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 ====== 🎲 Character Creation ====== ====== 🎲 Character Creation ======
 +> **Current Iteration:** v1.4 --- //[[user:fiakaiera]] 2019/07/11 11:23//
 +**Furrian Dice** (simplified as Fia -- Dice), is a simple free-formed tabletop roleplaying game based on the world of Furria. The game is about storytelling in the world of Furria in a sense where every player contributes in any way to make it fun.
  
-**Furrian Dice**simplified as Fia – Dice, is a simple free-formed tabletop fantasy roleplaying game. +The game is dictated by the Field Master (''FM'' for short) and tells the story that you, as a player will go along. Rememberthis is only guideBe prepared to have “rules” broken in many ways
-Okay that was lengthy, it's basically a game where everyone plays a part in a story, whether it's yourself or an entirely different character.+
  
-The game is dictated by the Field Master (''FM'' for short) and tells the story that you, as a player will go along. Remember, this is only a guide. Be prepared to have "rules" broken in many ways.+//**This part covers character creation.** [[dice:diverse_gameplay|Click here if you are looking for the player guide.]]//
  
-This part covers character creation.+{{INLINETOC}}
  
-<div info>**There are two variations of Furrian Dice: simple and diverse.** Diverse only adds to Simple and introduces the concept of ''stats'', aspects and weapon skills. This guide shows the Diverse side of Furrian Dice</div>+===== 🎲 Starting Details ===== 
 +As a player, you are playing a character as part of the castYour actions will reflect that of your 
 +character's fate.
  
-{{INLINETOC}}+<div box> 
 +**Each character has the following:** 
 +  - **Player Name:** which is the player controlling the character. It could be your real name or username/alias. 
 +  - **Character Name:** which is the character's name. Some FMs might call you that name instead when roleplaying.
  
-===== Starting Details ===== +**When creating character from scratch, your character gets these for free:** 
-As a **player**, you are playing a **character**. Your actions will reflect that of your character's fate.+<div centeralign inline box 12em><fc #dea523><fs 1.8em>**10 HP**</fs></fc>\\ **Hit Points**\\ for battles</div> 
 +<div centeralign inline box 12em><fc #547cde><fs 1.8em>**10 FP**</fs></fc>\\ **Force/Fatigue Points**\\ for skills</div> 
 +//FP changes to 12 should they want to track FP using 2 dice (or a 12-sided die) instead.// 
 +</div>
  
-Now fill in the following: +<br><hr> 
-  - **Player Name**, which is usually your real name, or your username/alias when playing online +<div tip>**Character Tip**<br> 
-  - **Character Name**, what your character is called. Some FMs might call you that name instead when roleplaying +<fs 0.9em>//If you want step further, you could also think of a backstory for your character to further improve upon what they are and how they could act. Maybe it could end up being the reason why they are in whatever the FM made.//</fs></div>
-<br> +
-When creating character from scratch, you get these for free: (Keep this in mind) +
-  * **10 Action Points** (''AP'') for interactions +
-  * **10 Force/fatigue Points** (''FP'') for skills +
-  * **5 Hit Points** (''HP'') for battles +
-  * **6 points** (''PT'') to spend //(keep this in mind for later)//+
  
-<br> +<div tip>**Existing Characters?**<br> 
-<div tip>**Character Tip:**<br>If you want step further, you could also think of a backstory for your character to further improve upon what they are and how they could actMaybe also the reason why they are in the situation that the FM made.</div>+<fs 0.9em>//If you are already are familiar with Furria and [[typyl:home|have character already created for it]], you may choose to go with that character insteadIf you do, you already have most of the details that the character needs.//</fs></div>
  
-<div tip>**Existing Characters?**<br>If you are already familiar with Furria and have already created a character for it, you may choose to go with your own character as wellWith that, you have almost all the details your character needs.</div>+===== ⭐ Points ===== 
 +**Points** (''PT'') are used to improve your character during the adventure you will be going through. 
 +<div box> 
 +//**When creating a character, you start with ''10 PT''.**//
  
-===== Traits ===== +**You can spend PT for the following:** 
-**Traits** are used to help in interacting within the world. These come into play when there'conflict between the character and something else. (like charactersobstacles)+  * ''-1 PT'', for [[#🔗 traits|trait]] 
 +  * ''-2 PT''for a [[#↪ skills|skill]]
  
