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- | ====== Fia 「Dice」====== | + | ====== |
{{ diceicon.png? | {{ diceicon.png? | ||
- | <div warning>< | + | **Furrian Dice**, simplified as Fia [Dice] (フィア 「サイコロ」 |
- | **Furrian Dice**, simplified as Fia -- Dice (stylized as **Fia 「Dice」**, | + | Furrian Dice a variation of [[https:// |
- | Furrian Dice a variation of [[https://1d4chan.org/wiki/Simple_D6_-_Third_Edition|Simple D6 - Third Edition]] highly modified to and for the world of [[furria: | + | <div warning>< |
- | {{INLINETOC}} | + | **There are two variations of Fia 「Dice」: |
+ | * **Simple**: FiaD6 as it was originally planned and easier to learn; and | ||
+ | * **Diverse**: | ||
- | ===== Character Creation ===== | + | The differences between Simple |
- | For a start, create a character find a concept | + | |
- | You start with the following already in-hand: | + | ---- |
- | * '' | + | |
- | * '' | + | |
- | Other than that, choose a [[culture: | + | <div columns> |
+ | <div half column thick box> | ||
+ | ===== Fia 「Simple Dice」 ===== | ||
+ | ※ Very good for beginners for tabletop RPGs | ||
+ | * [[simple|Full Guide]] | ||
+ | * [[simple creation|Character Creation Guide]] | ||
+ | * [[simple gameplay|Gameplay Guide]] | ||
- | ==== Role-playing Aspects ==== | + | < |
- | **Role-playing Aspects** (or '' | + | **PDF Downloads:** |
- | + | <br>Not yet available | |
- | When starting, each player has **1** point in every '' | + | |
- | + | ||
- | < | + | |
- | + | ||
- | <div leftalign inline box 27em> | + | |
- | • '' | + | |
- | -- engaging in any combat | + | |
</ | </ | ||
- | |||
- | <div leftalign inline box 27em> | ||
- | • '' | ||
- | -- using magic inside and outside of combat | ||
</ | </ | ||
- | < | + | < |
- | • '' | + | ===== Fia 「Diverse Dice」 ===== |
- | -- using intellect or knowledge | + | ※ **The intended way to play**, only adds a bit to Simple |
- | </ | + | * [[diverse|Full Guide]] |
+ | * [[diverse creation|Character Creation Guide]] | ||
+ | * [[diverse gameplay|Gameplay Guide]] | ||
- | < | + | < |
- | • '' | + | **PDF Downloads:** |
- | -- interacting with another character | + | <br>Not yet available |
</ | </ | ||
- | |||
- | <div leftalign inline box 27em> | ||
- | • '' | ||
- | -- doing observation or suspicion | ||
</ | </ | ||
- | + | < | |
- | < | + | |
- | • '' | + | |
- | -- acting with movement | + | |
</ | </ | ||
- | You can spend 3 points ('' | ||
- | <fs 0.8em> | ||
- | </ | ||
- | ※ //Every other non-playing character have these stats as well.// | ||
- | |||
- | ==== Stats (Optional) ==== | ||
- | To make fights a bit more interesting, | ||
- | |||
- | Each player starts with **5 points** of each '' | ||
- | <div thick box centeralign> | ||
- | <fs 0.8em>// | ||
- | <fs 0.8em>// | ||
- | <div leftalign inline box 27em> | ||
- | • <fc # | ||
- | < | ||
- | < | ||
- | </ | ||
- | |||
- | <div leftalign inline box 27em> | ||
- | • <fc # | ||
- | < | ||
- | < | ||
- | </ | ||
- | |||
- | <div leftalign inline box 27em> | ||
- | • <fc # | ||
- | < | ||
- | < | ||
- | </ | ||
- | |||
- | <div leftalign inline box 27em> | ||
- | • <fc # | ||
- | < | ||
- | < | ||
- | </ | ||
- | |||
- | <div leftalign inline box 27em> | ||
- | • <fc # | ||
- | < | ||
- | < | ||
- | </ | ||
- | |||
- | <div leftalign inline box 27em> | ||
- | • <fc # | ||
- | < | ||
- | < | ||
- | </ | ||
- | You can spend a point ('' | ||
- | </ | ||
- | |||
- | ※ //Every other non-playing character have these stats as well.// | ||
- | |||
- | If creating a character without a template, simply draw 9 blank circles in a line horizontally with the inversing stats on each side. You can optionally exchange the 5th circle to a line to be clear in the middle. Then fill in the circle towards the direction you have more points in. | ||
- | |||
- | **Example: | ||
- | |||
- | ==== Skills, Aspects and Quality ==== | ||
- | === Skills === | ||
- | **Skills** are free-form and entirely made up to the player. It cannot be too broad as long as it can cover a field of expertise and never usable outside a specific area. An example of this is " | ||
- | |||
