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culture:hidden_anthropomorphic_compound [2018/07/03 00:25]
fiakaiera
culture:hidden_anthropomorphic_compound [2020/06/04 19:03] (current)
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-<span todo>**NOTE:** This page is still a work in progress.</span>+<div right infobox 22em><div box><fs 1.2em>-::[hi]d[de]n Anth[ro][po][mo]rp[hi]c [co]mp[ou]nd P[ro][je]ct::-</fs>\\ <fs 0.7em>(direct [[culture:figlyphs|Figlyphs]] relettering)</fs></div></div>
 ===== Hidden Anthropomorphic Compound ===== ===== Hidden Anthropomorphic Compound =====
-The **Hidden Anthropomorphic Compound** project (shortly known as the **H.A.C. Project**) is a project from the [[world:antecedent world|Antecedent World]] that gives its participants the opportunity to be [[wp>anthropomorphic animals]] at a remote location, now known as the [[world:saviand compound|Saviand Compound]].+The **Hidden Anthropomorphic Compound** project (shortly known as the **H.A.C. Project**) is a project from the [[world:antecedent world|Antecedent World]] that gives its participants the opportunity to be [[wp>anthropomorphic animals]] at a remote location, now known as the [[world:saviand home compound|Saviand Home Compound]].
  
 The H.A.C. Project has paved the way for the events of [[:furria|Furria]] to happen, setting of the events of the [[culture:Saviand Anomaly]] off along with the creation of the [[class:Presav|Presav]], and the improvement of technologies in [[world:fiagia|Fiagia]], thanks to the remnants of the antecedent world found in the compound itself. The H.A.C. Project has paved the way for the events of [[:furria|Furria]] to happen, setting of the events of the [[culture:Saviand Anomaly]] off along with the creation of the [[class:Presav|Presav]], and the improvement of technologies in [[world:fiagia|Fiagia]], thanks to the remnants of the antecedent world found in the compound itself.
  
-<div important>//**Disclaimer:** As this is concept is a project in the Furria series, this project is entirely fictional and is not possible within current eventsadded with the fact that the project itself happened before present day.//</div> +<div left>{{INLINETOC}}</div> 
- +<div> 
-{{INLINETOC}}+<div important>//**Disclaimer:** As this is concept is set in the Furria series, the project is entirely fictional and is not possible to happen in real life despite the concept being a part of the antecedent world.//</div> 
 +<div alert>//**Note:** For those who wanted to make original characters in Furria, creators cannot have their characters be officially verified if their character is an H.A.C. project participant, as the roster of characters within the project is fixed, with all of the of the participants already existing.//</div> 
 +</div> 
 +<div clear></div>
  
 ===== The Project ===== ===== The Project =====
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 The project's location is set hidden deep within the highlands where a fully nourished compound is constructed for the participants of the H.A.C. Project, marking them as their home. The compound is specifically built to observe them and their actions and to hide them from the public eye, preventing any source of panic to occur from the experiment and their appearance. The project's location is set hidden deep within the highlands where a fully nourished compound is constructed for the participants of the H.A.C. Project, marking them as their home. The compound is specifically built to observe them and their actions and to hide them from the public eye, preventing any source of panic to occur from the experiment and their appearance.
  
-The H.A.C. Project aims to be a last ditch effor to further evolve and adapt the next generation of their race drastically. In its completion, it is planned for every being of their species that did not partake the H.A.C. Project to be removed from their world. The participants will end up oblivious to this as they are disconnected to the their old race.+The H.A.C. Project aims to be a last ditch effort to further evolve and adapt the next generation of their race drastically. In its completion, it is planned for every being of their species that did not partake the H.A.C. Project to be removed from their world. The participants will end up oblivious to this as they are disconnected to the their old race.
  
 ==== Entry ==== ==== Entry ====
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 There are rules assigned to the keys given to the participants of the HAC, in which personel will have to keep track of. There are rules assigned to the keys given to the participants of the HAC, in which personel will have to keep track of.
  
-  - Only one key is allowed to given to one participant. +  - Only one key is allowed to be given to one participant. 
-  - The key cannot be given, lend or borrowed to others.+  - The key cannot be given, lent or borrowed to others.
   - The key cannot be returned once it is obtained and decided upon.   - The key cannot be returned once it is obtained and decided upon.
   - Once obtained, the key holder is bound to partake in the project.   - Once obtained, the key holder is bound to partake in the project.
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 Once the period of presentation ends, each key holder must arrive to a location given to them along with the key they have in hand. This must be done before midnight at the start of the Chinese New Year, a day immediately after the period of presentation. Once the period of presentation ends, each key holder must arrive to a location given to them along with the key they have in hand. This must be done before midnight at the start of the Chinese New Year, a day immediately after the period of presentation.
  