-**You start with ''1 pt'' in every trait.** +You can let one of your traits reach the negative for a ''PT'' on another trait. 
-|< 100% >| +You gain ''PT'' for each point in a trait removed.
-^ Keyword ^ Trait ^ Helps in ^ Examples ^ +
-|  ''PHY''  | **Physique** | Physical actions | Pushing, lifting, cutting rope, knocking out someone | +
-|  ''MAG''  | **Magic** | Using magic | Throwing fireballs, shocking, making a shield, turning invisible +
-|  ''INT''  | **Intelligence** | Using intellect or knowledge | Learning, solving puzzles, remembering, using wits | +
-|  ''CHA''  | **Charisma** | Interacting with another | Convincing, bargaining, proposing | +
-|  ''PER''  | **Perception** | Observation or Suspicion | Aiming, checking surroundings, doubting| +
-|  ''REF''  | **Reflex** | Acting with movement | Jumping, dashing, avoiding things | +
-|  You can spend ''pt'' to add one to specific trait  ||||+
  
-===== Stats ===== +<span danger>Once done with character creation, **the cost for ''PT'' is treated differently afterwards.**</span> 
-**Stats** are used specifically for combat. These come into play when the conflict gets rough and life is on the line. The way of attacking is divided into two: magical and physical.+</div>
  
-**You start with ''5 pt'' in every stat.** +==== 🔗 Traits ==== 
-|< 100% 5% 40% 10% 40% 5% >| +**Traits** are used in helping the character interact with the worldThese come into play when you have to roll for check or when you are in conflict between you and something else(like charactersobstacles, etc.)
-^  ''STR''  |  **Strength**<br>(Physical Attack)  ^  VS  |  **Resistance**<br>(Magical Guard)  ^  ''RES'' +
-^  ''SOR''  |  **Sorcery**<br>(Magical Attack)  ^  VS  |  **Defence**<br>(Physical Guard)  ^  ''DEF'' +
-^  ''SPD''  |  **Speed**<br>(Speed, helps in dodging)  ^  VS  |  **Vitality**<br>(Health, adds in ''HP'' ^  ''VIT'' +
-|  You can only adjust each stat with their opposing stat, only up to 9(Example: ''+1 STR'' = ''-1 RES'' ||||| +
-|  //※ You can't normally add a point to your HP except adding in Vitality//  ||||| +
-<br> +
-If you want an easier way to calculate this: +
-  * **If you don't have template:** Write 9 hollow circles horizontally or vertically. On one end, write one of the stats and write the conflicting stat on the other. The follow the instruction below as if you already have template.<br><br> +
-  * **If you have a template:** There should be nine circles in-between two stats. The middle of the 9 circles is 5 for both stats. Fill in the corresponding circle depending on the amount of points you want to assign with each stat. One point going to any side adds one point to that side and removes one point to the other.<br>&emsp; -- **Example:** ''**STR** ○ ○ ● ○ | ○ ○ ○ ○ **RES**'' = ''+2 **STR**'' ''-2 **RES**'' = ''7 **STR**'' ''3 **RES**'' +
-<br> +
-<span info>**If you have a character for Furria**this points to your character's **[[guide:typyl stats|Stat Growth]]**.</span>+
  
