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- | ====== ๐ฒ Gameplay Guide ====== | ||
- | **Furrian Dice**, simplified as Fia โ Dice, is a simple free-formed tabletop roleplaying game based on [[: | ||
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- | Although there' | ||
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- | {{INLINETOC}} | ||
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- | ===== ๐ค Players ===== | ||
- | Players of Furrian Dice is divided into a **Field Master** and its **cast**. One cannot work without the other. | ||
- | <div> | ||
- | <div box 48% left> | ||
- | <fs 2em>๐ Field Master</ | ||
- | The **Field Master** ('' | ||
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- | The FM is the one who creates the adventures for the cast. They describe situations to let the cast decide what they will do, and the one who determines and narrates the outcome of their choices. They also dictate what is and is not allowed. | ||
- | </ | ||
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- | <div box 48% right> | ||
- | <fs 2em>๐ฅ Cast</ | ||
- | The **cast** are the group of players who will be the ones going through the FM's adventure laid out for them. | ||
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- | Each player that is not an FM creates and plays a character as part of the cast and teams up with other members of the cast (played by friends). As part of the cast, it is their role for their character to make choices for the story to go on. | ||
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- | <div clear></ | ||
- | </ | ||
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- | ===== ๐ Flow of Gameplay ===== | ||
- | **Everything is led by the FM** as they dictate their story. As part of the cast, you are given a chance to interact with the story and try to play through as much of it as you can or go wild with it, as long as you don't end up throwing everyone off. The purpose of the game is to ultimately have fun. | ||
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- | <span tip> | ||
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- | ==== Decisions ==== | ||
- | When the cast is given a chance to interact (or interrupt depending on the FM), they can do any of these actions: | ||
- | <div> | ||
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- | <fs 2em>๐ค Do Something</ | ||
- | **As long as it's within your reach**, you can do an action related to the current situation. | ||
- | </ | ||
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- | <div box 48% right> | ||
- | <fs 2em> | ||
- | **As long as you have the opportunity to do so**, you can use a skill related to the current situation. | ||
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- | Details about it is explained in the [[#โก๏ธ skills|โก๏ธ Skills]] section. | ||
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- | <div clear></ | ||
- | </ | ||
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- | ==== Interactions and Conflicts ===== | ||
- | The cast may do whatever they want in the flow of the adventure, but at times the FM may prompt them with the following based on their decision: | ||
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- | <div> | ||
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- | <fs 2em>โ Interaction</ | ||
- | An **interaction** is when a cast member has to **roll a dice for a degree of success** as a result of their desired action. This is usually done for actions that do not have to be resisted. | ||
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- | More is dictated in the [[#โ interactions|โ Interactions]] section. | ||
- | </ | ||
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- | <div box 48% right> | ||
- | <fs 2em> | ||
- | A **conflict** is where a cast member has to **work their way to success through several rolls of the dice** in order to succeed in their desired action. | ||
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- | This could be **resisted or not**. More is explained in the [[#โ๏ธ conflicts|โ๏ธ Conflicts]] section. | ||
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- | <div clear></ | ||
- | </ | ||
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- | Both of them are dictated by a degree of success, which is explained in the next section. | ||
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- | ===== ๐ฒ Success ===== | ||
- | **Degrees of Success** (or simply, **Success**) dictates how often you are successful when doing a task when rolling from a six-sided dice (D6). | ||
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- | <div box thick> | ||
- | <fs 2em>๐ฒ Degrees of Success</ | ||
- | |< 100% 12% 11% 11% 11% 11% 11% 11% 11% 11%>| | ||
- | ^ Roll | <fs 2em>'' | ||
- | ^ Success? | <fc # | ||
- | ^ Degrees of Success | -2\\ <fc # | ||
- | </ | ||
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- | ==== Success or Failure? ==== | ||
- | What happens is dependent on the result of the dice: | ||
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- | <fs 2em> | ||
- | **Failure** (Success 0) will result into their desired action not happening at all. | ||
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- | A **Critical Failure** (Success -1) is a failure <fc # | ||
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- | An **Unlucky Failure** (Success -2 or less) is a failure <fc # | ||
- | </ | ||
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- | <fs 2em> | ||
- | **Success** (Success 2) will result into their desired action happening as intended. | ||
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- | A **Critical Success** (Success 3) is a success <fc # | ||
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- | A **Lucky Success** (Success 4 or more) is a success <fc # | ||
