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🎲 Gameplay Guide

Current Iteration: v1.4 β€” fiaKaiera 2019/07/11 09:09

Furrian Dice, simplified as Fia – Dice, is a simple free-formed tabletop roleplaying game based on the world of Furria. The game is about storytelling in the world of Furria in a sense where every player contributes in any way to make it fun.

Although there is a lot to explain, we will try and simplify it for you.

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πŸ‘€ Players

Players of Fia – Dice are divided into two: the Field Master (FM) and its cast. One cannot work without the other. The game is playable from 2 players (the FM and one cast member) up to an whatever how many a FM can handle.

  • πŸ“’ Field Master – The Field Master (FM for short) is the one who dictates and decides for the game and the story. The FM is the one responsible for creating and/or playing out adventures for the cast. They are the ones who determine and narrate the outcome of the choices of the cast.

    They are also the ones who determine what is and is not allowed during the game. Outside of Fia – Dice, they can also be called GMs (Game Moderators) and DMs (Dungeon Masters).

  • πŸ‘₯ Cast – The cast is the group of players who controls the main characters of the FM's adventure. Each cast member creates and plays out a character and teams up with other cast members.

    As part of the cast, it is their role to make choices for their own character in the story.

πŸ“š Requirements

As one of the cast, you only need the following: (per cast member)

  • At least 3-5 six-sided dice
  • A character sheet (could be just paper or digital)
  • A notebook or something to write down with to take notes (only for long campaigns)

πŸŒ€ Flow of Gameplay

Everything is led by the FM as they dictate of their story. As part of the cast, you are given a chance for your character to interact in the current situation of the story.

Since this is a roleplaying game, you are free to act your character deems fitting or go wild with it, as long as you don't end up throwing everyone off. The purpose of the game is to ultimately have fun.

Tip: Since Fia – Dice is a free-formed game, expect the β€œrules” to get broken depending on who the FM is… and that's okay, since these rules doesn't have to be strict.

Decisions

When a cast member is given a chance to interact (or interrupt depending on the FM), your character can do any of the following:

  • πŸ€” Do something, as long as it's within your reach
  • ⁉️ Use a skill, as long as you have the opportunity to do so

Depending on your decision, anything could happen as a result.

However, not everything you dictate can be done out of the gate. Sometimes, you need to do roll for your decision to happen. This is called a check.

βœ… Checks & Success

If you can't simply do your intentions, you would have to do a check. A check would mean that you would have to roll if your intended action will happen and a failure will definitely do the opposite, or even worse. However, there are other factors that change your success.

  • 🎲 Checks: To do a check, you would have to roll 2 six-sided dice (D6s) and success is dictated by the resulting value of the dice.
  • 🎲 Stat Check / Trait Check: A stat/trait check adds the appropriate value to your initial check. For example, a β€œsense check” would mean the value of your roll + your sense (SEN) trait.
  • πŸ“ˆ Advantage: When you are given an advantage, you roll 3 (or more) dice and pick the highest two of all the dice.
  • πŸ“‰ Disadvantage: Like advantage, the opposite is true. You roll 3 (or more) dice, and pick the lowest two of all the dice.
  • ⭐ Critical 12: If the result of the pair given is a 12 (aka both D6s are 6), then the action immediately succeeds without question.
  • πŸ’€ Critical 2: The opposite also applies: if the given is a 2 (aka both D6s are 6), then the action Immediately fails without question.
dice/diverse_gameplay.1562858055.txt.gz Β· Last modified: 2019/07/11 15:14 by fiakaiera