-===== Skills ===== +<div box> 
-**Skills** are special actions that can help in lot of situationsSkills are free-formed and are entirely up to the player, as long it can cover field of expertiseAll skills cost ''FP'' inside of battleYou would have to agree with the FM with your skills, just to keep it fair.+//**Each character starts with ''0'' in each trait.**// 
 +<br><br> 
 +|<100% 50% 50%>| 
 +|<div> 
 +<fc #dda240><fs 1.4em>**Physique**</fs></fc> (''PHY''
 +  * **Helps in:** Physical-related actions 
 +  * **Tomato Example:** How much can you push off large tomato? How far can you throw a tomato? 
 +</div>|<div> 
 +<fc #a650db><fs 1.4em>**Utility**</fs></fc> (''TIL''
 +  * **Helps in:** Utilizing tools/magic 
 +  * **Tomato Example:** How many ways can you utilize tomato than just being food? 
 +</div>
 +|<div> 
 +<fc #64b60a><fs 1.4em>**Reflex**</fs></fc> (''REF''
 +  * **Helps in:** Acting with movement 
 +  * **Tomato Example:** How fast can you dodge a tomato? 
 +</div>|<div> 
 +<fc #e49134><fs 1.4em>**Charisma**</fs></fc> (''CHA''
 +  * **Helps in:** Conversation 
 +  * **Tomato Example:** How can you convince to sell or eat a rotten tomato? 
 +</div>
 +|<div> 
 +<fc #0f997d><fs 1.4em>**Sense**</fs></fc> (''SEN''
 +  * **Helps in:** Observation or suspicion 
 +  * **Tomato Example:** How can you feel that there's a tomato behind you? How can you tell that is a rotten tomato? 
 +</div>|<div> 
 +<fc #1770d0><fs 1.4em>**Intellect**</fs></fc> (''INT''
 +  * **Helps in:** Using intellect or known knowledge 
 +  * **Tomato Example:** How much do you know other than a tomato being a fruit? 
 +</div>
 +</div>
  
-|  You can spend ''1 pt'' to give yourself a skill  |+==== 🗡️ Stats ==== 
 +**Stats** are specifically used in combat. These come into play mostly in battles but can be used outside of battle in some cases.
  
-//※ You can level up skills later on. The cost will go higher per level up// +<span tip>If you're importing a character that already exists in Furria, this points to their [[guide:typyl stats|Stat Balance]] in the profile.</span>
-<br>//※ **Rule:** Cure (Status Healing), Healing and Revive are not the same//+
  
-<div tip>**Tip:** While related skills may be tempting, overlapping skills are generally not worth the whileThe more specific, the more interesting it will be and you would have to get creative.</div>+<div box> 
 +//**Each character starts with ''5'' in each stat.** 
 +<br>These are independent from spending points. 
 +<br>You can only adjust by removing 1 point from one and adding 1 point to the other.//
  
-<div columns+**The following are tied to each other:** 
-<div third column+|<100% 42% 6% 42%>| 
-**Covered Examples:** +|<div> 
-  * Athletics +<fc #e73740><fs 1.4em>**Strength**</fs></fc> (''STR'') 
-  * Bluff +  * **Usage:** Physical Attack Damage 
-  Crafting +</div> **VS**  |<div> 
-  * Healing +<fc #b530b5><fs 1.4em>**Resistance**</fs></fc> (''RES'') 
-  * Investigation +  * **Usage:** Damage prevented from Magical Attacks 
-  * Linguistics (like Deciphering+</div>
-  * Merchantry Trading +|<div> 
-  * Politics +<fc #15c7d1><fs 1.4em>**Sorcery**</fs></fc> (''SOR'') 
-  * Scavenging +  * **Usage:** Magical Attack Damage 
-  * Stealth+</div> **VS**  |<div> 
 +<fc #2a62d2><fs 1.4em>**Defence**</fs></fc> (''DEF''
 +  * **Usage:** Damage prevented from Physial Attacks 
 +</div>| 
 +|<div> 
 +<fc #43b135><fs 1.4em>**Speed**</fs></fc> (''SPD'') 
 +  * **Usage:** Dictates movement (1 = 5 ft / 1 non-diagonal square) 
 +</div> **VS**  |<div> 
 +<fc #e6b400><fs 1.4em>**Vitality**</fs></fc> (''VIT'') 
 +  * **Usage:** Additional health (10 + VIT) 
 +</div>|
 </div> </div>
-<div third column+ 
-**Semi-Covered Examples:** +<br><hr
-  * Charm +<div tip>**If you want an easier way to set this up...**<br> 
-  * Earth Magic +<fs 0.9em>//You can write each pair like this://<br> 
-  * Exchange +''STR 9 8 7 6 5 4 3 2 1 ===''<br> 
-  * Flight +''=== 1 2 3 4 5 6 7 8 9 RES''<br> 
-  * Levitation +<br> 
-  Lying +//...and just encircle vertically on the stat you want like this://<br> 
-  Persuasion +''STR 9 8 [**7**] 6 5 4 3 2 1 ===''<br> 
-  Potion Crafting +''=== 1 2 [**3**] 4 5 6 7 8 9 RES''<br> 
-  Sabotage +//This means you have ''7 STR'' and ''3 RES''!// 
-  * Sneak Attack+ 
 +</fs></div> 
 + 
 +==== ↪ Skills ==== 
 +**Skills** are special actions that a character can do that helps in a varying situations. Skills are always free-formed and are entirely up to the player, as long it can cover a field of expertise. 
 + 
 +Most skills cost force points (FP) in battle. //For these, you would most likely have to agree with the FM with your skills, just to keep it fair.// 
 + 
 +<div box> 
 +  * <div>//**You are freely given ''1'' __Freeform Skill__ by default.**// 
 +> <fs 0.9em>//These are weak skills that can be freely used at any time at no cost. 
 +<br>(To Dungeon & Dragons players, these are also known as [[https://roll20.net/compendium/dnd5e/Spells#toc_8|Cantrips]])//</fs>
 </div> </div>
-<div third column> + 
-**Specific Examples:** +  * <div>//**You are also freely given ''1'' __Weapon Skill__ by default.**// 
-  * Arrow/Bullet Shower +<fs 0.9em>//Weapon skills are skills that must be related to your [[#⚔ weapons|Weapon Style]]. 
-  * Bash +<br>You cannot use your Weapon Skill without the same type of weapon equipped.//</fs>
-  * Brute Force +
-  * Cheap Selling +
-  * Empower Weapon +
-  * Explode +
-  * Flashbang +
-  * Invincibility (Temporary) +
-  * Knife Throw +
-  * Whirlwind +
-</div> +
-<div clear></div>+
 </div> </div>
  
