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aspect:medius [2020/06/04 19:03] 127.0.0.1 external edit |
aspect:medius [2023/05/19 06:34] (current) fiakaiera |
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- | <div clear> | + | ====== |
- | /* not shown but only for meta */ | + | #REDIRECT |
- | {{aspect: | + | |
- | </ | + | |
- | {{wst>: | + | |
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- | | num | + | |
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- | | name-glyph | + | |
- | | name-full | + | |
- | | name-lower | + | |
- | | name-plain | + | |
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- | | categ-main | + | |
- | | categ-sub | + | |
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- | | represents = Standard, Ordinary, Blank, Medium | + | |
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- | | psv-image | + | |
- | | psv-name | + | |
- | | sav-image | + | |
- | | sav-name | + | |
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- | | color = 92a6a6 | + | |
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- | }} | + | |
- | ====== Medius ====== | + | |
- | **Medius** is an [[aspect: | + | |
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- | Medius is found to be uncommon through Typyl culture, having most living beings and Fiagia itself attuned to any other Elemental aspect other than Medius. Medius also has only two facets than being the default for all aspects when used as sorcia: [[#malleability]], and [[# | + | |
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- | :indivisus: [[aspect: | + | |
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- | {{INLINETOC}} | + | |
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- | ===== Impact | + | |
- | Medius is treated as the default aspect for all aspects if there are no aspects that can be found in any object. As such, it's treated as mostly insignificant unlike other aspects. It is mostly used as a transitioning or augmentative aspect to and for other aspects, the aspect making itself act like a container for any other Elemental aspects to occupy and replace Medius. | + | |
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- | [[culture: | + | |
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- | Though found to be uncommon in objects, its easily found in Sylv but cannot be tampered to have any other aspect due it being only intended to be used as basic currency. It is also designed to be a measure to prevent changing the denomination of sylv entirely since other aspects have other denominations for sylv. | + | |
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- | In terms of other aspects, :indivisus: [[aspect: | + | |
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- | ===== Characteristics ===== | + | |
- | Being the default aspect, Medius doesn' | + | |
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- | Since Medius has to deal with the alteration of elemental aspects, any form of sorcia using Medius will naturally have a high cost of [[culture: | + | |
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- | <div indent> | + | |
- | ==== Malleability ==== | + | |
- | With Medius acting as a container for other aspects, it is used to allow other elemental aspects to alter Medius, allowing it to absorb other aspects, either temporarily or permanently. Only one aspect | + | |
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- | Should the effect be permanent to allow for another elemental aspect to be applied permanent, the amount of [[culture: | + | |
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- | ==== Neutralization ==== | + | |
- | Acting as the inverse of malleability for Medius, it allows to force other aspects and nullify its effects to whatever hits sorcia cast with Medius using this facet, either temporarily or permanently. | + | |
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- | Permanent neutralization does not work on living beings and ends up being expensive to permanently neutralize an aspect in terms of force costs, similar to the facet of malleability. | + | |
- | </ | + | |
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- | ===== Sorcia Limitations ===== | + | |
- | For sorcia being cast, the cost of [[culture: | + | |
- | (The higher, the more cost it takes) | + | |
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- | <div centeralign warning>// | + | |
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- | <div centeralign> | + | |
- | <div inline box leftalign 19em> | + | |
- | === Malleability === | + | |
- | * Amount of the aspect taken | + | |
- | * Chance of success | + | |
- | * Duration of the effect | + | |
- | * Permanence | + | |
- | </ | + | |
- | <div inline box leftalign 19em> | + | |
- | === Neutralization === | + | |
- | * Amount of aspects involved | + | |
- | * Amount of the aspect taken | + | |
- | * Number of targets / Area of effect | + | |
- | * Chance of success\\ (overall and/or per trait) | + | |
- | * Duration | + | |
- | * Permanence | + | |
- | </ | + | |
- | </ | + | |
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- | ===== Trivia ===== | + | |
- | * Among all of the aspects, Medius' | + | |
- | * Medius is the adjective for " | + | |
- | * Medius was introduced in the aspect list's first pass, originally named “Suetus”. | + | |
- | * " | + | |
- | * This was changed to " | + | |
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- | {{wst>:f:aspects}} | + |