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aspect:alea [2018/08/30 22:19] fiakaiera added Scio in probability |
aspect:alea [2020/06/04 19:03] 127.0.0.1 external edit |
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{{aspect: | {{aspect: | ||
</ | </ | ||
- | {{t> | + | {{wst>:i:aspect |
| num = 27 | | num = 27 | ||
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| represents = Chance, Luck, Choice, Decision, Coincidence | | represents = Chance, Luck, Choice, Decision, Coincidence | ||
- | | psv-image | + | | psv-image |
- | | psv-name | + | | psv-name |
- | | sav-image | + | | sav-image |
| sav-name | | sav-name | ||
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[[culture: | [[culture: | ||
- | Alea stems from the aspect :inane: [[aspect: | + | Alea stems from the aspect :inane: [[aspect: |
{{INLINETOC}} | {{INLINETOC}} | ||
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As such, it is very useful for research and analysis it is commonly used in technology to predict furture conditions, such as weather patterns or if there is a chance of somewhat or something going unstable if not maintained. | As such, it is very useful for research and analysis it is commonly used in technology to predict furture conditions, such as weather patterns or if there is a chance of somewhat or something going unstable if not maintained. | ||
- | From this, Alea works to support all surface aspects, :firmus: [[aspect: | + | From this, Alea works to support all surface aspects, :firmus: [[aspect: |
Despite this, it serves mostly as one of the most useless out of all of the aspects, besting :medius: [[aspect: | Despite this, it serves mostly as one of the most useless out of all of the aspects, besting :medius: [[aspect: | ||
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=== Simulate === | === Simulate === | ||
With the use of :vello: [[aspect: | With the use of :vello: [[aspect: | ||
- | |||
- | The amount of [[culture: | ||
- | * Time simulated, exponentially | ||
- | * Area simulated | ||
- | * Number of factors considered & simulated | ||
It cannot simulate properly or cannot be simulated at all on unpredictable actions, such as the sudden change of mind for living beings. If this is used on technology, the amount of force used is cheaper, but it is less efficient on smaller pieces of technology, such as accessories and ends up quite limited in its use. | It cannot simulate properly or cannot be simulated at all on unpredictable actions, such as the sudden change of mind for living beings. If this is used on technology, the amount of force used is cheaper, but it is less efficient on smaller pieces of technology, such as accessories and ends up quite limited in its use. | ||
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Through the unpredictability of :inane: [[aspect: | Through the unpredictability of :inane: [[aspect: | ||
- | The effectiveness is defined by the amount of force used on the following: | + | The chances are not always precise, with being the margin of error a factor on the amount of force used. It's not always known if the probability is correct unless the user has gone through thorough testing conducted |
+ | </ | ||
+ | |||
+ | ===== Sorcia Limitations ===== | ||
+ | For sorcia being cast, the cost of [[culture: | ||
+ | (The higher, the more cost it takes) | ||
+ | |||
+ | <div centeralign> | ||
+ | <div inline box leftalign 19em> | ||
+ | === Simulate === | ||
+ | * Time simulated, exponentially | ||
+ | * Area simulated | ||
+ | * Number of factors considered & simulated | ||
+ | </ | ||
+ | <div inline box leftalign 19em> | ||
+ | === Probability === | ||
* Duration of probability | * Duration of probability | ||
* Area of probability | * Area of probability | ||
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* By default it has 25% margin of error | * By default it has 25% margin of error | ||
* Number of outcomes | * Number of outcomes | ||
- | + | </ | |
- | The chances are not always precise, with being the margin of error a factor on the amount of force used. It's not always known if the probability is correct unless the user has gone through thorough testing conducted on the same situation. | + | |
</ | </ | ||
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* Among all of the aspects, Aetas' location is found at '' | * Among all of the aspects, Aetas' location is found at '' | ||
- | {{t> | + | {{wst>:f:aspects}} |