-The path going to the given location was intentionally planted with traps to slow some of the participants down, making them miss the defind time. These traps can only go as far to the point of injuring them, making them unable to attend altogether but not to the point of death. The traps are placed in order to filter out those who doesn't have the capabilities to properly partake in the project.+The path going to the given location was intentionally planted with traps to slow some of the participants down, making them miss the defined time. These traps can only go as far to the point of injuring them, making them unable to attend altogether but not to the point of death. The traps are placed in order to filter out those who doesn't have the capabilities to properly partake in the project.
  
 === Arrival === === Arrival ===
 Upon arrival of the participants to the specified location, each participant is required to find a capsule matching the design of their own key and get inside it, putting them into sleep ready for harmless conversion and transport. This task must be all before the precise minute of the midnight ends, making them accessible the minute after and will be forced to leave the vicinity. Upon arrival of the participants to the specified location, each participant is required to find a capsule matching the design of their own key and get inside it, putting them into sleep ready for harmless conversion and transport. This task must be all before the precise minute of the midnight ends, making them accessible the minute after and will be forced to leave the vicinity.
  
-==== The Transport Incident ==== +===== The Transport Incident ===== 
-=== The Agenda and the Decision === +==== The Agenda and the Decision ==== 
-Before the transport, [[typyl:snare allwissend|Snare Allwissend]], a participant of the H.A.C. Project has information about the project, its participants and the project's hidden agenda. The personnel overseeing the H.A.C. Project has taken notice of this and has concerns that Snare may be suspicious and end up informing the others of the project before all of the participants enter their own respective capsule . Since the overseers cannot attend in the transport itself, the managers of the project is needed a plan to circumvent this possibility.+Before the transport, [[typyl:snare allwissend|Snare Allwissend]], a participant of the H.A.C. Project has information about the project, its participants and the project's hidden agenda. The personnel overseeing the H.A.C. Project has taken notice of this and has concerns that Snare may be suspicious and end up informing the others of the project before all of the participants enter their own respective capsule . Since the overseers cannot attend in the transport itself, the managers of the project must require a plan to circumvent this possibility.
  
 On the location of the transport, Snare's capsule is locked from his key and a pill, along with a glass of water is placed alongside the capsule itself. Once Snare arrives to his capsule, the participants outside their capsules are notified and informed that Snare might have attended the project to sabotage it, giving pressure to Snare. On the location of the transport, Snare's capsule is locked from his key and a pill, along with a glass of water is placed alongside the capsule itself. Once Snare arrives to his capsule, the participants outside their capsules are notified and informed that Snare might have attended the project to sabotage it, giving pressure to Snare.
  
-Snare's original plan is to make sure that the project ends up free from the prying eyes of the organization, giving them privacy at the same time succeed to achieve transformation, making both side winning. However, if this opportunity is missed and/or revealed, the project will not be attempted again or done by force.+Snare's original plan is to make sure that the project ends up free from the prying eyes of the organization, giving them privacy while at the same time succeed to achieve transformation, making both sides achieve their goals. However, if this opportunity is missed and/or revealed, the project will not be attempted again or done by force.
  
 With Snare's capsule still locked despite using his key and time approaching midnight, Snare has been given two choices: take the pill, knowing that he will forget the details about the H.A.C. as proof of "loyalty"; or give himself up, allowing for the project to happen without him, failing his plan and unknowingly end up being interrogated and investigated upon. With Snare's capsule still locked despite using his key and time approaching midnight, Snare has been given two choices: take the pill, knowing that he will forget the details about the H.A.C. as proof of "loyalty"; or give himself up, allowing for the project to happen without him, failing his plan and unknowingly end up being interrogated and investigated upon.
  
