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user:determinedbun:domum_du_kiin [2020/09/05 23:00] fiakaiera created (incomplete) |
user:determinedbun:domum_du_kiin [2020/09/12 03:19] determinedbun |
| {{wst>info confirmed|page=world:domum_du_kiin}} |
{{wst>:i:location | {{wst>:i:location |
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| owner = [[user>DeterminedBun]] | | owner = [[user>determinedbun]] |
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| name-glyph = [do][mu]m [du]'k[ii]n | | name-glyph = [do][mu]m [du]'k[ii]n |
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| image = world:domumdukiin_flag.png | | image = world:domumdukiin_flag.png |
| art-credit = [[user>fiaKaiera]] and [[user>DeterminedBun]] | | art-credit = [[user>fiaKaiera]] and [[user>determinedbun]] |
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| aspect1 = :ferro: | | aspect1 = :ferro: |
| aspect2 = :certus: | | aspect2 = :certus: |
| aspect3 = | | aspect3 = :duplico: |
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| loc-type = Settlement -- Village | | loc-type = Settlement -- Village |
* **Furria Guild** | * **Furria Guild** |
* **[[#furria guild|Unique Services]]:**\\ ''*REST'' ''*CAFE'' | * **[[#furria guild|Unique Services]]:**\\ ''*REST'' ''*CAFE'' |
* **Guild Services:**\\ ''*TASK'' ''TRAIN'' ''tCREO'' | * **Guild Services:**\\ ''*TASK'' ''rTASK'' ''TRAIN'' ''tCREO'' |
* **Merchant Services:**\\ ''iSHOP'' ''uSHOP'' ''mSHOP'' ''CHEST'' | * **Merchant Services:**\\ ''iSHOP'' ''eSHOP'' ''uSHOP'' ''mSHOP'' ''CHEST'' ''*SAFE'' ''oSORC'' ''sSORC'' |
* **Travel Services:**\\ ''aPORT'' ''iWARP'' ''tWARP'' ''dWARP'' | * **Travel Services:**\\ ''oPORT'' ''[[#Sky Deck|aPORT]]'' |
</div> | </div> |
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The "vortex" surrounding the icon represents the life cycle in Domum Du'kiin. | The "vortex" surrounding the icon represents the life cycle in Domum Du'kiin. |
> //"Every day we sped here is a gamble | > //"Every day we spend here is a gamble."// |
\\ The reason we are here because of a failed bet."// | |
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==== Ruling Body ==== | ==== Ruling Body ==== |
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The people hold three values above all else; Strength, Passion, and Unity. This is no more apparent than visiting The Mess Hall, the building that acts as a hub for all who enter Domum Du'kiin. It is a place meant to preserve open unity with the absence of walls. It asks not for passions to be hidden away. It also tests your strength in many ways, though most never think beyond the obvious 'Strength of Appetite'. It is a place of preparation, bonding, and symbolic importance. | The people hold three values above all else; Strength, Passion, and Unity. This is no more apparent than visiting The Mess Hall, the building that acts as a hub for all who enter Domum Du'kiin. It is a place meant to preserve open unity with the absence of walls. It asks not for passions to be hidden away. It also tests your strength in many ways, though most never think beyond the obvious 'Strength of Appetite'. It is a place of preparation, bonding, and symbolic importance. |
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| The people here are typically a loud, rambunctious crowd to put it lightly. They revel in adrenaline, the thrill of the hunt, and see trials inviting. If you wish to see the embodiment of Du'kiin Culture, stop by the Mess Hall. Here, the inhabitants regularly engage in friendly sparring matches as both means of creating bonds, strength, and entertainment for the patrons. Despite their barbaric appearance, they hold the utmost respect for eachother, especially in regards to the bystanders. Those who willingly disturb another's meal are subject to a thorough thrashing, no duel is engaged without consent from both parties. However, accidents do happen, which often end with a comrpomise of some sort due to each meal's value. Meals prepared in the Mess Hall empower the patron, and are considered a vital part in every Hunter's outing. |
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===== Geography ===== | ===== Geography ===== |
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==== Districts ==== | ==== Districts ==== |
| Trailblazer Capital Du'kiin is divided into 4 different districts: |
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| * **Laboratory District** -- North West\\ You'll find engineers and scientists conducting their experiments here. You won't find a greater concentration of development and theorycrafting no matter where else you look in Duke Town! This place is practically the most urban part of Duke Town aside from the Residential district, these structures housing their respective testing facility works to support the elevated district above.\\ \\ |
| * **Deployment District** -- Above North West\\ Also known as "The Sky Deck". To the South is actually an alternate entrance/exit to The Mess Hall, making it easy for one to rush out to their next assignment after they've loaded up on provisions and calories!\\ \\ |
| * **Residential District** -- North East\\ Here's where recreational and housing takes place. Along with that, bazaars are strewn about, some portions of the Residential District lend themselves to being called 'Trading Streets' in the event that there is an overabundance within The Mess Hall, but that hardly ever happens.\\ \\ |
| * **Mess Hall** -- South Half\\ The entire half is taken up by the building. It's huge. It’s their community dining hall, preparation station, and government building all at the same time. |
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===== Landmarks & Services ===== | ===== Landmarks & Services ===== |
