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dice:diverse_creation [2019/07/11 12:56]
fiakaiera
dice:diverse_creation [2020/06/04 19:03] (current)
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 ====== 🎲 Character Creation ====== ====== 🎲 Character Creation ======
-> **Current Iteration:** v1.4 --- //[[user:fiakaiera]] 2019/07/10 13:34//+> **Current Iteration:** v1.4 --- //[[user:fiakaiera]] 2019/07/11 11:23//
 **Furrian Dice** (simplified as Fia -- Dice), is a simple free-formed tabletop roleplaying game based on the world of Furria. The game is about storytelling in the world of Furria in a sense where every player contributes in any way to make it fun. **Furrian Dice** (simplified as Fia -- Dice), is a simple free-formed tabletop roleplaying game based on the world of Furria. The game is about storytelling in the world of Furria in a sense where every player contributes in any way to make it fun.
  
 The game is dictated by the Field Master (''FM'' for short) and tells the story that you, as a player will go along. Remember, this is only a guide. Be prepared to have “rules” broken in many ways.  The game is dictated by the Field Master (''FM'' for short) and tells the story that you, as a player will go along. Remember, this is only a guide. Be prepared to have “rules” broken in many ways. 
  
-**//This part covers character creation.//**+//**This part covers character creation.** [[dice:diverse_gameplay|Click here if you are looking for the player guide.]]//
  
 {{INLINETOC}} {{INLINETOC}}
-<br> +
-<div box>+
 ===== 🎲 Starting Details ===== ===== 🎲 Starting Details =====
 As a player, you are playing a character as part of the cast. Your actions will reflect that of your As a player, you are playing a character as part of the cast. Your actions will reflect that of your
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   - **Player Name:** which is the player controlling the character. It could be your real name or username/alias.   - **Player Name:** which is the player controlling the character. It could be your real name or username/alias.
   - **Character Name:** which is the character's name. Some FMs might call you that name instead when roleplaying.   - **Character Name:** which is the character's name. Some FMs might call you that name instead when roleplaying.
-</div> 
  
-<div box> 
 **When creating a character from scratch, your character gets these for free:** **When creating a character from scratch, your character gets these for free:**
 <div centeralign inline box 12em><fc #dea523><fs 1.8em>**10 HP**</fs></fc>\\ **Hit Points**\\ for battles</div> <div centeralign inline box 12em><fc #dea523><fs 1.8em>**10 HP**</fs></fc>\\ **Hit Points**\\ for battles</div>
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 //FP changes to 12 should they want to track FP using 2 dice (or a 12-sided die) instead.// //FP changes to 12 should they want to track FP using 2 dice (or a 12-sided die) instead.//
 </div> </div>
 +
 <br><hr> <br><hr>
 <div tip>**Character Tip**<br> <div tip>**Character Tip**<br>
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 <div tip>**Existing Characters?**<br> <div tip>**Existing Characters?**<br>
 <fs 0.9em>//If you are already are familiar with Furria and [[typyl:home|have a character already created for it]], you may choose to go with that character instead. If you do, you already have most of the details that the character needs.//</fs></div> <fs 0.9em>//If you are already are familiar with Furria and [[typyl:home|have a character already created for it]], you may choose to go with that character instead. If you do, you already have most of the details that the character needs.//</fs></div>
-</div> 
  
-<br> 
- 
-<div box> 
 ===== ⭐ Points ===== ===== ⭐ Points =====
 **Points** (''PT'') are used to improve your character during the adventure you will be going through. **Points** (''PT'') are used to improve your character during the adventure you will be going through.
-<br><br> 
-|//**When creating a character, you start with ''10 PT''.**//| 
-<br> 
 <div box> <div box>
 +//**When creating a character, you start with ''10 PT''.**//
 +
 **You can spend PT for the following:** **You can spend PT for the following:**
-  * ''-1 PT'', for a [[#traits|trait]] +  * ''-1 PT'', for a [[#🔗 traits|trait]] 
-  * ''-2 PT'', for a [[#skills|skill]]+  * ''-2 PT'', for a [[#↪ skills|skill]]
  
 You can let one of your traits reach the negative for a ''PT'' on another trait. You can let one of your traits reach the negative for a ''PT'' on another trait.
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 <span danger>Once done with character creation, **the cost for ''PT'' is treated differently afterwards.**</span> <span danger>Once done with character creation, **the cost for ''PT'' is treated differently afterwards.**</span>
-</div> 
 </div> </div>
  
-<br>+==== 🔗 Traits ==== 
 +**Traits** are used in helping the character interact with the world. These come into play when you have to roll for a check or when you are in a conflict between you and something else. (like characters, obstacles, etc.)
  