-As a last resort for Snare, Snare takes the pill hoping for the chance that the project slightly failing in his favor. With Snare taking the pill, he cannot help and tell everyone that he feels he might be important to an event in the future, and promises the to tell everyone of it post-transport.+As a last resort for Snare, Snare takes the pill hoping for the chance that the project slightly failing in his favor. With Snare taking the pill, he cannot help and tell everyone that he feels he might be important to an event in the future, and promises to tell everyone of it post-transport. 
 + 
 +As midnight arrives, the transport started in a few minutes, forcing everyone who failed to enter to go outside. Without everyone noticing, most of Snare's memories were lost during his slumber in the transport, breaking his promise and leaving him in an almost blank slate. 
 + 
 +In the end, only 60 out of 100 participants manage to get in their own pod. Out of the 100, only 78 were keyholders and the fate of those who failed to get in theirs are never revealed. 
 + 
 +==== The Teleportation Conundrum ==== 
 +As soon as all of the participants fell asleep, the H.A.C. project begins, starting the transport of all of the participants to the H.A.C. Compound. 
 + 
 +Unfortunately during the transport, an error was made in the transportation process that caused a major disturbance in their transfer. This has caused all of the participants and their destination to vanish all of a sudden into an unknown location without any trace of them being there, save for a few missing chunks of land. From this point onwards the participants are locked out from going back, having no way to return and having no communication from the organization and outside the compound itself. 
 + 
 +Oblivious to this, the participants of the project and the compound are sent into a completely unfamiliar area unknown to them, as the participants wake up one by one from inside their own capsules. This has led them thinking the transport was successful, starting the project and knowing they will completely live in the compound for awhile. Unknown to them, they now reside in [[world:fiagia|Fiagia]] on a small archipelago continent unknown to its inhabitants, with their bodies taken in an unnatural form of [[culture:antecedence|Antecedence]] due to the project, making them change completely into [[creature:typyl|Typyl]]. 
 + 
 +After the participants have settled themselves inside the compound, they all faced Snare and started to ask them details of the H.A.C. project. To their dismay, the participants are shocked to know that Snare cannot recall anything about him, the details of the project itself and its participants, with no recollection of his own past. In desperation, the participants started to check for any form of contact from the antecedent world and have found actual equipment to contact them, but all of which have failed. 
 + 
 +From this point onwards, the participants themselves have to accept their current situation and figure out how to live and survive on their own without looking back. Surviving and living normally as they could, oblivious to them to the catastrophe they will have to face known as the [[culture:saviand anomaly|Saviand Anomaly]]. 
 + 
 +The compound is later on renamed to be the [[world:saviand home compound|Saviand Home Compound]], and the continent recognised and named to be [[world:saviand|Saviand]], the land and home of the [[class:sav|Sav]] and [[class:presav|Presav]]. 
 + 
 +===== Participants ===== 
 +Out of all 100 keys available for the H.A.C. project, 82 of them were key holders, yet 60 of them ended up being participants. All of the 60 participants have later on been recognized as [[class:presav|Presav]] later on due to the Saviand Anomaly. 
 + 
 +The participants are ordered from their original places as presented from [[user>fiaKaiera]]'s original character designs of them.((fiaKaiera's Original Designs can be viewed [[http://fav.me/d3fe02d|here]] and [[http://fav.me/d3fe0b9|here]].)) 
 + 
 +<div box group> 
 +<div quarter column> 
 +<div centeralign>**Set 1-1**</div> 
 +01. [[typyl:Puriru Girino]]\\ 
 +02. [[typyl:Tamiru Girino]]\\ 
 +03. [[typyl:Chico Taim]]\\ 
 +04. [[typyl:Kentaro Terre]]\\ 
 +05. [[typyl:Issa Colla]]\\ 
 +06. [[typyl:Ino Palta]]\\ 
 +07. [[typyl:Kira Ramire]]\\ 
 +08. [[typyl:Helio Ramire]]\\ 
 +</div><div quarter column> 
 +<div centeralign>**Set 1-2**</div> 
