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Furrial Classes
Main Article: Furrial Classes
Furrial Classes are titles given to individuals once they learn a particular set of skills.
It is possible to suggest a class to be added in the list. However, how to do is not currently known. For a list of unnamed or planned classes, check the Unlisted Furrial Classes list.
Hold of Vanity
Child of Name
A form of vanity specifically to show one's recognition and/or title
name-glyph = [fu]rr[ia]l | name-class = Furrial | name-plain = Early Starter | desc = Bestowed as a sign to denote that this being is able to learn Furrial Classes. All Typyl starts out with this title automatically.
1 Furrial Sub-class
branch = Furrial > | name-glyph = Ty[pi]s | name-class = Typis | name-plain = Outer-species Authorization | desc = Given for non-typyl that are able to learn Furrial Classes. All non-typyl are required to have this in their display title at all times.
name-glyph = [sa]v | name-class = Sav | name-plain = Aspected Emissary | desc = Represents a specific [[culture:aspect]].
3 Sav Sub-classes
branch = Sav > | name-glyph = Am[sa]v | name-class = Amsav | name-plain = Ampersand Emissary | desc = Harnesses the potential of [[culture:Sav Ampersands]] given by the Sav.
branch = Sav > | name-glyph = Os[ci][sa]v | name-class = Oscisav | name-plain = Aspect Master | desc = Proved themselves to master an aspect on par with the Sav.
branch = Sav > | name-glyph = P[re][sa]v | name-class = Presav | name-plain = Preceding Savior | desc = Precedes the Sav, representing an aspect and the ones who are responsible for the [[culture:saviand anomaly|Saviand Anomaly]].
name-glyph = [va]s | name-class = Vas | name-plain = High Standing | desc = Positioned in royalty. Also applies to vassals of high position.
Hold of Ideals
Child of Earth
Basic knowledge of daily use and everday life
name-glyph = Ty[pi]c[co] | name-class = Typicco | name-plain = Early Starter | desc = General knowledge of Typyl, what they are and what they can do. A required class for Typyl.
1 Typicco Sub-class
branch = Typicco > | name-glyph = In[vi]t[ri] | name-class = Invitri | name-plain = Item Storage | desc = Using [[culture:arcitory]] and [[culture:arcpouches]] for storing items.
branch = Typicco > | name-glyph = [pa]rc | name-class = Parc | name-plain = Movement Advances | desc = Using minor sorcia for improvments in movement, such as levitation, boosted dashes and jumps, air dashing, etc.
branch = Typicco > | name-glyph = [re]c[ia] | name-class = Recia | name-plain = Revival | desc = Revives another individual on the spot. Also used for emergency revives to themselves when high enough in [[culture:force]].
name-glyph = [so]r[ci]m | name-class = Sorcim | name-plain = General Sorcia Information | desc = General knowledge of Sorcia tacking the basics of what it is and how to use them. A required class for Typyl.
3 Sorcim Sub-classes
branch = Sorcim > | name-glyph = [au][ri][ca] | name-class = Aurica | name-plain = Aura Concentration | desc = Taps in potential [[culture:force]] of the user for further use of sorcia through concentration.
3 Aurica Sub-classes
branch = Sorcim > Aurica > | name-glyph = [co]n[se]ns | name-class = Consens | name-plain = Aura Condensation | desc = Allows easier methods fusion of aspects.
branch = Sorcim > Aurica > | name-glyph = [gi][vi] | name-class = Givi | name-plain = Aura Contribution | desc = Distributes own [[culture:force]] to other individuals.
branch = Sorcim > Aurica > | name-glyph = S[ca]t[ta] | name-class = Scatta | name-plain = Aura Dissipation | desc = Decomposes aspects into base aspects and freed into the environment without creating much [[culture:flux]].
branch = Sorcim > | name-glyph = C[li][mi]s | name-class = Climis | name-plain = Basic Protection | desc = Use of sorcia for basic protection against the environment, such as protection from the rain, overheating, etc.
1 Climis Sub-class
branch = Sorcim > Climis > | name-glyph = U[mi] | name-class = Umi | name-plain = Underwater Protection | desc = Higher knowledge of Climis that allows a Typyl to interact properly underwater, such as moving around and breathing underwater.\\ ''• Requires Typicco > **[[class:Parc]]**''
branch = Sorcim > | name-glyph = [te][le]c[ia] | name-class = Telecia | name-plain = Teleportation | desc = Use of sorcia for teleportation.
1 Telecia Sub-class
branch = Sorcim > Telecia | name-glyph = [po]rt[ia] | name-class = Portia | name-plain = Mass Teleportation | desc = Higher knowledge of Telecia that covers large distance and mass teleportation.
name-glyph = Inq[ui]r | name-class = Inquir | name-plain = History | desc = Dedication to knowing/researching history done through the world.
1 Inquir Sub-class
branch = Inquir > | name-glyph = Arch[ai]v | name-class = Archaiv | name-plain = Historical Records | desc = Dedication to keeping historical records of media.
name-glyph = S[ci]t[ia] | name-class = Scitia | name-plain = General Science / Natural Philosophy | desc = Dedicated to knowing or researching specific knowledge.
1 Scitia Sub-class
branch = Scitia > | name-glyph = As[pa]c[ia] | name-class = Aspacia | name-plain = Aspect Chemistry | desc = Knowledge of the composition of different aspects and its effects towards the world.\\ ''• Requires Acstic > **[[class:Me'ia]]**''
branch = Scitia > | name-glyph = E[co][si]s | name-class = Ecosis | name-plain = Ecology / Plant Life | desc = Use of sorcia to invest/research life towards to surroundings. ''• Requires Asctic > Lemtium > **[[aspect:Silva]]**''\\ ''• Requires Asctic > Lemtium > **[[aspect:Solum]]**''\\ ''• Requires Asctic > Lemtium > **[[aspect:Vita]]**''\\ ''• Requires Asctic > Lemtium > **[[aspect:Mors]]**''\\ ''• Requires Asctic > An'ma > **[[aspect:Victus]]**''
branch = Scitia > | name-glyph = St[ro][no][mi] | name-class = Stronomi | name-plain = Spacial Science | desc = Study of astral sciences. ''• Requires Asctic > Lemtium > **[[aspect:Vello]]**''\\ ''• Requires Asctic > Lemtium > **[[aspect:Aetas]]**''\\ ''• Requires Asctic > An'ma > **[[aspect:Autumo]]**''\\ ''• Requires Asctic > An'ma > **[[aspect:Imagino]]**''\\ ''• Requires Asctic > An'ma > **[[aspect:Scio]]**''
Child of Talent
Special knowledge for different concepts of life
Child of Aspect
Knowledge of any aspect and its concepts
Hold of Conflict
Child of Vine
Ways of performing close-ranged combat
Child of Thorn
Ways of performing ranged combat
Child of Cast
Ways of performing sorcia for combat
Hold of Creation
Child of Craft
Methods of creating items
Child of Mass
Methods of gathering and trading items
Child of Form
Methods for utility