dice:diverse_gameplay backlinks history revert

This is an old revision of the document!


🎲 Gameplay Guide

Furrian Dice, simplified as Fia – Dice, is a simple free-formed tabletop roleplaying game based on Furria. The game is all about storytelling in the world of Furria in a sense where everyone contributes in anyway to make it fun.

Though there's a lot to explain, we will try to simplify it for you.

inlinetoc

πŸ‘€ Players

Players of Furrian Dice is divided into a Field Master and its cast. One cannot work without the other.

πŸ“’ Field Master
The Field Master (FM) is the one who dictates and decides the game, and the one responsible for leading the story.

The FM is the one who creates the adventures for the cast, they describe situations to let them decide what they will do, and the one who determines and narrates the outcome of their choices. They also dictate what is and is not allowed.

πŸ‘₯ Cast
The cast are the group of players who will be the ones going through the FM's adventure laid out for them.

Each player that is not an FM creates and plays a character as part of the cast and teams up with other members of the cast (played by friends). As part of the cast, it is their role for their character to make choices for the story to go on.

πŸŒ€ Flow of Gameplay

Everything is led by the FM as they dictate through their story. As part of the cast, you are given a chance to interact with the story and try as much to play through or go wild it it, as long as you don't end up throwing everyone off. The purpose of the game is to have fun, afterall.

Tip: Since Furrian Dice is a free-formed game, expect the β€œrules” get broken depending who is the FM.

Decisions

When the cast is given a chance to interact (or interrupt depending on the FM), they can do any of these:

πŸ€” Do Something
As long as it's within your reach, you can do an action related to the what is given.

⁉️ Use a Skill
As long as you have the opportunity to do so, you can use a skill related to what is given.

Details about it is explained in the ✑️ Skills section.

Interactions and Conflicts

The cast may do whatever may want in the flow of the adventure, but at times the FM may prompt them with the following based on their decision:

βœ‹ Interaction
An interaction is when a cast member has to roll a dice for a degree of success as a result of their dictated action. This is usually done for actions that does not have to be resisted.

More is dictated in the βœ‹ Interactions section.

βš”οΈ Conflict
A conflict is where a cast member has to work their way to success through several rolls of the dice in order to succeed in their dictated action.

This could be either resisted or not. More is explained in the βš”οΈ Conflicts section.

Both of them are dictated by a degree of success, which is explained in the next section.

🎲 Success

Degrees of Success (or simply, Success) dictates how much you are successful when doing a task from rolling a six-sided dice (D6).

🎲 Degrees of Success

Roll βš€βš€
0-
βš€
1
⚁
2
βš‚
3
βšƒ
4
βš„
5
βš…
6
βš…βš…
7+
Success? No, and…, and… No, and… No Yes, but… Yes Yes Yes, and… Yes, and…, and…
Degrees of Success -2
Lucky Failure
-1
Critical Failure
0
Failure
1
Partial Success
2
Success
2
Success
3
Critical Success
4+
Lucky Success

Success or Failure?

What happens is dependent on the result of the dice:

βœ–οΈ Failure
Failure (Success 0) will result into their desired action not happening at all.

A Critical Failure (Success -1) is a failure and something bad will happen.

A Lucky Failure (Success -2 or less) is a failure and two or more bad things will happen depending on how low the success can go.

βœ”οΈ Success
Success (Success 2) will result into their desired action happening as intended.

A Critical Success (Success 3) is a success and something good will happen.

A Lucky Success (Success 4 or more) is a success and two or more good things will happen depending on how high the success can go.

A Partial Success (Success 1) is a success but something bad will happen.

Other Factors

In addition to these degrees, there are other factors that contributes to their success:

☝️ Choices of Dice
If you roll multiple dice, that member of the cast can pick which die will be the result of their action.

Example:

  • The cast member ends up with βšβš‚βš„ (2, 3 and 5) on their roll, they can pick βš„ (5) as their success.
  • Alternatively, they can choose ⚁ (2) and be ridiculous and see what happens.

πŸŒ— Ones and Sixes
For every 1s or 6s that the cast member did not pick, their roll is:

  • … reduced by 1 for every βš€ (dice facing 1); and
  • … added by 1 for every βš… (dice facing 6).

Example:

  • The cast member ends up with βš€βš„ (1 and 5) and picks βš„ (5), they end up with the roll of βšƒ (4).
dice/diverse_gameplay.1533044720.txt.gz Β· Last modified: 2018/07/31 13:45 by fiakaiera