 <div box> <div box>
-==== 🔗 Traits ==== +//**Each character starts with ''0'' in each trait.**//
-**Traits** are used in helping the character interact with the world. These come into play when you have to roll for a check or when you are in a conflict between you and something else(like characters, obstacles, etc.)+
 <br><br> <br><br>
-|//**Each character starts with ''0'' in each trait.**//| 
-<br> 
-<div box> 
 |<100% 50% 50%>| |<100% 50% 50%>|
 |<div> |<div>
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   * **Tomato Example:** How much do you know other than a tomato being a fruit?   * **Tomato Example:** How much do you know other than a tomato being a fruit?
 </div>| </div>|
-</div> 
 </div> </div>
  
-<br> 
- 
-<div box> 
 ==== 🗡️ Stats ==== ==== 🗡️ Stats ====
 **Stats** are specifically used in combat. These come into play mostly in battles but can be used outside of battle in some cases. **Stats** are specifically used in combat. These come into play mostly in battles but can be used outside of battle in some cases.
  
 <span tip>If you're importing a character that already exists in Furria, this points to their [[guide:typyl stats|Stat Balance]] in the profile.</span> <span tip>If you're importing a character that already exists in Furria, this points to their [[guide:typyl stats|Stat Balance]] in the profile.</span>
-<br><br> +
-|//**Each character starts with ''5'' in each stat.** These are independent from spending points.<br>You can only adjust by removing 1 point from one and adding 1 point to the other.//| +
-<br>+
 <div box> <div box>
 +//**Each character starts with ''5'' in each stat.**
 +<br>These are independent from spending points.
 +<br>You can only adjust by removing 1 point from one and adding 1 point to the other.//
 +
 **The following are tied to each other:** **The following are tied to each other:**
 |<100% 42% 6% 42%>| |<100% 42% 6% 42%>|
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 </fs></div> </fs></div>
-</div> 
  
-<br>+==== ↪ Skills ==== 
 +**Skills** are special actions that a character can do that helps in a varying situations. Skills are always free-formed and are entirely up to the player, as long it can cover a field of expertise. 
 + 
 +Most skills cost force points (FP) in battle. //For these, you would most likely have to agree with the FM with your skills, just to keep it fair.//
  
 <div box> <div box>
-==== ↪ Skills ==== +  * <div>//**You are freely given ''1'' __Freeform Skill__ by default.**//
-**Skills** are special actions that a character can do that helps in a varying situations. Skills are always free-formed and are entirely up to the player, as long it can cover a field of expertise. All skills cost force points (FP) in battle. //For these, you would most likely have to agree with the FM with your skills, just to keep it fair.// +
-<br><br> +
-|<div>//**You are freely given ''1'' __Freeform Skill__ by default.**//+
 > <fs 0.9em>//These are weak skills that can be freely used at any time at no cost. > <fs 0.9em>//These are weak skills that can be freely used at any time at no cost.
 <br>(To Dungeon & Dragons players, these are also known as [[https://roll20.net/compendium/dnd5e/Spells#toc_8|Cantrips]])//</fs> <br>(To Dungeon & Dragons players, these are also known as [[https://roll20.net/compendium/dnd5e/Spells#toc_8|Cantrips]])//</fs>
-</div>| +</div> 
-|<div>//**You are also freely given ''1'' __Weapon Skill__ by default.**// + 
-> <fs 0.9em>//Weapon skills are skills that must be related to your [[#weapons|Weapon Style]].+  * <div>//**You are also freely given ''1'' __Weapon Skill__ by default.**// 
 +> <fs 0.9em>//Weapon skills are skills that must be related to your [[#⚔ weapons|Weapon Style]].
 <br>You cannot use your Weapon Skill without the same type of weapon equipped.//</fs> <br>You cannot use your Weapon Skill without the same type of weapon equipped.//</fs>
-</div>| +</div> 
-|//**You can spend ''1 PT'' to give your character a skill.**//+ 
-<br> +  * //**You can spend ''1 PT'' to give your character a skill.**// 
-<div box>+<hr>
 **A normal skill usually costs 4-5 FP in battle.** **A normal skill usually costs 4-5 FP in battle.**
   * You can level up skills later on. However, the cost in PT will go higher per level up   * You can level up skills later on. However, the cost in PT will go higher per level up
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   * **Specific:** Arrow/Bullet Shower, Bash, Brute Force, Cheap Selling, Empower Weapon, Explode, Flashbang, Invincibilty (Temporary), Knife Throw, Whirlwind   * **Specific:** Arrow/Bullet Shower, Bash, Brute Force, Cheap Selling, Empower Weapon, Explode, Flashbang, Invincibilty (Temporary), Knife Throw, Whirlwind
 </div> </div>
 +
 +===== 💠 Quality =====
 +**Qualities** are very broad skills, jobs or stereotypes. They act like very broad skills, but these do not have a cost in FP nor they can level up. These also give you an advantage when making a roll if the action you decided to do is related to your quality.
 +<div box>
 +//**You can only have ''1'' quality**//
 +
 +**Examples:** Charismatic, Strong, Kinght, Mercenary, Scholar, Smart
 </div> </div>
  
