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aspect:aetas [2019/06/13 20:22] fiakaiera standardized force cost clause |
aspect:aetas [2020/06/04 19:03] 127.0.0.1 external edit |
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{{aspect: | {{aspect: | ||
</ | </ | ||
- | {{t> | + | {{wst>:i:aspect |
| num = 14 | | num = 14 | ||
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}} | }} | ||
====== Aetas ====== | ====== Aetas ====== | ||
- | **Aetas** is an [[aspect: | + | **Aetas** is an [[aspect: |
Due to its rarity, its [[culture: | Due to its rarity, its [[culture: | ||
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It also is the main influence for several [[aspect: | It also is the main influence for several [[aspect: | ||
- | Since Aetas [[culture: | + | Since Aetas [[culture: |
===== Characteristics ===== | ===== Characteristics ===== | ||
- | The aspect is divided | + | The aspect is divided |
+ | <div indent> | ||
==== Space ==== | ==== Space ==== | ||
- | Aetas as a facet of space allows sorcia that alters the physical space around them through several methods. Gravity could be considered as a part of Aetas but instead | + | Space is a facet of Aetas that allows sorcia that alters the physical space around them through several methods. Gravity could be considered as a part of Aetas but is placed into : |
<div box> | <div box> | ||
Line 51: | Line 52: | ||
With :velox: [[aspect: | With :velox: [[aspect: | ||
- | For sorcia being cast, the cost of [[culture: | + | Even though it does not require |
- | * Strength | + | |
- | * Weight of the object | + | |
- | Even though it does not require the user to move an object, Physical and/or magical strength is used to move an object in addition to their force. This cost could be lessened, if the user is actively moving said object. | + | Gravity can still be influenced in its translation, |
- | + | ||
- | Gravity can still be influenced in its translation, | + | |
</ | </ | ||
<div box> | <div box> | ||
=== Limitation === | === Limitation === | ||
- | With :ambio: [[aspect: | + | With :ambio: [[aspect: |
+ | </ | ||
- | For sorcia being cast, the cost of [[culture: | + | <div box> |
+ | === Transportation === | ||
+ | Through the [[class: | ||
+ | |||
+ | The only major limitation it has is that it cannot bypass [[world: | ||
+ | </ | ||
+ | |||
+ | <div box> | ||
+ | === Rift === | ||
+ | With the combination of :firmus: [[aspect: | ||
+ | |||
+ | The strength of the sorcia dictates how much the outside can feel those inside the rift and vice versa. The user is still not allowed to phase through objects despite not being able to be touched as they still exist in the world. The cost of using the Rift is usually high unless used with efficiency. | ||
+ | |||
+ | Any object in the rift can still be interacted by other objects placed in the rift. | ||
+ | </ | ||
+ | |||
+ | ==== Time ==== | ||
+ | Time is a facet of Aetas that works as [[wp> | ||
+ | |||
+ | <div box> | ||
+ | === Speed === | ||
+ | As time moves forward, it **cannot be stopped or reversed in any way** but can be slowed down or sped up. | ||
+ | |||
+ | Time manipulation is only applicable to sorcia cast by the user. It cannot be used through technology unless it is combined through the use of :victus: [[aspect: | ||
+ | |||
+ | However, combined with the aspect of :visio: [[aspect: | ||
+ | </ | ||
+ | |||
+ | <div box> | ||
+ | === Checkpoint === | ||
+ | With the combination of :vario: [[aspect: | ||
+ | |||
+ | Marking a checkpoint is usually cheap in force by nature. A passive type of sorcia can be used to commonly checkpoint themselves without the interaction of the user and only toggled. Using this method will decrease their gain of force from other actions while ensuring their position is kept updated. | ||
+ | |||
+ | Triggering the reversal of a checkpoint is required to be triggered manually by a user, not necessarily its owner. If the checkpoint passes their intended duration, then the checkpoint is lost. Usually, using checkpoints also uses another facet of Aetas, combined with :firmus: [[aspect: | ||
+ | |||
+ | If it's done through technology later to be used by the user, a lot of the cost of force is reduced from the user to revert to its state, mostly used on buildings. | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== Sorcia Limitations ===== | ||
+ | For sorcia being cast, the cost of [[culture: | ||
+ | (The higher, the more cost it takes) | ||
+ | |||
+ | <div centeralign> | ||
+ | ==== Space ==== | ||
+ | <div inline box leftalign 19em> | ||
+ | === Translation === | ||
+ | * Strength | ||
+ | * Weight of the object | ||
+ | </ | ||
+ | <div inline box leftalign 19em> | ||
+ | === Limitation === | ||
* Strength of the barrier | * Strength of the barrier | ||
* Duration | * Duration | ||
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* The barrier has a natural glow by default | * The barrier has a natural glow by default | ||
* Passibility | * Passibility | ||
- | |||
- | With proper force exterted, the barrier can still be shattered. | ||
</ | </ | ||
- | + | < | |
- | <div box> | + | |
- | === Transportation === | + | |
- | Through the [[class: | + | |
