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- | ====== π² Character Creation ====== | ||
- | > **Current Iteration: | ||
- | **Furrian Dice** (simplified as Fia -- Dice), is a simple free-formed tabletop roleplaying game based on the world of Furria. The game is about storytelling in the world of Furria in a sense where every player contributes in any way to make it fun. | ||
- | The game is dictated by the Field Master ('' | ||
- | |||
- | **//This part covers character creation.// | ||
- | |||
- | {{INLINETOC}} | ||
- | <br> | ||
- | <div box> | ||
- | ===== π² Starting Details ===== | ||
- | As a player, you are playing a character as part of the cast. Your actions will reflect that of your | ||
- | character' | ||
- | |||
- | <div box> | ||
- | **Each character has the following: | ||
- | - **Player Name:** which is the player controlling the character. It could be your real name or username/ | ||
- | - **Character Name:** which is the character' | ||
- | </ | ||
- | |||
- | <div box> | ||
- | **When creating a character from scratch, your character gets these for free:** | ||
- | <div centeralign inline box 12em>< | ||
- | <div centeralign inline box 12em>< | ||
- | //FP changes to 12 should they want to track FP using 2 dice (or a 12-sided die) instead.// | ||
- | </ | ||
- | < | ||
- | <div tip> | ||
- | <fs 0.9em>// | ||
- | |||
- | <div tip> | ||
- | <fs 0.9em>// | ||
- | </ | ||
- | |||
- | <br> | ||
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- | <div box> | ||
- | ===== β Points ===== | ||
- | **Points** ('' | ||
- | < | ||
- | |//**When creating a character, you start with '' | ||
- | <br> | ||
- | <div box> | ||
- | **You can spend PT for the following: | ||
- | * '' | ||
- | * '' | ||
- | |||
- | You can let one of your traits reach the negative for a '' | ||
- | You gain '' | ||
- | |||
- | <span danger> | ||
- | </ | ||
- | </ | ||
- | |||
- | <br> | ||
- | |||
- | <div box> | ||
- | ==== π Traits ==== | ||
- | **Traits** are used in helping the character interact with the world. These come into play when you have to roll for a check or when you are in a conflict between you and something else. (like characters, obstacles, etc.) | ||
- | < | ||
- | |//**Each character starts with '' | ||
- | <br> | ||
- | <div box> | ||
- | |<100% 50% 50%>| | ||
- | |< | ||
- | <fc # | ||
- | * **Helps in:** Physical-related actions | ||
- | * **Tomato Example:** How much can you push off a large tomato? How far can you throw a tomato? | ||
- | </ | ||
- | <fc # | ||
- | * **Helps in:** Utilizing tools/magic | ||
- | * **Tomato Example:** How many ways can you utilize a tomato than just being food? | ||
- | </ | ||
- | |< | ||
- | <fc # | ||
- | * **Helps in:** Acting with movement | ||
- | * **Tomato Example:** How fast can you dodge a tomato? | ||
- | </ | ||
- | <fc # | ||
- | * **Helps in:** Conversation | ||
- | * **Tomato Example:** How can you convince to sell or eat a rotten tomato? | ||
- | </ | ||
- | |< | ||
- | <fc # | ||
- | * **Helps in:** Observation or suspicion | ||
- | * **Tomato Example:** How can you feel that there' | ||
- | </ | ||
- | <fc # | ||
- | * **Helps in:** Using intellect or known knowledge | ||
- | * **Tomato Example:** How much do you know other than a tomato being a fruit? | ||
- | </ | ||
- | </ | ||
- | </ | ||
- | |||
- | <br> | ||
- | |||
- | <div box> | ||
- | ==== π‘οΈ Stats ==== | ||
- | **Stats** are specifically used in combat. These come into play mostly in battles but can be used outside of battle in some cases. | ||
- | |||
- | <span tip>If you're importing a character that already exists in Furria, this points to their [[guide: | ||
- | < | ||
- | |//**Each character starts with '' | ||
- | <br> | ||
- | <div box> | ||
- | **The following are tied to each other:** | ||
- | |<100% 42% 6% 42%>| | ||
- | |< | ||
- | <fc # | ||
- | * **Usage:** Physical Attack Damage | ||
- | </ | ||
- | <fc # | ||
- | * **Usage:** Damage prevented from Magical Attacks | ||
- | </ | ||
- | |< | ||
- | <fc # | ||
- | * **Usage:** Magical Attack Damage | ||
- | </ | ||