-===== Weapon Style & Weapon Skill ===== +  * //**You can spend ''1 PT'' to give your character skill.**// 
-==== Weapons Style ==== +<hr> 
-In some adventures, you may need a **weapon**. Weapon styles dictate what weapon you are versed on using for the journeyIn addition to having a free weapon skill when it is needed, some weapon styles do exchange one stat for anotherhelpful if you don't really need a certain stat. The type of weapon could also benefit in some situations.+**A normal skill usually costs 4-5 FP in battle.** 
 +  * You can level up skills later on. Howeverthe cost in PT will go higher per level up 
 +  * **Rule:** Cure (Status Healing), HP Heal and Revival are not the same skill
  
-Even if you have your own weapon stylethis doesn't mean you start with your own weapon from the get-go. The FM might say you don't even have your weapons yet.+<div tip>**Tip:** While related skills may be temptingoverlapping skills are generally not worth the while. The more specific a skill can be, the more the player will have to get creative.</div>
  
-| You can only have ''1'' weapon style |+**Examples:** 
 +  * **Covered**: Althletics, Bluff, Crafting, Healing, Inversitagion, Linguistics (like Deciphering), Merchantry, Politics, Scavenging, Stealth 
 +  * **Semi-covered**: Charm, Earth Magic, Exchange, Flight, Levitation, Lying, Persuasion, Potion Crafting, Sabotage, Sneak Attack 
 +  * **Specific:** Arrow/Bullet Shower, Bash, Brute Force, Cheap Selling, Empower Weapon, Explode, Flashbang, Invincibilty (Temporary), Knife Throw, Whirlwind 
 +</div>
  
-<span tip>**Tip:** If you want more specific weapon, try convincing your FM and see if they agree with it.</span+===== 💠 Quality ===== 
-<br><span info>**If you have a character for Furria**, this points to your character'**[[guide:typyl engagement|Weapon Type of Choice]]** or Specific Weapon of Choice.</span>+**Qualities** are very broad skills, jobs or stereotypes. They act like very broad skills, but these do not have a cost in FP nor they can level up. These also give you an advantage when making roll if the action you decided to do is related to your quality. 
 +<div box
 +//**You can only have ''1'' quality**//
  
-//※ In the following list:// +**Examples:** Charismatic, Strong, Kinght, Mercenary, Scholar, Smart 
-  //2H means 2-handed. The weapon must be wielded with both hands.// +</div>
-  //AT means attack. It means this is a weapon version of the item.// +
-  * //**Light** = ''+1 SPD'' ''-1 STR''<br>**Strong** = ''+1 STR'' ''-1 SPD''// +
-    * //''SOR'' instead of ''STR'' for cast-type weapons// +
-    * //''DEF'' instead of ''STR'' for defense-type weapons//+
  