- | </ | ||
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- | <div clear></ | ||
- | <div box> | ||
- | A **Partial Success** (Success 1) is a <fc # | ||
- | </ | ||
- | </ | ||
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- | ==== Other Factors ==== | ||
- | In addition to these degrees, there are other factors that contributes to their success: | ||
- | <div> | ||
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- | <fs 2em> | ||
- | **If you roll multiple dice**, that member of the cast can **pick which die** will be the result of their action. | ||
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- | **Example: | ||
- | * The cast member ends up with โโโ (2, 3 and 5) on their roll, they can pick โ (5) as their success. | ||
- | * Alternatively, | ||
- | </ | ||
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- | <div box 48% right> | ||
- | <fs 2em>๐ Ones and Sixes</ | ||
- | For **every 1s or 6s that the cast member did not pick**, their roll is: | ||
- | * ... **reduced by 1** for every โ (dice facing 1); and | ||
- | * ... **added by 1** for every โ (dice facing 6). | ||
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- | **Example: | ||
- | * The cast member ends up with โโ (1 and 5) and picks โ (5), they end up with the roll of โ (4). | ||
- | </ | ||
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- | <div clear></ | ||
- | </ | ||
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- | ===== โ Interactions ===== | ||
- | When a character is given a chance to do an interaction, | ||
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- | Usually, **when an interaction is not actively resisted**, (like scenery or environment interactions) you roll for a degree of success. | ||
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- | * The number of dice you roll for success is dictated by the skills you use for the situation, plus one die. | ||
- | </ | ||
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- | Not every situation follows the standard and sometimes interactions are done this way: | ||
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- | * โญ **Point Penalty** -- <fc # | ||
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- | * ๐ด **Dice Penalty** -- <fc # | ||
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- | * ๐ต **Easy Success** -- <fc # | ||
- | </ | ||
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- | ===== โ๏ธ Conflict ===== | ||
- | When the situation calls for it, the party will have no choice but to do conflict. There are three types of conflict that the FM can impose on the party. | ||
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- | After every conflict, experience may be gained. How much is dictated in the [[#โซ experience|โซ Experience]] section. | ||
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- | ==== ๐ One-sided Conflict ==== | ||
- | **If the interaction requires more effort or successes than expected**, then it becomes a one-sided conflict. A one-sided conflict will always go through like this: | ||
- | <div box> | ||
- | * The opposing interaction will always start with 10 Action Points ('' | ||
- | * **Number of Dice Rolled:** 1 + any skills used | ||
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- | * Keep rolling for success | ||
- | * If the roll is <fc # | ||
- | * If the roll is a <fc # | ||
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- | * If the opposing interaction ends up with '' | ||
- | </ | ||
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- | ==== ๐ฏ๏ธ Context Conflict ==== | ||
- | Context Conflict happens **when something or someone is actively resisted**. This usually happens in conversations or conflicts happening in the world. Context conflicts always go like this: | ||
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- | <div> | ||
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- | === Turn Process === | ||
- | - Both sides will have to roll for success AND damage for each turn | ||
- | * **As success**< | ||
- | * <fc # | ||
- | * There will only be failures and successes | ||
- | * Partial Successes counts as a success instead | ||
- | * Crtical and (Un)lucky successes or failures count only as a success or failure | ||
- | </ | ||
- | * **As damage**< | ||
- | * Both sides will have their trait value added to their damage | ||
- | * Every dice's value is considered | ||
- | * ('' | ||
- | </ | ||
- | - The higher valued side will have the other side take damage on their AP | ||
- | * They will take damage depending on the value of the winning side | ||
- | * ...but is reduced by the value of the opposing side | ||
- | * ('' | ||
- | * Any negative value will be treated as 0 | ||
- | - Turn repeats once all damage is done | ||
- | </ | ||
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- | <div box 48% right> | ||
- | === Starting Conditions === | ||
- | * Both sides will start with 10 Action Points ('' | ||
- | * The value used depends on the trait in context (for example: '' | ||
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- | === Other Factors === | ||
- | * **Number of Dice Rolled:** 1 + any skills used | ||
- | * Skills are used when appropriate on each turn, not during the whole conflict | ||
- | * Any opposing/ | ||
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- | * The battle can be interrupted at any time by outside forces | ||
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- | === Ending Conditions === | ||
- | * The conflict is won once their opponent reaches '' | ||
- | </ | ||
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- | <div clear></ | ||
- | </ | ||
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- | ==== ๐ก๏ธ Combat Conflict ==== | ||
- | Combat Conflicts happen **when you have to fight**. | ||
- | <div box> | ||
- | FIXME | ||
- | </ |