==== Furria Guild ==== | ==== Mess Hall ==== |
The Furria Guild in Domum Du'kiin offers unique services: | This is where the magic happens, almost literally. The food here is said to be enchanted, some say it's just so good it actually makes you stronger the longer you've eaten it! |
* ''*REST'' **Rest Inn**\\ Unlike normal Inns, the guild's rest inn allows for any individual to rest inside one for a limited amount of hours compared to staying for a whole day. Perfect only for passing time and taking small breaks… as long they respect others who stay in there as well. | |
* ''*CAFE'' **Expanded Restaurant**\\ Due to the prevalent nature of food culture, and the relatively brash and loud ambience of The Mess Hall, the Guild would provide accommodations for those seeking a more reserved or quiet dining experience. It functions as a coffeehouse, a study hall, and a restaurant. | |
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==== Airship Port ==== | This building is the biggest in Duke Town, so big it takes up the entire half of the village. This is not only where one goes to prepare for an outing, but it is also a trade hub and the governing structure. This place is the heart of Duke Town. |
The **Airship Port** of Vol'Tairga can be located at the Mid-man's Layer and extends outside to the kingdom's outer walls. It serves as the destination where any individual can access any available settlement in the continent through the use of airships. | |
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Private airships also dock here but will have to require a license to do so. | ==== Sky Deck ==== |
| Here's where Furria's Guild makes their stay, operating the board that lists tasks that need doing next to a port that houses various methods of aerial transportation. |
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==== Hotsprings Inn ==== | Traveling in these lands by air makes things a lot easier, but risky. The risk, however, diminishes once corruption clouds have been mapped out and one can fly around them safely. |
In coordination of the Furria Guild to Vol'Tairga, the kingdom set up a hotsprings underground that serves as a popular resting inn for travelers and civilians alike. Customers can take a few hours to rest inside this inn with an opportunity to relax in the hotsprings. | |
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==== Museum of Steam History ==== | ==== Furria Guild ==== |
The **Museum of Steam History** serves as the location where an individual can find Vol'Tairga's history and the progress of Steam Technology introduced through the ages. Replicas of Human Steam technologies found from the [[furria:HAC|H.A.C.]] can be found here as well. | A volunteer-centric guild-like community that resides in portions of Duke Town. They assist with organizing various facets in between each committee’s jurisdiction. |
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==== Statue of the Founding Sultan ==== | * ''*REST'' **Rest Inn**\\ Unlike normal Inns, the guild's rest inn allows for any individual to rest inside one for a limited amount of hours compared to staying for a whole day. Perfect only for passing time and taking small breaks… as long they respect others who stay in there as well.\\ \\ |
Located in the center of the Sultana's Layer, the **Statue of the Founding Sultan** Rata'Gaskr can be found. The statue was made of a special alloy carefully crafted to replicate the image of Rata'Gaskr and is protected by Sorcia in order not to be tampered and destroyed. | * ''*CAFE'' **Expanded Restaurant**\\ Due to the prevalent nature of food culture, and the relatively brash and loud ambience of The Mess Hall, the Guild would provide accommodations for those seeking a more reserved or quiet dining experience. It functions as a coffeehouse, a study hall, and a restaurant. |
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The statue serves as a reminder of the founder that founded Vol'Tairga. | |
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==== Steam Foundry ==== | |
The **Steam Foundry** is the main factory located at the Sultana's Layer for creating steam, which is used for various technologies centering machinery and creation of energy that is spread around the kingdom. Though showing as a spetacular building available to be commonly visited, entry is not allowed unless they are authorized personnel or in possession of permissions that allows an individual to go inside. | |
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However, a factory tour is given monthly though it only shows a small part of the foundry itself. | |
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===== History ===== | ===== History ===== |
> As seen on the plaque of the statue of Rata'Gaskr, the founding sultan of Vol'Tairga | It all started with a bet lost. The Grandmother of the Du’kiin Clan, a Rab-type Typyl named Lupe Gambino, had made a name for herself in the eyes of the locals of Erthen as a fierce warrior with no bestial equal. Whatever mark she declared, they would fall to the hand that had been said to move mountains... They would not be wrong in the end, metaphorically speaking. Lupe honed her skills, amassed her own small fortune, and even found love on her hunting grounds, a Wolf-Type known as Privo Duncan. The two hit it off big, became business partners, then romantic partners. Their reputation grew, as did those who followed in their wake. Soon enough, the two would establish their own guild known simply as “Clan Gulch”. |
> <div box><fs 1.2em>"A vision created this kingdom, but it's people will make it grow."</fs>\\ | |
//- Rata'Gaskr after placing the first stone//</div> | |