-<br> 
- 
-<div box> 
 ===== ⚔ Weapons ===== ===== ⚔ Weapons =====
 In most adventures, you may need a weapon. Weapons deal different kinds of damage and has more to offer than just dealing out some damage. Some weapons can have different attributes to them, like changing your traits or stats when you wear them. In most adventures, you may need a weapon. Weapons deal different kinds of damage and has more to offer than just dealing out some damage. Some weapons can have different attributes to them, like changing your traits or stats when you wear them.
  
-Though optional, each character has a specific weapon style, which also affects their [[skills|weapon skill]], which is given to them for free. If you already have a character for Furria, this points to your character's [[guide:typyl engagement#weapon type of choice|Weapon Type of Choice]], or [[guide:typyl engagement#specific weapon of choice|Specific Weapon of Choice]].+Though optional, each character has a specific weapon style, which also affects their [[#↪ skills|weapon skill]], which is given to them for free. If you already have a character for Furria, this points to your character's [[guide:typyl engagement#weapon type of choice|Weapon Type of Choice]], or [[guide:typyl engagement#specific weapon of choice|Specific Weapon of Choice]].
  
 +<div box>
 **In the following list:** **In the following list:**
   * **2H means 2-handed.** The weapon must be wielded with both hands. (Unless the starting STR is either 8 or 9)   * **2H means 2-handed.** The weapon must be wielded with both hands. (Unless the starting STR is either 8 or 9)
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   * All of these are mainly categories. (For example, Katanas are considered to be :e-blade: blades)   * All of these are mainly categories. (For example, Katanas are considered to be :e-blade: blades)
  
-<div box> +{{wst>dice list weapons}}
-{{t>t:dice list weapons}} +
-</div>+
 </div> </div>
  
-<br>+===== 🌀 Aspects ===== 
 +Though optional, **Aspects** contribute as bonuses when doing an action or skill related to the aspects chosen. These cannot be leveled up but there are services in-world to change this but are very rare to find.
  
 <div box> <div box>
-===== 💠 Quality ===== +//**You can have ''1'' up to ''3'' aspects.**//
-**Qualities** are very broad skills, jobs or stereotypes. They act like very broad skills, but these do not have a cost in FP nor they can level up. These also give you an advantage when making a roll if the action you decided to do is related to your quality. +
-<br> +
-|| //**You can only have ''1'' quality**// || +
-<br> +
-**Examples:** Charismatic, Strong, Kinght, Mercenary, Scholar, Smart +
-</div> +
- +
-<br> +
- +
-<div box> +
-===== 🌀 Aspects ===== +
-Though optional, **Aspects** contribute as bonuses when doing an action or skill related to the aspects chosen. These cannot be leveled up but there are services in-world to change this but are very rare to find. +
-<br><br> +
-|<div>//**You can have ''1'' up to ''3'' aspects.**//+
 > <fs 0.9em>// You can remove one slot to add another bonus to one of your already chosen aspects. > <fs 0.9em>// You can remove one slot to add another bonus to one of your already chosen aspects.
 <br>When you have a character for Furria, this points to the character's [[guide:typyl aspects|Aspects]].//</fs> <br>When you have a character for Furria, this points to the character's [[guide:typyl aspects|Aspects]].//</fs>
-</div>+ 
-<br> +{{wst>dice list aspects}}
-<div box> +
-{{t>t:dice list aspects}} +
-</div>+
 </div> </div>
  
dice/diverse_creation.1562849800.txt.gz · Last modified: 2019/07/11 12:56 by fiakaiera