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🔰 Typyl: Morality

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Last Updated:fiaKaiera 2018/04/20 11:20

The morality section determines the individual's alignment with everything within the bounds of Furria. This section is included to further improve the writing of the character or their interactions inside stories or add subtle detail to their alignment among things.

This part of the guide covers three sections: Moral Alignment, 16-P Type, Suits & Chess Affiliation. inlinetoc

Moral Alignment

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  • About
    • General Information *
    • Personality *
    • History
      • Before Furria
  • Skills
  • Relationships
    • Important Relations
    • Other Relations
  • Inspirations *

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Morality, also known as the individual's Moral Alignment refers to the individual's moral and ethtical perspective. This concept is a mirror to and mostly follows Dungeon & Dragons' Alignment system.

Tip: Morality is used as a tool for development the character, not a limitation or a restriction. An individual can even change moral alignment overtime. Remember they they don't stay inside this norm.

The Nine Moral Alignments
Law Neutral Chaos
Good Lawful Good Neutral Good Chaotic Good
Neutral Lawful Neutral True Neutral Chaotic Neutral
Evil Lawful Evil Neutral Evil Chaotic Evil
※ If you're having trouble giving a character their moral alignment, then you can take the DnD's official online alignment test.

Good vs Evil

Law vs Chaos

16-P Type

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  • About
    • General Information *
    • Personality *
    • History
      • Before Furria
  • Skills
  • Relationships
    • Important Relations
    • Other Relations
  • Inspirations *

This information is required.

The 16-P type refers to their aligment within 16 Personality Types, also known as NERIS Type Framework which separates a personality to five aspect: Mind, Energy, Nature, Tactics and Identity.

We recommend taking the personality test at 16personalities.com for this one, especially if the character is an antecendent to ensure accuracy.

Aspects of Personality

※ All of these meanings and representations are written all according to 16personalities's interpretations. However, it's not complete.

Aspects of Personality
Mind – shows how we interact with our surroundings
I Introverted
Prefers solitary activities and get exhausted by social interaction.
E Extraverted
Prefers group activities and get energized by social interaction.
Energy – determines how we see the world and process information
S Observant
Highly practical, pragmatic and down-to-earth.
N Intuitive
Very imaginative, open-minded and curious.
Nature – determines how we make decisions and cope with emotions
T Thinking
Focus on objectivity and rationality, prioritizing logic over emotions.
F Feeling
Sensitive and emotionally expressive. More empathic and less competitive.
Tactics – reflects our approach to work, planning and decision-making
J Judging
Decisive, thorough and highly organized.
P Prospecting
Very good at improvising and spotting opportunities.
Identity – reflects our approach to work, planning and decision-making
-A Assertive
Self-assured, even-tempered and resistant to stress.
-T Turbulent
Self-conscious and sensitive to stress.

The 16 Personalities

※ All of these meanings and representations are written all according to 16personalities's interpretations.

The 16 Personalities
Analysts
INTJ(-A/-T)
Architect
INTP(-A/-T)
Logician
ENTJ(-A/-T)
Commander
ENTP(-A/-T)
Debater
Imaginative and strategic thinkers, with a plan for everything. Innovative inventors with an unquenchable thirst for knowledge. Bold, imaginative and strong-willed leaders, always finding a way – or making one. Smart and curious thinkers who cannot resist an intellectual challenge.
Diplomats
INFJ(-A/-T)
Advocate
INFP(-A/-T)
Mediator
ENFJ(-A/-T)
Protagonist
ENFP(-A/-T)
Campaigner
Quiet and mystical, yet very inspiring and tireless idealists. Poetic, kind and altruistic people, always eager to help a good cause. Charismatic and inspiring leaders, able to mesmerize their listeners. Enthusiastic, creative and sociable free spirits, who can always find a reason to smile.
Sentinels
ISTJ(-A/-T)
Logistician
ISFJ(-A/-T)
Defender
ESTJ(-A/-T)
Executive
ESFJ(-A/-T)
Consul
Practical and fact-minded individuals, whose reliability cannot be doubted. Very dedicated and warm protectors, always ready to defend their loved ones. Excellent administrators, unsurpassed at managing things – or people. Extraordinarily caring, social and popular people, always eager to help.
Explorers
ISTP(-A/-T)
Virtuoso
ISFP(-A/-T)
Adventurer
ESTP(-A/-T)
Entrepreneur
ESFP(-A/-T)
Entertainer
Bold and practical experimenters, masters of all kinds of tools. Flexible and charming artists, always ready to explore and experience something new. Smart, energetic and very perceptive people, who truly enjoy living on the edge. Spontaneous, energetic and enthusiastic people – life is never boring around them.

This does not equal to the Myers-Briggs Type Indicator(MBTI), which are only four-letter codes. The NERIS Type is a deviation of that and another personality indication which updates it into modern times. The MBTI is highly outdated.

Suits & Chess Affiliation

Typyl Guide

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Remember, all typyl and OC pages are simply general summary pages. They do not always have all of the information about them.

* Required

Wiki Information

  • About
    • General Information *
    • Personality *
    • History
      • Before Furria
  • Skills
  • Relationships
    • Important Relations
    • Other Relations
  • Inspirations *

This information is optional and can be omitted in the Typyl profile.

A subtle detail added to Typyl, only added for curiosity is one's suits affiliation and chess affiliation. These do not have any significance except only to which card suit or chess piece they align or fall in the most.

  • Suit Affiliations: ♥ Hearts, ♠ Spades, ♦ Diamonds, ♣ Cloves
  • Chess Affiliations: ♚ King, ♛ Queen, ♜ Rook, ♝ Bishop, ♞ Knight, ♟ Pawn

Some individuals act as doubles, where they can affiliate themselves with two suits or pieces.