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guide:typyl_stats [2019/07/10 16:52] fiakaiera |
guide:typyl_stats [2020/06/04 19:03] |
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- | ====== 🔰 Typyl: Stat Balance ====== | ||
- | {{t> | ||
- | > **Last Updated:** --- // | ||
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- | In battles, **Stat Balance** determines a [[creature: | ||
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- | This may be the hardest to be determined to some due to its confusion on how it works. | ||
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- | Stat Balance is crucial when starting a game in [[dice: | ||
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- | <div todo> | ||
- | **To help with this, a tool is made to calculate Stat Balance with ease.**\\ | ||
- | Use the **Stat Balance Calculator** to easily set up a character' | ||
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- | > [[ftool> | ||
- | </ | ||
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- | === Getting Stat Balance === | ||
- | <div thick box> | ||
- | To determine a character' | ||
- | '' | ||
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- | The number nearer to the stat means that the character is more aligned or has points towards that stat.\\ You cannot add a stat to both at the same time as one point for one stat must be given up for the other. | ||
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- | > **Example: | ||
- | \\ | ||
- | The following stats are the opposites of each other: | ||
- | ^ Stat Opposites ^ Summary ^ | ||
- | |< | ||
- | * **<fc # | ||
- | * **<fc # | ||
- | * **<fc # | ||
- | </ | ||
- | * <fc # | ||
- | * <fc # | ||
- | * <fc # | ||
- | </ | ||
- | </ | ||
- | <div thick box> | ||
- | **Extreme Examples:** | ||
- | * //**Glass Cannon** — Very powerful yet very fragile.// | ||
- | * // | ||
- | * //**Pure Fighter*** — Dependent on using melee, useless with magic.//\\ & | ||
- | * //**Pure Magician*** — Dependent on using magic, useless with physical attacks.// | ||
- | * //**Pure Archer** — Quick on dealing with multi-hits.// | ||
- | * //**Pure Healer** — Aims to heal everyone while maintaining their own.//\\ & | ||
- | //* <fc # | ||
- | </ | ||
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- | ===== Strength vs Resistance ===== | ||
- | {{t> | ||
- | > **Code in Template:** '' | ||
- | > **Format:** '' | ||
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- | <div clear></ | ||
- | <div thick box> | ||
- | <fs 1.4em> | ||
- | **Strength** (or Physical Attack) refers to one's physical strength and being strong in general. A higher value of strength allows the user to allow them to carry heavier items or loads. This allow them to physically hit anything with more force given effort. | ||
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- | Strength in battle determines how much damage one can deal from physical weapons, summoned/ | ||
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- | > //**--- Adding a point in <fc # | ||
- | </ | ||
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- | <div thick box> | ||
- | <fs 1.4em> | ||
- | **Resistance** (or Magical Guard) refers to one's resistance to magical forces or immunity against them, as well as how much of their magical potential they can store. The higher the Resistance, the higher they can store their magical abilities for later use, as well as have a lot more resistance on taking on magical forces. | ||
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- | Resistance in battle how much one can endure impact from magical damage. | ||
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- | > //**--- Adding a point in <fc # | ||
- | </ | ||
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- | ===== Sorcery vs Defence ===== | ||
- | {{t> | ||
- | > **Code in Template:** '' | ||
- | > **Format:** '' | ||
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- | <div clear></ | ||
- | <div thick box> | ||
- | <fs 1.4em> | ||
- | **Sorcery** (or Magical Attack) refers to one's potency, mangnitude or effectiveness on using magic that are tools and/or offensive and black-categorized(offensive) magic. This allows them to use magic with such efficiency as well. The higher the Sorcery stat, the higher it is for the user to cast spells and will take a lot more | ||
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- | Sorcery in battle determines how much damage one can deal from casting, magical projectiles and user magic, as long as no physical contact is needed. | ||
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- | > //**--- Adding a point in <fc # | ||
- | </ | ||
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- | <div thick box> | ||
- | <fs 1.4em> | ||
- | **Defense** (or Physical Guard) refers to one's physical resistance and toughness in general. A higher value of defense allows the user to resist more common forces and anything physical. They can use their muscles to toughen themselves to push more physically and sustain it meanwhile not exerting too much force, unlike Strength. | ||
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- | Defense in battle determines how much one can endure impact from physical damage. | ||
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- | > //**--- Adding a point in <fc # | ||
- | </ | ||
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- | ===== Speed vs Vitality ===== | ||
- | {{t> | ||
- | > **Code in Template:** '' | ||
- | > **Format:** '' | ||
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- | <div clear></ | ||
- | <div thick box> | ||
- | <fs 1.4em> | ||
- | **Speed** (or Agility) determines how fast one can move and possibly how high they could jump or how high they can react. The higher the speed, the faster they can move around and navigate and possibly do light tasks a lot more faster than usual, great for light item deliveries and light jobs. | ||
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- | Speed in battle determines how fast one can move, cast, or attack and/or evade attacks. | ||
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- | > //**--- Adding a point in <fc # | ||
- | </ | ||
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- | <div thick box> | ||
- | <fs 1.4em> | ||
- | **Vitality** (or Endurance) determines a person' | ||
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- | Vitality in battle shows how much they can resist status ailments, critical hits and how much damage they can bear before passing out. | ||
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- | > //**--- Adding a point in <fc # | ||
- | </ | ||
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- | {{t> | ||
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