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aspect:aetas [2020/03/19 13:58] fiakaiera |
aspect:aetas [2023/05/19 06:35] (current) fiakaiera |
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- | <div clear> | + | ====== |
- | /* not shown but only for meta */ | + | #REDIRECT |
- | {{aspect: | + | |
- | </ | + | |
- | {{t> | + | |
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- | | num | + | |
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- | | name-glyph | + | |
- | | name-full | + | |
- | | name-lower | + | |
- | | name-plain | + | |
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- | | categ-main | + | |
- | | categ-sub | + | |
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- | | represents = Space, Time, Capacity, Area | + | |
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- | | psv-image | + | |
- | | psv-name | + | |
- | | sav-image | + | |
- | | sav-name | + | |
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- | | color = 324960 | + | |
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- | }} | + | |
- | ====== Aetas ====== | + | |
- | **Aetas** is an [[aspect: | + | |
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- | Due to its rarity, its [[culture: | + | |
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- | Sorcia made with Aetas is often paired with :vello: [[aspect: | + | |
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- | {{INLINETOC}} | + | |
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- | ===== Impact | + | |
- | Aetas is one of the most powerful and the most restrictive out of all aspects to the point that it could end up as a [[aspect: | + | |
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- | It also is the main influence for several [[aspect: | + | |
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- | Since Aetas [[culture: | + | |
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- | ===== Characteristics ===== | + | |
- | The aspect is divided into two facets: [[#space|space]] and [[#time]], which work independently from each other yet co-exists as one aspect. | + | |
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- | <div indent> | + | |
- | ==== Space ==== | + | |
- | Space is a facet of Aetas that allows sorcia that alters the physical space around them through several methods. Gravity could be considered as a part of Aetas but is placed into :vello: Vello instead since it handles gravity. | + | |
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- | <div box> | + | |
- | === Translation === | + | |
- | With :velox: [[aspect: | + | |
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- | Even though it does not require the user to move an object, Physical and/or magical strength is used to move an object in addition to their force. This cost could be lessened if the user is actively moving said object. | + | |
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- | Gravity can still be influenced in its translation, | + | |
- | </ | + | |
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- | <div box> | + | |
- | === Limitation === | + | |
- | With :ambio: [[aspect: | + | |
- | </ | + | |
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- | <div box> | + | |
- | === Transportation === | + | |
- | Through the [[class: | + | |
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- | The only major limitation it has is that it cannot bypass [[world: | + | |
- | </ | + | |
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- | <div box> | + | |
- | === Rift === | + | |
- | With the combination of :firmus: [[aspect: | + | |
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- | The strength of the sorcia dictates how much the outside can feel those inside the rift and vice versa. The user is still not allowed to phase through objects despite not being able to be touched as they still exist in the world. The cost of using the Rift is usually high unless used with efficiency. | + | |
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- | Any object in the rift can still be interacted by other objects placed in the rift. | + | |
- | </ | + | |
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- | ==== Time ==== | + | |
- | Time is a facet of Aetas that works as [[wp> | + | |
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- | <div box> | + | |
- | === Speed === | + | |
- | As time moves forward, it **cannot be stopped or reversed in any way** but can be slowed down or sped up. | + | |
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- | Time manipulation is only applicable to sorcia cast by the user. It cannot be used through technology unless it is combined through the use of :victus: [[aspect: | + | |
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- | However, combined with the aspect of :visio: [[aspect: | + | |
- | </ | + | |
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- | <div box> | + | |
- | === Checkpoint === | + | |
- | With the combination of :vario: [[aspect: | + | |
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- | Marking a checkpoint is usually cheap in force by nature. A passive type of sorcia can be used to commonly checkpoint themselves without the interaction of the user and only toggled. Using this method will decrease their gain of force from other actions while ensuring their position is kept updated. | + | |
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- | Triggering the reversal of a checkpoint is required to be triggered manually by a user, not necessarily its owner. If the checkpoint passes their intended duration, then the checkpoint is lost. Usually, using checkpoints also uses another facet of Aetas, combined with :firmus: [[aspect: | + | |
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- | If it's done through technology later to be used by the user, a lot of the cost of force is reduced from the user to revert to its state, mostly used on buildings. | + | |
- | </ | + | |
- | </ | + | |
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- | ===== Sorcia Limitations ===== | + | |
- | For sorcia being cast, the cost of [[culture: | + | |
- | (The higher, the more cost it takes) | + | |
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- | <div centeralign> | + | |
- | ==== Space ==== | + | |
- | <div inline box leftalign 19em> | + | |
- | === Translation === | + | |
- | * Strength | + | |
- | * Weight of the object | + | |
- | </ | + | |
- | <div inline box leftalign 19em> | + | |
- | === Limitation === | + | |
- | * Strength of the barrier | + | |
- | * Duration | + | |
- | * Area, exponentially | + | |
- | * Visibility | + | |
- | * Normal visibility is 50% | + | |
- | * Cost only applies if it goes under 50% | + | |
- | * Luminosity, if :lucerna: [[aspect: | + | |
- | * The barrier has a natural glow by default | + | |
- | * Passibility | + | |
- | </ | + | |
- | <div inline box leftalign 19em> | + | |
- | === Rift === | + | |
- | * Strength of the rift | + | |
- | * Duration | + | |
- | * Area of transportation in the rift | + | |
- | * Area of the rift itself | + | |
- | * Vision transparency in the rift | + | |
- | * By default it is 50% opaque, any more opaque would cost nothing | + | |
- | * Vision area in the rift | + | |
- | * aka the area visible before it is filled with fog from the rift | + | |
- | </ | + | |
- | ==== Time ==== | + | |
- | <div inline box leftalign 19em> | + | |
- | === Speed === | + | |
- | * Speed adjusted, exponentially | + | |
- | * Slowest speed achievable is 25% of normal time | + | |
- | * Maximum of 5% with the assist of crystals | + | |
- | * Fastest speed achievable is 200% of normal time | + | |
- | * Maximum of 500% with the assist of crystals | + | |
- | * Duration | + | |
- | * Target / Area | + | |
- | </ | + | |
- | <div inline box leftalign 19em> | + | |
- | === Checkpoint === | + | |
- | * Duration from the checkpoint, exponentially; | + | |
- | * Duration after it is marked | + | |
- | * Distance from the checkpoint | + | |
- | * Speed from the original position to the checkpoint | + | |
- | * Target / Area | + | |
- | </ | + | |
- | </ | + | |
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- | ===== Author Notes ===== | + | |
- | * The existence of the rule of reversing and stopping time is considered to be too powerful to be used as it undoes any occurrence of damage or event. | + | |
- | * The main reason for Victus is required in technology for time to slow down is so that no one can use it large scale in order to slow down or speed up whole settlements. | + | |
- | * This also breaks the concept of having the same age for other typyl and ends up with age keeping up or leaving behind the rate of others unless they are in stasis. | + | |
- | * However, this is still contended up to this day whether if their age is affected when using Aetas to speed up or slow down time. | + | |
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- | ===== Trivia ===== | + | |
- | * Among all of the aspects, Aetas' location is found at '' | + | |
- | * Aetas is the first aspect introduced in the wiki. | + | |
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- | {{t>f:aspects}} | + |