-|< 100% >| +===== ⚔ Weapons ===== 
-^ Categories ^^ Weapon Types ^ +In most adventuresyou may need a weapon. Weapons deal different kinds of damage and has more to offer than just dealing out some damageSome weapons can have different attributes to themlike changing your traits or stats when you wear them.
-^ Slash-type Weapons<br><fs 0.8em>* can cause bleed</fs> ^ Normal | {{culture:equip:base blade.png?16&nolink}} Blade, {{culture:equip:base sword.png?16&nolink}} Sword, {{culture:equip:base axe.png?16&nolink}} Axe | +
-^ ::: ^ Light | {{culture:equip:base knife.png?16&nolink}} Knife{{culture:equip:base claw.png?16&nolink}} Claw, {{culture:equip:base atfan.png?16&nolink}} AT Fan | +
-^ ::: ^ Strong | {{culture:equip:base 2hblade.png?16&nolink}} 2H Blade, {{culture:equip:base 2hsword.png?16&nolink}} 2H Sword, {{culture:equip:base 2haxe.png?16&nolink}} 2H Axe, {{culture:equip:base scythe.png?16&nolink}} Scythe +
-^ Impact-type Weapons<br><fs 0.8em>can cause knockback</fs> ^ Normal | {{culture:equip:base mace.png?16&nolink}} Mace, {{culture:equip:base hammer.png?16&nolink}} Hammer, {{culture:equip:base flail.png?16&nolink}} Flail, {{culture:equip:base whip.png?16&nolink}} Whip | +
-^ ::: ^ Light | {{culture:equip:base atgloves.png?16&nolink}} AT Gloves, {{culture:equip:base atboots.png?16&nolink}} AT Boots, {{culture:equip:base nunchaku.png?16&nolink}} Nunchaku | +
-^ ::: ^ Strong | {{culture:equip:base 2hmace.png?16&nolink}} 2H Mace, {{culture:equip:base 2hhammer.png?16&nolink}} 2H Hammer, {{culture:equip:base tonfa.png?16&nolink}} Tonfa | +
-^ Puncture-type Weapons<br><fs 0.8em>* can cause stagger</fs> ^ Normal | {{culture:equip:base spear.png?16&nolink}} Spear, {{culture:equip:base polearm.png?16&nolink}} Polearm | +
-^ ::: ^ Light | {{culture:equip:base dagger.png?16&nolink}} Dagger, {{culture:equip:base rapier.png?16&nolink}} Rapier | +
-^ ::: ^ Strong | {{culture:equip:base lance.png?16&nolink}} Lance | +
-^ Cast-type Weapons ^ Normal | {{culture:equip:base wand.png?16&nolink}} Wand, {{culture:equip:base book.png?16&nolink}} Book, {{culture:equip:base orb.png?16&nolink}} Orb | +
-^ ::: ^ Light | {{culture:equip:base deck.png?16&nolink}} Deck, {{culture:equip:base rod.png?16&nolink}} Rod, {{culture:equip:base pendulum.png?16&nolink}} Pendulum | +
-^ ::: ^ Strong | {{culture:equip:base staff.png?16&nolink}} Staff, {{culture:equip:base cane.png?16&nolink}} Cane, {{culture:equip:base umbrella.png?16&nolink}} Umbrella | +
-^ Range-type Weapons ^ Normal | {{culture:equip:base rtarc.png?16&nolink}} RT Arc (Returning Arc), {{culture:equip:base longbow.png?16&nolink}} Longbow, {{culture:equip:base crossbow.png?16&nolink}} Crossbow, {{culture:equip:base sling.png?16&nolink}} Sling | +
-^ ::: ^ Light | {{culture:equip:base thrown.png?16&nolink}} Thrown, {{culture:equip:base bow.png?16&nolink}} Bow, {{culture:equip:base gun.png?16&nolink}} Gun, {{culture:equip:base blowdart.png?16&nolink}} Blowdart, {{culture:equip:base caltrops.png?16&nolink}} Caltrops | +
-^ ::: ^ Strong | {{culture:equip:base 2hcrossbow.png?16&nolink}} 2H Crossbow, {{culture:equip:base 2hgun.png?16&nolink}} 2H Gun, {{culture:equip:base bomb.png?16&nolink}} Bomb | +
-^ Defense-type Weapons<br><fs 0.8em>* can cause knockback</fs> ^ Normal | {{culture:equip:base hshield.png?16&nolink}} H Shield (Heavy Shield) | +
-^ ::: ^ Light | {{culture:equip:base shield.png?16&nolink}} Shield | +
-^ ::: ^ Strong | {{culture:equip:base 2hshield.png?16&nolink}} 2H Shield | +
-^ Other Weapons ^ | {{culture:equip:base gunblade.png?16&nolink}} Gunblade, {{culture:equip:base puppet.png?16&nolink}} Puppet, {{culture:equip:base sentry.png?16&nolink}} Sentry{{culture:equip:base instrument.png?16&nolink}} Instrument |+
  