- | + | ||
- | For sorcia being cast, the cost of [[culture: | + | |
- | * Distance | + | |
- | * Size of the portal or beam, exponentially; | + | |
- | * Size of the target, exponentially if no portal is used | + | |
- | * Beam visibility | + | |
- | * A beam is visible from it's point of origin to its destination | + | |
- | * Passthrough | + | |
- | * The more objects one has to pass through, the higher | + | |
- | + | ||
- | The only major limitation it has is that it cannot bypass [[world: | + | |
- | </ | + | |
- | + | ||
- | <div box> | + | |
=== Rift === | === Rift === | ||
- | With the combination of :firmus: [[aspect: | ||
- | |||
- | For sorcia being cast, the cost of [[culture: | ||
* Strength of the rift | * Strength of the rift | ||
* Duration | * Duration | ||
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* Vision area in the rift | * Vision area in the rift | ||
* aka the area visible before it is filled with fog from the rift | * aka the area visible before it is filled with fog from the rift | ||
- | |||
- | Strength dictates how much those outside can feel those inside the rift and vice versa. The user is still not allowed to phase through objects depite not being able to be touched as they still exist in the world. The cost of using the Rift is usually high, unless used with efficiency. | ||
- | |||
- | Any object in the rift can still be interacted by other objects placed in the rift. | ||
</ | </ | ||
- | |||
==== Time ==== | ==== Time ==== | ||
- | Aetas as a facet of time works as [[wp> | + | < |
- | + | ||
- | <div box> | + | |
=== Speed === | === Speed === | ||
- | As time moves forward, it **cannot be stopped or reversed in any way**, but can be slowed down or sped up. | ||
- | |||
- | For sorcia being cast, the cost of [[culture: | ||
* Speed adjusted, exponentially | * Speed adjusted, exponentially | ||
* Slowest speed achievable is 25% of normal time | * Slowest speed achievable is 25% of normal time | ||
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* Duration | * Duration | ||
* Target / Area | * Target / Area | ||
- | |||
- | Time manipluation is only applicable to sorcia cast by the user. It cannot be used through technology unless it is combined through the use of :victus: [[aspect: | ||
- | |||
- | However, combined with the aspect of :visio: [[aspect: | ||
</ | </ | ||
- | + | < | |
- | <div box> | + | === Checkpoint |
- | === Checkpointing | + | |
- | With the combination of :vario: [[aspect: | + | |
- | + | ||
- | For sorcia being cast, the cost of [[culture: | + | |
* Duration from the checkpoint, exponentially; | * Duration from the checkpoint, exponentially; | ||
* Duration after it is marked | * Duration after it is marked | ||
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* Speed from the original position to the checkpoint | * Speed from the original position to the checkpoint | ||
* Target / Area | * Target / Area | ||
- | + | </ | |
- | Making a checkpoint is usually cheap in force by nature. A passive type of sorcia can be used to commonly checkpoint themselves without the interaction of the user and only toggled. Using this method will decrease their gain of force from other actions while ensuring their position is kept updated. | + | |
- | + | ||
- | Triggering the reversal of a checkpoint is required to be triggered manually by a user, not necessarily its owner. If the checkpoint passes their intended duration, then the checkpoint is lost. Usually, using checkpoints also uses another facet of Aetas, combined with :firmus: [[aspect: | + | |
- | + | ||
- | If it's done through technology later to be used by the user, a lot of the cost of force is reduced from the user to revert to its state, mostly used on buildings. | + | |
</ | </ | ||
===== Author Notes ===== | ===== Author Notes ===== | ||
- | * The existence of the rule of reversing and stopping time is considered to be too powerful to be used as it undoes any occurence | + | * The existence of the rule of reversing and stopping time is considered to be too powerful to be used as it undoes any occurrence |
- | * The main reason for Victus is required in technology for time to slow down is so that no one can use it large scale in order to slow down or speed up the whole town. | + | * The main reason for Victus is required in technology for time to slow down is so that no one can use it large scale in order to slow down or speed up whole settlements. |
- | * This also breaks the concept of having the same age for other typyl and ends up with age keeping up or leaving behind the rate of others unless they are in stais. | + | * This also breaks the concept of having the same age for other typyl and ends up with age keeping up or leaving behind the rate of others unless they are in stasis. |
+ | * However, this is still contended up to this day whether if their age is affected when using Aetas to speed up or slow down time. | ||
===== Trivia ===== | ===== Trivia ===== | ||
* Among all of the aspects, Aetas' location is found at '' | * Among all of the aspects, Aetas' location is found at '' | ||
+ | * Aetas is the first aspect introduced in the wiki. | ||
- | {{t> | + | {{wst>:f:aspects}} |