 +09. [[typyl:Hatch Ayumu]]\\ 
 +10. [[typyl:Lina Blackwell]]\\ 
 +11. [[typyl:Rhea Pachbelle]]\\ 
 +12. [[typyl:Iya Lauren]]\\ 
 +13. [[typyl:Tailie Elisedd]]\\ 
 +14. [[typyl:Camilia Iga]]\\ 
 +15. [[typyl:April Malissa]]\\ 
 +16. [[typyl:Snare Allwissend]]\\ 
 +</div><div quarter column> 
 +<div centeralign>**Set 1-3**</div> 
 +17. [[typyl:Spike Dorn]]\\ 
 +18. [[typyl:Karlo Field]]\\ 
 +19. [[typyl:Tammy Leclerc]]\\ 
 +20. [[typyl:Ken Tremaine]]\\ 
 +21. [[typyl:Hummie Wighting]]\\ 
 +22. [[typyl:Scarlet Flundeer]]\\ 
 +23. [[typyl:Mina Aisling]]\\ 
 +24. [[typyl:Mao Rafela]]\\ 
 +</div><div quarter column> 
 +<div centeralign>**Set 1-4**</div> 
 +25. [[typyl:Tania Caplin]]\\ 
 +26. [[typyl:Bento Kogara]]\\ 
 +27. [[typyl:Chef Crooke]]\\ 
 +28. [[typyl:Mine Agreste]]\\ 
 +29. [[typyl:Shin Leclair]]\\ 
 +30. [[typyl:Sen Favier Lehmann]]\\ 
 +31. [[typyl:Shine Heartha]]\\ 
 +32. [[typyl:Ming Aubry]]\\ 
 +</div> 
 +</div> 
 +<div box group> 
 +<div quarter column> 
 +<div centeralign>**Set 2-1**</div> 
 +33. Rim\\ 
 +34. [[typyl:Armo Glaide]]\\ 
 +35. Hammie\\ 
 +36. Ton\\ 
 +37. Erika\\ 
 +38. Ripe\\ 
 +39. Matchie\\ 
 +40. Mon\\ 
 +</div><div quarter column> 
 +<div centeralign>**Set 2-2**</div> 
 +41. [[typyl:Claid Montegro]]\\ 
 +42. [[typyl:Alison Mae Cabrera]]\\ 
 +43. [[typyl:Kate Ampshire]]\\ 
 +44. Tunia\\ 
 +45. Melchor\\ 
 +46. Rob\\ 
 +47. Shed\\ 
 +48. Namie\\ 
 +</div><div quarter column> 
 +<div centeralign>**Set 2-3**</div> 
 +49. Ricochet\\ 
 +50. [[typyl:Abbey Anne]]\\ 
 +51. [[typyl:Anne Fischer]]\\ 
 +52. Lace\\ 
 +53. Rachel\\ 
 +54. [[typyl:Claire Bonheur]]\\ 
 +55. Chill\\ 
 +56. [[typyl:Miriam Hestre]]\\ 
 +</div><div quarter column> 
 +<div centeralign>**Set 2-4**</div> 
 +57. Sen\\ 
 +58. [[typyl:Rhyme Von Zima]]\\ 
 +59. May\\ 
 +60. Felius\\ 
 +</div> 
 +</div> 
 + 
 +===== Trivia ===== 
 +  * The concept of the Hidden Anthropomorphic Compound was not new, it was a re-writting of [[user>fiaKaiera|fiaKaiera]]'s old comic concept called [[series:project_hac|Project H.A.C.]], which is mostly the same thing 
 +    *  Their differences between the original concept of the H.A.C. to the concept of the H.A.C. to Furria, despite the original concept being preserved 
 +      * All of the participants of the H.A.C. act really differently than their original counterparts 
 +      * Rather than directly all of the participants being children, it was made vague on what their age will be but is still considerably young 
 +      * The transport of the Presav to Furria doesn't exist in the original concept, originally making them stay on Earth 
 +      * The participants also had the ability to revert back to their human forms in the original concept when they are visiting their beloved ones 
 +        * Another pass of the original concept is that their original forms are actually a facade that can be broken 
 +    * All of the participants have the eye style, making them look very identical. This led to the Presav having the same body composition in the end 
 +  * There were originally 82 key bearers, this has been shortened down to 78 in reference to an old physically archived notebook by [[user>fiaKaiera]] showing there were originally 78 planned aspects before Furria came to fruition 
 +  * There is a conflict of lore with the antecedent world between the H.A.C. project participants and the actual antecedents: they don't represent people in real life 
 +    * However, this is cirumvented to the nature of the multiverse theory, with its already unnatural process of going to Furria in the first place, with the H.A.C. coming from one universe and the antecedents the other --- //[[user:fiakaiera]] 2018/07/03 08:27//
  
-As the midnight arrives, the transport started in few minutes, forcing everyone who failed to enter to go outsideWithout everyone noticing, most of Snare's memories were lost during his slumber in the transport, breaking his promise and leaving him in an almost blank slate.+===== Inspirations ===== 
 +  * A community inside [[wp>Compound_(enclosure)|compound]] 
 +  * [[wp>Elementary school|Elementary schools]] 
 +  * [[wp>Campus|Campuses]] 
 +  * [[http://sonic.wikia.com/wiki/Mobius_(disambiguation)|Mobius]] from [[wp>Sonic the Hedgehog]]
  
-=== The Teleportation Conundrum ===+{{wst>:f:presav}} 
 +{{wst>:f:culture}}
culture/hidden_anthropomorphic_compound.1530577555.txt.gz · Last modified: 2018/07/03 00:25 by fiakaiera