- | <fc # | ||
- | * **Usage:** Damage prevented from Physial Attacks | ||
- | </ | ||
- | |< | ||
- | <fc # | ||
- | * **Usage:** Dictates movement (1 = 5 ft / 1 non-diagonal square) | ||
- | </ | ||
- | <fc # | ||
- | * **Usage:** Additional health (10 + VIT) | ||
- | </ | ||
- | </ | ||
- | |||
- | < | ||
- | <div tip>**If you want an easier way to set this up...**< | ||
- | <fs 0.9em>// | ||
- | '' | ||
- | '' | ||
- | <br> | ||
- | //...and just encircle vertically on the stat you want like this://< | ||
- | '' | ||
- | '' | ||
- | //This means you have '' | ||
- | |||
- | </ | ||
- | </ | ||
- | |||
- | <br> | ||
- | |||
- | <div box> | ||
- | ==== βͺ Skills ==== | ||
- | **Skills** are special actions that a character can do that helps in a varying situations. Skills are always free-formed and are entirely up to the player, as long it can cover a field of expertise. All skills cost force points (FP) in battle. //For these, you would most likely have to agree with the FM with your skills, just to keep it fair.// | ||
- | < | ||
- | |< | ||
- | > <fs 0.9em>// | ||
- | < | ||
- | </ | ||
- | |< | ||
- | > <fs 0.9em>// | ||
- | < | ||
- | </ | ||
- | |//**You can spend '' | ||
- | <br> | ||
- | <div box> | ||
- | **A normal skill usually costs 4-5 FP in battle.** | ||
- | * You can level up skills later on. However, the cost in PT will go higher per level up | ||
- | * **Rule:** Cure (Status Healing), HP Heal and Revival are not the same skill | ||
- | |||
- | <div tip> | ||
- | |||
- | **Examples: | ||
- | * **Covered**: | ||
- | * **Semi-covered**: | ||
- | * **Specific: | ||
- | </ | ||
- | </ | ||
- | |||
- | <br> | ||
- | |||
- | <div box> | ||
- | ===== β Weapons ===== | ||
- | In most adventures, you may need a weapon. Weapons deal different kinds of damage and has more to offer than just dealing out some damage. Some weapons can have different attributes to them, like changing your traits or stats when you wear them. | ||
- | |||
- | Though optional, each character has a specific weapon style, which also affects their [[#βͺ skills|weapon skill]], which is given to them for free. If you already have a character for Furria, this points to your character' | ||
- | |||
- | **In the following list:** | ||
- | * **2H means 2-handed.** The weapon must be wielded with both hands. (Unless the starting STR is either 8 or 9) | ||
- | * **AT means " | ||
- | * All of these are mainly categories. (For example, Katanas are considered to be :e-blade: blades) | ||
- | |||
- | <div box> | ||
- | {{t> | ||
- | </ | ||
- | </ | ||
- | |||
- | <br> | ||
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- | <div box> | ||
- | ===== π Quality ===== | ||
- | **Qualities** are very broad skills, jobs or stereotypes. They act like very broad skills, but these do not have a cost in FP nor they can level up. These also give you an advantage when making a roll if the action you decided to do is related to your quality. | ||
- | <br> | ||
- | || //**You can only have '' | ||
- | <br> | ||
- | **Examples: | ||
- | </ | ||
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- | <br> | ||
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- | <div box> | ||
- | ===== π Aspects ===== | ||
- | Though optional, **Aspects** contribute as bonuses when doing an action or skill related to the aspects chosen. These cannot be leveled up but there are services in-world to change this but are very rare to find. | ||
- | < | ||
- | |< | ||
- | > <fs 0.9em>// You can remove one slot to add another bonus to one of your already chosen aspects. | ||
- | < | ||
- | </ | ||
- | <br> | ||
- | <div box> | ||
- | {{t> | ||
- | </ | ||
- | </ | ||
- | |||
- | <hr> | ||
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- | After all of that, your character is now complete! Now go out there and create stories that you and your friends will remember! | ||
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- | <div tip>You may want to talk to your FM about your character' | ||
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- | <div centeralign>< |