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Fia 「Dice」
NOTICE! This page is undergoing active work. If you plan to do a session, please note that not everything has been finalized and possibly be subject to change.
Furrian Dice, simplified as Fia – Dice (stylized as Fia 「Dice」, also known as FiaD6, Fian Dice or Furria D6) is a light fantasy tabletop role-playing system akin to Dungeons & Dragons.
Furrian Dice a variation of Simple D6 - Third Edition highly modified to and for the world of Furria. It's one step above than Simple D6 in complexity, but is still made simple and easy to learn, especially for those who doesn't like to explain advanced systems.
Character Creation
For a start, create a character find a concept and a name you would like. If you created a Typyl character, you may also use that instead, where most of the character is predetermined already.
You start with the following already in-hand:
HP
10 Hit Points for healthPT
6 points to spend, more on it later
Other than that, choose a weapon/weapon type. Something tells me you might need it.
Role-playing Aspects
Role-playing Aspects (or RPA
) are six different areas used for interaction. This can radically change from game to game, depending on the game master. RPA
s are used for different interactions in the world.
When starting, each player has 1 point in every RPA
.
• COM
Combat
– engaging in any combat
• MAG
Magic
– using magic inside and outside of combat
• INT
Intelligence
– using intellect or knowledge
• SOC
Social Skills
– interacting with another character
• PER
Perception
– doing observation or suspicion
• REF
Reflex
– acting with movement
You can spend a point (PT
) to add +1 to a single RPA
of your choice.
※ Every other non-playing character have these stats as well.
Stats (Optional)
To make fights a bit more interesting, Stats (STAT
) are introduced to spice up battles. They are based on a Typyl character's stat growth.
Each player starts with 5 points of each STAT
:
When creating a character, you can freely give up to 4 points and add it to their inverse.
(We don't recommend spending a PT
here when creating a character)
• STR
Strength
– Physical Damage, ranged or not
– Inverse: RES
• RES
Resistance
– Magical Guard
– Inverse: STR
• SOR
Sorcery
– Magical Damage
– Inverse: DEF
• DEF
Defence
– Physical Guard
– Inverse: SOR
• SPD
Speed
– Speed, helps in dodging
– Inverse: VIT
• VIT
Vitality
– Vitality, also adds to your health
– Inverse: SPD
You can spend a point (PT
) to add +1 to a single STAT
of your choice.
※ Every other non-playing character have these stats as well.
If creating a character without a template, simply draw 9 blank circles in a line horizontally with the inversing stats on each side. You can optionally exchange the 5th circle to a line to be clear in the middle. Then fill in the circle towards the direction you have more points in.
Example: STR ○ ○ ● ○ | ○ ○ ○ ○ RES
= +2 STR
-2 RES
= 7 STR
3 RES
Skills, Aspects and Quality
Skills
Skills are free-form and entirely made up to the player. It cannot be too broad as long as it can cover a field of expertise and never usable outside a specific area. An example of this is “Ranged Combat” which is as broad as it should get but can build upon it into something a bit more specific like knife throwing followed by knife aiming.
You can give yourself a skill by spending 2 PT
, but when creating a character only 1 PT
per skill is necessary.
※ Remember when creating a character, you start with no skills. Be careful, on spending them all on either STAT
s or RPA
s.
Weapon Skill
Weapon Skill is a free skill coming from your weapon of choice, it should be related to your weapon of choice and must not be too broad to cover all of it. It can be as simple as “Bash” for bash weapons. You can only have one weapon skill.
Quality
Qualities are very broad skills, jobs or a stereotype like Soldier, Attentive, Strong, Talkative or Smart for instance. You can only have a single quality.
Aspects
Aspects refers to the 60 Aspects of Furria. Aspects can give bonuses to actions related to the specfic aspect. When creating a character, you can choose up to 3 aspects and you can give up an aspect slot to power up another aspect.
Task Resolution
Character Progression
Special Abilities