-==== Weapon Skill ==== +Though optional, each character has specific weapon style, which also affects their [[#↪ skills|weapon skill]], which is given to them for freeIf you already have character for Furria, this points to your character's [[guide:typyl engagement#weapon type of choice|Weapon Type of Choice]], or [[guide:typyl engagement#specific weapon of choice|Specific Weapon of Choice]].
-A **Weapon Skill** is **free skill** that is related to your weaponBefore choosing weapon skillyou first should choose a weapon. Despite this, it will still cost ''FP'' when taking an action. You are allowed to level up your weapon skill for later.+
  
-| You can only have ''1'' weapon skill |+<div box> 
 +**In the following list:** 
 +  * **2H means 2-handed.** The weapon must be wielded with both hands. (Unless the starting STR is either 8 or 9) 
 +  * **AT means "attack".** It means this is a weapon-ready version of the item. 
 +  * All of these are mainly categories. (For example, Katanas are considered to be :e-blade: blades)
  
-**Examples:** Aim, Archery, Explosion, Fire Magic, Fencing, Force Pull, Gravitate, Grapple, Shield Bash, Thrust +{{wst>dice list weapons}} 
-<br><span tip>**Remember:** Skills are not only for combat. This includes weapon skills!</span>+</div>
  
-===== Quality & Aspects ===== +===== 🌀 Aspects ===== 
-==== Quality ==== +Though optional, **Aspects** contribute as bonuses when doing an action or skill related to the aspects chosenThese cannot be leveled up but there are services in-world to change this but are very rare to find.
-**Qualities** are very broad skills, jobs or stereotypesThey somewhat act like very broad skills, but these don't have a cost in FP nor they can level up.+
  
-You can only have ''1'' quality |+<div box> 
 +//**You can have ''1'' up to ''3'' aspects.**// 
 +> <fs 0.9em>// You can remove one slot to add another bonus to one of your already chosen aspects. 
 +<br>When you have a character for Furria, this points to the character's [[guide:typyl aspects|Aspects]].//</fs>
  
-**Examples:** Charismatic, Strong, Knight, Mercenary, Scholar, Smart+{{wst>dice list aspects}} 
 +</div>
  
-==== Aspects ==== +<hr>
-**Aspects** are actually optional. They contribute as bonuses when doing an action or skill related to the aspect. Remember, these cannot be leveled up later on. However, there are services in the world to change this, but are very rare.+
  
-| You can only have up to ''3'' aspects. You can remove one slot to add a bonus to another. | +After all of that, your character is now complete! Now go out there and create stories that you and your friends will remember!
-<span info>**If you have a character for Furria**this points to your character's **[[guide:typyl aspects|Aspects]]**.</span>+
  
