culture:equipment backlinks history

Equipment

Equipment are a set tools, clothing or similar items necessary to do a task. Equipment can be used for various purposes such as tools for crafting or gathering, clothing or armor for protection from danger or from harmful conditions, and weapons to fend off against dangerous substances.

Each piece of equipment is separated into different categories and sub-categories. Each piece of equipment can also fall into another category when given a certain condition. An example of this that Pans can also be used in battle acting as a sort of wand.

inlinetoc

Interactive Equipment

Tools

Crafting Tools

CR Hammer 

(Crafting Hammer)

Blunt tool used to apply force on materials.

Wrench 

Curve-ended tool for tightening or loosening bolts on screws.

Pliers 

Handled tool for carefully bending sturdy materials.

Welder 

Handled tool for combining two metals together using heat.

File 

Long-bladed tool used for sharpening materials.

Chisel 

Long-bladed tool used for precise cutting and shaping of materials.

Saw 

Grated tool used for cutting sturdy materials.

CR Knife 

(Crafting Knife)

Sharp tool used to cut less sturdy materials.

CR Blade 

(Crafting Blade)

Rounded blade used to cut leather.

Awl 

Pointed tool used for piercing holes through materials.

Needle 

Long tool used to clamp materials together using string or yarn.

Spindle 

Spiked tool used to create string or yarn.

Cullinary Tools

Alembic 

Beaker used to distill chemicals.

Mortar 

Bowl used to contain ingredients to be crushed or grounded into powder or paste.

Pestle 

Blunt tool used to crush or ground ingredients into powder or paste.

Kitchenware 

Various set of utensils used to prepare ingredients.

Cookware 

Cooking vessel used to cook ingredients.

Bakeware 

Baking vessel used to bake ingredients.

Gathering Tools

GH Axe 

(Gathering Blade)

Sharp tool used to chop wood.

Sickle 

Sharp tool used to cut grass or crops.

Hoe 

Gardening tool used to cultivate soil.

Shovel 

Curved tool used to gather dirt and other grained or clamped materials.

GH Rod 

(Gathering Rod)

Pole used to gather aquatic life for ingredients.

Pickaxe 

Two-sided tool used to mine materials from stone.

GH Hammer 

(Gathering Hammer)

Blunt tool used to mine materials from stone in a wide area.

Weapons

Slash-type Weapons

Knife 

Small one-edged weapon. Weaker and smaller version of the Blade but swift.

Blade 

One-edged weapon. More capable for hacking slices. Katanas and scimitars are categorized here.

2H Blade 

(Two-handed Blade)

Heavy one-edged weapon. More powerful version of the Blade, but slower.

Sword 

Double-edged weapon. More capable for slicing. Short swords are categorized here.

2H Sword 

(Two-handed Sword)

Double two-edged weapon. More powerful version of the Sword, but slower. Greatswords and Zweihänders are categorized here.

Axe 

Wedge weapon. Can have one-side or two-sided variations.

2H Axe 

(Two-handed Axe)

Heavy wedge weapon. More powerful version of the Axe, but slower. Can have one-side, two-sided, or disc variations.

Scythe 

Reaping weapon. Attacks mostly require spinning the weapon or the user.

Claw 

Multi-edged or multi-bladed weapon. Can attack fast depending on the agility of the user.

AT Fan 

(Attack Fan)

Small multi-edged or multi-bladed weapon. Can be sheathed or spread like a fan from the hand.

AT Ring 

(Attack Ring)

Sharpened disc that allows to attack by waving or spinning a ring.

Impact-type Weapons

Mace 

Bludgeoning weapon. Has a weighted head capable of dealing hard hits.

2H Mace 

(Two-handed Mace)

Heavy bludgeoning weapon. A heavier version of a mace.

Hammer 

Swinging weapon. Has it's weight concentrated to the head compared to a mace.

2H Hammer 

(Two-handed Hammer)

Heavy swinging weapon. A more powerful version of the hammer but requires a drastic force to swing.

AT Gloves 

(Attack Gloves)

Weaponized or armored gloves capable of doing quick hits.

AT Boots 

(Attack Boots)

Weaponized or armored boots capable of acting faster on hits.

Tonfa 

Weighted arm-length weapons that allows attacks through spinning.

Flail 

Chained version of a mace. The head is chained to the handle allowing for swings from afar.

Nunchaku 

Chained sticks connected by a short chain. Quick yet needs posture to prevent self harm.

Whip 

Long-range impact weapon. Allows for hits in long range.

Puncture-type Weapons

Dagger 

Shorter version of a sword, best used for stabbing.

Rapier 

Thin, light version of a sword, best used for keeping distance and attacking with quick stabs.

Lance 

Long-edged weapon that widens from the tip to the base, best used when charging.

Spear 

Edged tip weapon. Advantageous for keeping distance far from the user.

Polearm 

Long-edged tip weapon. Similar to the spear but is edged like a blade, a sword or an axe.

Flag 

Banner top weapon. Effective for displaying insignia but can double as a casting weapon.

Cast-type Weapons

Deck 

Set of magical cards with each card having its own spell. Each case has it's own unique style.

Staff 

Physically involved casting weapon. Has a better use for aimed sorcia.

Wand 

Lighter version of a staff capable of faster yet weaker movements.

Rod 

Orb attached wand. Used better for concentrated sorcia.

Cane 

Augmented staff with a handle. Best used for healing sorcia.

