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aspect:alea [2018/08/30 22:19] fiakaiera added Scio in probability |
aspect:alea [2023/05/19 09:52] (current) fiakaiera |
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- | /* not shown but only for meta */ | + | # |
- | {{aspect: | + | |
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- | {{t> | + | |
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- | | num | + | |
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- | | name-glyph | + | |
- | | name-full | + | |
- | | name-lower | + | |
- | | name-plain | + | |
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- | | categ-main | + | |
- | | categ-sub | + | |
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- | | represents = Chance, Luck, Choice, Decision, Coincidence | + | |
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- | | psv-image | + | |
- | | psv-name | + | |
- | | sav-image | + | |
- | | sav-name | + | |
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- | | color = 19A989 | + | |
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- | }} | + | |
- | ====== Alea ====== | + | |
- | **Alea** is one of the [[aspect: | + | |
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- | [[culture: | + | |
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- | Alea stems from the aspect :inane: [[aspect: | + | |
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- | {{INLINETOC}} | + | |
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- | ===== Impact | + | |
- | Though Alea is symbolized by luck, the use of Alea as an aspect | + | |
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- | As such, it is very useful for research and analysis it is commonly used in technology to predict furture conditions, such as weather patterns or if there is a chance of somewhat or something going unstable if not maintained. | + | |
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- | From this, Alea works to support all surface aspects, :firmus: [[aspect: | + | |
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- | Despite this, it serves mostly as one of the most useless out of all of the aspects, besting :medius: [[aspect: | + | |
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- | ===== Characteristics ===== | + | |
- | Even though the aspect is based on luck, it's used to simulate the world instead. The aspect relies on either one of the two aspects: :inane: Inane and :vello: Vello in order to simulate or identify the chances of something occuring. | + | |
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- | === Simulate === | + | |
- | With the use of :vello: [[aspect: | + | |
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- | The amount of [[culture: | + | |
- | * Time simulated, exponentially | + | |
- | * Area simulated | + | |
- | * Number of factors considered & simulated | + | |
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- | It cannot simulate properly or cannot be simulated at all on unpredictable actions, such as the sudden change of mind for living beings. If this is used on technology, the amount of force used is cheaper, but it is less efficient on smaller pieces of technology, such as accessories and ends up quite limited in its use. | + | |
- | </ | + | |
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- | <div box> | + | |
- | === Probability === | + | |
- | Through the unpredictability of :inane: [[aspect: | + | |
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- | The effectiveness is defined by the amount of force used on the following: | + | |
- | * Duration of probability | + | |
- | * Area of probability | + | |
- | * Margin of error, exponentially | + | |
- | * The lowest limit is 10% margin of error | + | |
- | * With technology, it can reach 0% margin of error | + | |
- | * By default it has 25% margin of error | + | |
- | * Number of outcomes | + | |
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- | The chances are not always precise, with being the margin of error a factor on the amount of force used. It's not always known if the probability is correct unless the user has gone through thorough testing conducted on the same situation. | + | |
- | </ | + | |
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- | ===== Author Notes ===== | + | |
- | * Changing the chances to be highly lucky in certain situations without outside force could be seen as overpowered to some, as if it's altering the fate that is not written in one's favor and end up abusing to change one's luck for the other very commonly. So, Alea is written to be mostly for simulations than future random chance being predicted. | + | |
- | * Alea is commonly blamed upon whenever something does not go into an individual' | + | |
- | * The phrase "I swear to Alea..." | + | |
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- | ===== Trivia ===== | + | |
- | * Among all of the aspects, Aetas' location is found at '' | + | |
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- | {{t>f:aspects}} | + |