-**There are 50 usable aspects in total.** +<div tip>You may want to talk to your FM about your character's backstorywho knows they will give you items related to your backstory or quality.</div>
-|<100% 10% 10% 10% 10% 10% 10% 10% 10% 10% 10%>+
-^  <fs 2em>:medius:</fs>\\ Medius  ^  <fs 2em>:flamma:</fs>\\ Flamme  ^  <fs 2em>:flumine:</fs>\\ Flumine  ^  <fs 2em>:aer:</fs>\\ Aer  ^  <fs 2em>:solum:</fs>\\ Solum  ^  <fs 2em>:electrica:</fs>\\ Electrica  ^  <fs 2em>:glacies:</fs>\\ Glacies  ^  <fs 2em>:caelum:</fs>\\ Caelum  ^  <fs 2em>:silva:</fs>\\ Silva  ^  <fs 2em>:lucerna:</fs>\\ Lucerna +
-|  ---  |  Fire  |  Water  |  Wind  |  Earth  |  Electricity  |  Ice  |  Weather  |  Nature  |  Light  | +
-^  <fs 2em>:nox:</fs>\\ Nox  ^  <fs 2em>:fulgo:</fs>\\ Fulgo  ^  <fs 2em>:vello:</fs>\\ Vello  ^  <fs 2em>:aetas:</fs>\\ Aetas  ^  <fs 2em>:inane:</fs>\\ Inane  ^  <fs 2em>:vita:</fs>\\ Vita  ^  <fs 2em>:mors:</fs>\\ Mors  ^  <fs 2em>:ferro:</fs>\\ Ferro  ^  <fs 2em>:vis:</fs>\\ Vis  ^  <fs 2em>:indivisus:</fs>\\ Indivisus +
-|  Darkness  |  Plasma  |  Gravity  |  Space  |  Uncertain  |  Health  |  Disability  |  Metal  |  Energy  |  ---  | +
-^  <fs 2em>:amplius:</fs>\\ Amplius  ^  <fs 2em>:minuo:</fs>\\ Minuo  ^  <fs 2em>:duplico:</fs>\\ Duplico  ^  <fs 2em>:partio:</fs>\\ Partio  ^  <fs 2em>:verto:</fs>\\ Verto  ^  <fs 2em>:serenitas:</fs>\\ Serenitas  ^  <fs 2em>:alea:</fs>\\ Alea  ^  <fs 2em>:vario:</fs>\\ Vario  ^  <fs 2em>:imitio:</fs>\\ Imitio  ^  <fs 2em>:firmus:</fs>\\ Firmus +
-|  Add  |  Subtract  |  Duplicate  |  Divide  |  Exchange  |  Balance  |  Luck  |  Change  |  Copy  |  Touch  | +
-^  <fs 2em>:spatium:</fs>\\ Spatium  ^  <fs 2em>:ambio:</fs>\\ Ambio  ^  <fs 2em>:divum:</fs>\\ Divum  ^  <fs 2em>:velox:</fs>\\ Velox  ^  <fs 2em>:visio:</fs>\\ Visio  ^  <fs 2em>:vox:</fs>\\ Vox  ^  <fs 2em>:signum:</fs>\\ Signum  ^  <fs 2em>:impero:</fs>\\ Impero  ^  <fs 2em>:coacto:</fs>\\ Coacto  ^  <fs 2em>:creo:</fs>\\ Creo  ^ +
-|  Range  |  Surround  |  Flight  |  Speed  |  Vision  |  Sound  |  Sign  |  Command  |  Trap  |  Create +
-^  <fs 2em>:motio:</fs>\\ Motio  ^  <fs 2em>:aporia:</fs>\\ Aporia  ^  <fs 2em>:certus:</fs>\\ Certus  ^  <fs 2em>:reicio:</fs>\\ Reicio  ^  <fs 2em>:tueor:</fs>\\ Tueor  ^  <fs 2em>:autumo:</fs>\\ Autumo  ^  <fs 2em>:imagino:</fs>\\ Imagino  ^  <fs 2em>:scio:</fs>\\ Scio  ^  <fs 2em>:victus:</fs>\\ Victus  ^  <fs 2em>:sanitas:</fs>\\ Sanitas +
-|  Dynamic  |  Chaos  |  Strength  |  Weakness  |  Protect  |  Belief  |  Astral  |  Discover  |  Sustain  |  Sanity +
-|  If you want to know the full extent on each aspectsee [[aspect:home|the whole list of aspects]] of Furria |||||||||| +
- +
-<br> +
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-**After all of that, your character is now complete!** Now go out there and create stories that you and your friends will remember!+<div centeralign><div box>**[[dice:diverse_gameplay|[ Click here for the player guide]]]**</div></div>
dice/diverse_creation.1532581198.txt.gz · Last modified: 2018/07/26 04:59 by fiakaiera