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aspect:medius [2019/11/07 15:52]
fiakaiera created
aspect:medius [2020/06/04 19:03]
127.0.0.1 external edit
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 {{aspect:medius.png}} {{aspect:medius.png}}
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 Medius is found to be uncommon through Typyl culture, having most living beings and Fiagia itself attuned to any other Elemental aspect other than Medius. Medius also has only two facets than being the default for all aspects when used as sorcia: [[#malleability]], and [[#neutralization]]. Medius is found to be uncommon through Typyl culture, having most living beings and Fiagia itself attuned to any other Elemental aspect other than Medius. Medius also has only two facets than being the default for all aspects when used as sorcia: [[#malleability]], and [[#neutralization]].
  
-Even though uncommon, Medius has its own [[culture:sylv|Sylv]] denomination of :sylv:1. (''1 yl'')+:indivisus: [[aspect:indivisus|Indivisus]] is its counterpart and therefore its weak to each other. Even though uncommon, Medius has its own [[culture:sylv|Sylv]] denomination of :sylv:1. (''1 yl'')
  
 {{INLINETOC}} {{INLINETOC}}
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 Though found to be uncommon in objects, its easily found in Sylv but cannot be tampered to have any other aspect due it being only intended to be used as basic currency. It is also designed to be a measure to prevent changing the denomination of sylv entirely since other aspects have other denominations for sylv. Though found to be uncommon in objects, its easily found in Sylv but cannot be tampered to have any other aspect due it being only intended to be used as basic currency. It is also designed to be a measure to prevent changing the denomination of sylv entirely since other aspects have other denominations for sylv.
 +
 +In terms of other aspects, :indivisus: [[aspect:indivisus|Indivisus]] is its inverse aspect and therefore is weak to each other.
  
 ===== Characteristics ===== ===== Characteristics =====
 Being the default aspect, Medius doesn't really offer any unique traits other than itself being a container for other objects and to be used to transition to other elemental aspects with sorcia. All of the facets of Medius offers methods to allow other aspects to replace Medius: [[#malleability]], and [[#neutralization]]. Being the default aspect, Medius doesn't really offer any unique traits other than itself being a container for other objects and to be used to transition to other elemental aspects with sorcia. All of the facets of Medius offers methods to allow other aspects to replace Medius: [[#malleability]], and [[#neutralization]].
 +
 +Since Medius has to deal with the alteration of elemental aspects, any form of sorcia using Medius will naturally have a high cost of [[culture:force|force]], so careful usage is needed.
  
 <div indent> <div indent>
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 For sorcia being cast, the cost of [[culture:force|force]] is scaled and imposed with the following restrictions: For sorcia being cast, the cost of [[culture:force|force]] is scaled and imposed with the following restrictions:
 (The higher, the more cost it takes) (The higher, the more cost it takes)
 +
 +<div centeralign warning>//Any form of sorcia using Medius will naturally have a high cost of force, so careful usage is needed.//</div>
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 <div centeralign> <div centeralign>
 <div inline box leftalign 19em> <div inline box leftalign 19em>
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     * This was changed to "Medius" due to how vague the term is and is made more recognizable being near the word "Medium".     * This was changed to "Medius" due to how vague the term is and is made more recognizable being near the word "Medium".
  
-{{t>f:aspects}}+{{wst>:f:aspects}}
aspect/medius.txt ยท Last modified: 2023/05/19 06:34 by fiakaiera