- | You can give yourself a skill by spending <span nounderline>''< | ||
- | |||
- | ※ //Remember when creating a character, you start with **no skills**. Be careful, on spending them all on either <span nounderline>''< | ||
- | |||
- | === Weapon Skill === | ||
- | **Weapon Skill** is a //free// skill coming from your weapon of choice, it should be related to your weapon of choice and must not be too broad to cover all of it. It can be as simple as " | ||
- | |||
- | === Quality === | ||
- | **Qualities** are very broad skills, jobs or a stereotype like Soldier, Attentive, Strong, Talkative or Smart for instance. **You can only have a single quality.** | ||
- | |||
- | === Aspects === | ||
- | **Aspects** refers to the [[aspects: | ||
- | |||
- | ===== Task Resolution ===== | ||
- | For tasks resolutions, | ||
- | |||
- | ==== Non-conflict Interactions ==== | ||
- | <div right> | ||
- | ^ Roll ^ Success? ^ Degree of Success ^^ | ||
- | | 0- | <fc # | ||
- | | 1 | <fc # | ||
- | | 2 | <fc # | ||
- | | 3 | <fc # | ||
- | | 4 | <fc # | ||
- | | 5 | <fc # | ||
- | | 6 | <fc # | ||
- | | 7+ | <fc # | ||
- | </ | ||
- | For **interactions that are not actively resisted**, (like scenery or environment) refer to the " | ||
- | |||
- | Rolling a critical failure means you failed and a simple bad thing happens, a partial success that you succeed but something else bad happens despite your success and a critical success means that you succeed and another good thing happens. The effect is greater the more points you get in a roll. | ||
- | |||
- | It is very unusual to gain a heavy critical failure where you fail and two bad things or a worse result happen. The only way to get it is somehow having "bad luck" where your chances of success is decreased. | ||
- | |||
- | === Specific Situations === | ||
- | * **If the task is hard but manageable without special knowledge**, | ||
- | * **If the task is advanced and requires specific knowledge**, | ||
- | * **If the task is easy enough**, they will never have to roll for it. If the task is easy enough to offer a bonus to a roll, simply assume it was a success. | ||
- | |||
- | <div clear></ | ||
- | |||
- | ==== Conflict Interactions ==== | ||
- | **Any interactions that has conflict** are all considered a form of combat, be it a social, physical or magical combat. For conflicts the table for non-conflict interactions are not applicable. | ||
- | |||
- | === Social Conflicts === | ||
- | **In social conflicts and alike**, roll again for " | ||
- | < | ||
- | '' | ||
- | < | ||
- | |||
- | Their social HP will be reduced based on the result. When either has their HP go down to 0, the conflict resolves in a success or a failure based on who won. If the player wins, they finally got their information, | ||
- | |||
- | === Actual Conflicts === | ||
- | **In actual conflict where life is on the line**, it goes exactly the same as a Social Conflict. | ||
- | |||
- | There will be turn order, however, which is dictated by: | ||
- | * '' | ||
- | * Highest being the first | ||
- | * If a tie is done, both will have to roll every time when their turn comes | ||
- | |||
- | **If '' | ||
- | |||
- | <span tip> | ||
- | |||
- | === Actual Conflicts with STATs === | ||
- | If '' | ||
- | * '' | ||
- | * '' | ||
- | |||
- | The all of the character' | ||
- | * '' | ||
- | * Your normal HP will be called **Social HP** in this case and the ones used for battle are called **Battle HP** | ||
- | |||
- | Turn order will be the same way but is now also dictated by both '' | ||
- | |||
- | ==== Character Progression ==== | ||
- | After a conflict or a session, the Game Master may give out <span nounderline>''< | ||
- | |||
- | The <span nounderline>''< | ||
- | * '' | ||
- | * '' | ||
- | * or '' | ||
- | ===== Special Abilities ===== | ||
- | FIXME | ||
===== Trivia ===== | ===== Trivia ===== | ||
* The first physical playthrough of Furrian Dice was in February 10, 2018, with the game master being [[user> | * The first physical playthrough of Furrian Dice was in February 10, 2018, with the game master being [[user> | ||
* Vouched by --- // | * Vouched by --- // |