Umbrella 

Battle-ready Parasol. Better for impulse or wide-spread sorcia.

Book 

Contains pages infused with sorcia. Good without memorization or having a large catalogue of spells.

Orb 

Sorcia-infused core ready for casting. Compared to the AT Orb, better only for sorcia.

Pendulum 

Wave-cast casing attached to a form of string. Better for wide-angle, and wavy sorcia.

Range-type Weapons

Thrown 

Disposable weapons that can be thrown. Limited in quantity or be magically supplied.

Arc 

Re-usable weapons that can be thrown and still returned to the owner.

Bow 

Elastic archery weapon for quick but inconsistent heavily piercing hits. Composite bows classify as bows.

Longbow 

Taller version of a bow. Allows for faster and accurate heavily piercing hits compared to the bow.

Crossbow 

A mixture of a bow and a gun. Does more accruate heavily piercing hits but requires reloads.

2H Crossbow 

(Two-handed Crossbow)

A heavier advanced version of the bow, capable of shooting more than 1 arrow.

Gun 

Shooting weapon capable of shooting small piercing or altered bullets. Light, quick but inaccurate.

2H Gun 

(Two-handed Gun)

An advanced and varied version of a gun. Capable of giving different alterations compared to a gun.

Launcher 

A heavier and more varied version of a 2h gun, used for more varied ammo.

Dart 

Throwable or blown projectiles that requires concentration to use. Usually paired with statuses.

Sling 

Hand-weapon that throws projectiles. Like the dart, but more accurate and slower to nock but also paired with statuses.

Explosive 

Detonatable upon impact or over time. Can be limited in quantity or re-supplied by sorcia.

Caltrops 

Droppable spiked traps re-suppliable by sorcia or limited in quantity.

Defensive Weapons

Shield 

Light preventive cover capable of offensive blunt damage in exchange for cover.

H Shield 

(Heavy Shield)

Shield that covers a decent amount of area but less capable of offensive blunt damage.

2H Shield 

(Two-handed Shield)

Heavier shield that requires both hands to cover a large amount of area.

Pileshield 

Counts as a piercing-slash heavy weapon with the versatility of a shield. Weight sorcia required.

Reflector 

Sorcia-bound defensive impulse cover, mostly for close parries or reflects.

Other Weapons

AT Orb 

(Attack Orb)

Contains phantasmal set of weapons used styled for quick switching.

Gunblade 

Dual-joint weapon containing both gun and blade. Fighting style can be focused one way or the other.

Puppet 

Sorcia-bound remote controlled vessel. Great for attacking on two fronts.

Sentry 

Sorcia-bound remote-targeting vessel. Better for attacking from afar.

Instrument 

Usually used for creative use, allows summoned sorcia or support.

Hybrid 

A joint between two categories of weapons combined as one.

Unique 

Weapons that are not normally categorized in any other category.

Wearable Equipment

Clothing

Garments

Cloak 

Unified piece of cloth that can cover the torso all the way to the foot.

Headwear 

Head garment. Head-worn clothing is classified as headwear.

Torso 

Upper body garment. Clothing worn on the upper body is considered to be torso.

Legwear 

Lower body garment. All clothing worn on the lower body is categorized to be legwear.

Gloves 

Worn on the hands. Any clothing worn on the hands is classified as gloves.

Footing 

Fitted around the foot. Clothing that is worn on the foot is classified as footing.

Outfit 

A set or combination of clothing worn together as a set.

Accessories

Ring 

Material clamped around a finger or wrist. Contains concentrated magical properties.

Necklace 

Object tied to the neck with a string. Can contain magical properties.

Bracelet 

Wrist bangle said to contain magical properties.

Brooch 

Clamped to the hair. Designed to be stylish but may contain heightening sorcia.

Spectacle 

Pair of glasses designed to be cosmetic or have secondary utility.

Scarf 

Warm length of cloth wrapped around the waist or neck.

Pouch 

Carryable pocket to quickly access the arcitory of the owner.

Armor

Physical Armor

Helmet 

Head armor. Head-worn protective covering is classified as helmet.

Visor 

Protection placed in-front of the eyes to protect one's vision.

Bevor 

Armor that surrounds and protects the neck and wide enough for anyone to breathe.

Curiass 

Upper-body armor. Protective layer of armor worn specifically for the torso.

Fauld 

Lower-body armor. Protective belt worn on the waist to protect both waist and hips.

Spaulder 

Covering intended to specifically protect the shoulders.

Vambrace 

Arm set protective covering given to the forearms.

Greave 

Worn on the legs. Protective shin armor covering the legs to prevent loss of movement.

Sabaton 

Equipment set to cover and protect the feet.

Auramor

Main Article: Auramor

AO Cloak 

(Auramor Cloak)

A flowing basic layer of auramor that covers the body akin to a raincoat.

AO Shield 

(Auramor Shield)

A protective barrier of auramor that protects the front in a wide angle.

AO Soul 

(Auramor Soul)

Full coverage of auramor that protects every part of the body, allowing full protection without the need for armor.

AA Cloak 

(Augmented Auramor Cloak)

An improved version of the AO Cloak that allows to be augmented with different traits.

AA Shield 

(Augmented Auramor Shield)

A better version of the AO Shield that gives additional traits through augments.

AA Soul 

(Augmented Auramor Soul)

A fully customizable AO Soul that can be socketed with multiple traits by the use of augments.

Inspirations

culture/equipment.txt · Last modified: 2021/04/30 15:44 by fiakaiera