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🎲 Character Creation

Furrian Dice (simplified as Fia [Dice]), is a simple free-formed tabletop roleplaying game based on the world of Furria. The game is about storytelling in the world of Furria in a sense where every player contributes in any way to make it fun.

The game is dictated by the Field Master (FM for short) and tells the story that you, as a player will go along. Remember, this is only a guide. Be prepared to have “rules” broken in many ways.

This part covers character creation.

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Starting Details

As a player, you are playing a character as part of the cast. Your actions will reflect that of your character's fate.

Each character has the following:

  1. Player Name: which is the player controlling the character. It could be your real name or username/alias.
  2. Character Name: which is the character's name. Some FMs might call you that name instead when roleplaying.

When creating a character from scratch, your character gets these for free:

10 HP
Hit Points
for battles

10 FP
Force/Fatigue Points
for skills

FP changes to 12 should they want to track FP using 2 dice (or a 12-sided die) instead.



Character Tip
If you want a step further, you could also think of a backstory for your character to further improve upon what they are and how they could act. Maybe it could end up being the reason why they are in whatever the FM made.

Existing Characters?
If you are already are familiar with Furria and have a character already created for it, you may choose to go with that character instead. If you do, you already have most of the details that the character needs.


Points

Points (PT) are used to improve your character during the adventure you will be going through.

When creating a character, you start with 10 PT.


You can spend PT for the following:

You can let one of your traits reach the negative for a PT on another trait. You gain 1 PT for each point in a trait removed.

Once done with character creation, the cost for PT is treated differently afterwards.


Traits

Traits are used in helping the character interact with the world. These come into play when you have to roll for a check or when you are in a conflict between you and something else. (like characters, obstacles, etc.)

Each character starts with 0 in each trait.


Physique (PHY)

  • Helps in: Physical-related actions
  • Tomato Example: How much can you push off a large tomato? How far can you throw a tomato?

Utility (TIL)

  • Helps in: Utilizing tools/magic
  • Tomato Example: How many ways can you utilize a tomato than just being food?

Reflex (REF)

  • Helps in: Acting with movement
  • Tomato Example: How fast can you dodge a tomato?

Charisma (CHA)

  • Helps in: Conversation
  • Tomato Example: How can you convince to sell or eat a rotten tomato?

Sense (SEN)

  • Helps in: Observation or suspicion
  • Tomato Example: How can you feel that there's a tomato behind you? How can you tell that is a rotten tomato?

Intellect (INT)

  • Helps in: Using intellect or known knowledge
  • Tomato Example: How much do you know other than a tomato being a fruit?
dice/diverse_creation.1562775069.txt.gz · Last modified: 2019/07/10 16:11 by fiakaiera