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Many people know the stories of Rata'Gaskr the Desertwalker, but the truth is always altered with each generation. | Time passed, and Lupe developed a small gambling addiction. She would start betting a small portion of her earnings away in any gambling halls she came across. Try as he might, Privo could only do so much to quell his now wedded wife’s spendings. Eventually, small bets grew into big ones. Then came the fateful night where with one shuffle of the cards, Lupe and Privo’s lives would change forever. |
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Rata'Gaskr was a simple dragon. Travelling the world in search for a place he could call home. A vision came to him one cold night, and told him of a Majestic Kingdom that thrives on the happiness of it's people. | Lupe wound up in a game against a wealthy stranger who singled Lupe out. It was clear he knew who she was, and had an ulterior motive behind a “friendly little bet”. Not that an inebriated Lupe would notice, nor care to. She took him up on his offer and this time made a rather foolhardy bet with a great deal of the Clan’s treasury, somehow matched by the stranger one to one. Privo believed the stranger had the game rigged from the start, but they would never learn the truth. Instead Lupe would come home a day later accompanied with her new companion. |
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Following the direction the vision showed him, Rata'Gaskr travelled leagues, days, months and years. He faced many challenges, from starvation and thirst, to the mighty Griffons of Mardern. He traveled till his body became weak from exhaustion. But when he stopped and collapsed, he saw it. The Majestic Kingdom he sought for many years, billowing up from the sand in jets of steam and dust. As the dust cleared, he heard the sounds of bells, of children laughing, the voices of joyful people. | As it turned out, the stranger was an expeditionist seeking to populate a new settlement in Ingrixil, and was in need of only the toughest fighters around to carve their spot in an unforgiving land. It was either that, or lose the Clan’s entire treasury, which left everyone in a bind. Some members left, but those that were left, including Privo, saw this as a challenge and potential to own some of their own land. It was a prospect that piqued Privo’s interest, though not exactly in the way he had hoped to go about it. Nevertheless, they would proceed to become the “Gulch Pioneer Expeditionary Guild”. |
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Rata'Gaskr climbed the nearby mountain and with only his bare hands and his knife, he carved the first stone for the kingdom. | As the settlers carved their path through the chaotic lands and successfully established themselves, a lifetime of perilous fighting awaited them, and such a lifestyle is bound to end with tragedy. This would be a hard lesson for Lupe, as an invading beast would breach their walls and go on a rampage. Few were not lucky enough to survive, one of those would be her own Husband not long after they would have their child, Bill Duncan. As morale plummeted in the wake of death, Lupe swallowed her pain, her fear, and used it to empower her resolve to see this life through, even when the expeditionist who brought them here fled and left them all for dead. |
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==== The Exile Of The First ==== | As if defying fate itself, she ignited in a blaze of fury and passion as she would unite everyone under a new Clan moniker, honoring the fallen and her husband. “**Clan Du’kiin**”. That fire inside her was almost infectious, as she seemed to reach everyone else in the settlement and would go on to make a thriving town against all odds, as if to spite whatever took her Husband away. Every ounce of her anger and grief was poured into creating Duke Town, and protecting it with rage that dwarves any beast’s. |
This was the most notorious event that ever happened in the entire history of Vol'Tairga. 10 Generations after it's founding, a rival noble sought control of the kingdom's prosperity, steam. Rhi-Shiki, Tenth Sultana, was assassinated by the noble Marh'Tul, the Hound-Serpent in hopes that the council would sway in his favor for the throne. | |
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This caused an uproar as he demanded that being the next in line due to there being no children from Rhi-Shiki, he take over. The council started an investigation and found Marh'Tul guilty and had him and his entire family exiled. The council discovered that Rhi-Shiki had a bastard child, which upon close examination, was deemed worthy to follow the Beliefs of the Founding Father Rata'Gaskr. | > //"Hell hath no fury like a grieving widow."// |
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===== Notable Residents ===== | ===== Notable Residents ===== |
=== Samuel Gambino Du'kiin === | === Samuel Gambino Du'kiin === |
<div left circleimg nopadding>{{typyl:blank.png?96&nolink}}</div> | <div left circleimg nopadding>{{typyl:blank.png?96&nolink}}</div> |
**[[typyl:Samuel Gambino Du'kiin|Samuel Gambino Du'kiin]]** is a "conman" who places giant cowboy hats on tourists claiming it amounts to a visitor's visa. | **[[typyl:Samuel Gambino Du'kiin|Samuel Gambino Du'kiin]]** is the Granddaughter of Lupe, and the son of Bill. He is the next in line to lead Clan Du'kiin. |
</div> | </div> |
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* [[wp>Monster Hunter]] franchise | * [[wp>Monster Hunter]] franchise |
* [[https://simple.wikipedia.org/wiki/Café|Café]] | * [[https://simple.wikipedia.org/wiki/Café|Café]] |
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| {{wst>:f:ingrixil}} |