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guide:typyl_transference

[Guide] Transference

Last Updated:fiaKaiera 2017/08/21 03:07
Lucyn is one of the humans that went
through human transference representing
the user Wishdream. 

Excerpt from Lucyn's Profile


When someone is making a character that represents themselves, Human Transference is the an option for those who want to make their own characters in Furria.

Human transference makes sure that the ones who made their own persona in Furria are properly represented the way it should be in the series. Characters created outside of human transference are only marked as original characters in Furria and characters partaking in human transference are personas.


The exception for this is the Presav, which caused to allow human transference in the first place.

Rules for Transference

For creating a character achieving transference, you must follow these specific rules:

Rule Reason Workaround
Must be a representative of the one creating it.Human transference is not allowed for OCs, only personas.
Must have less height than their human selves.The average height for a Typyl is 75% that of an average human female.A typing that is naturally tall like Giraffes have exclusions to these.
Must have an age set less than their current age unless they are 8 or lower, which they cannot.A benefit of human transference is that they are set back a specified number of years. Explained in the summary found at the section below.
Must have knowledge of Furria intentionally or not.Another change for a human to be a Typyl is explained in the summary below. Whether having this knowledge beforehand or not, having knowledge of Furria is a phenomenon.
Must have knowledge of their previous livesThis is part of human transference. In no way they cannot forget their past lives during transference.
Can wear no clothing after transferrance.For individual story reasons, this is possible. Don't be afraid of this rule as they can wear clothing afterwards.
Cannot maintain to be a human.Human transference requires you to be a Typyl.

Summary

Main Article: Human Transference


Human Transference is the process of a human from Earth individually allowing to transfer themselves to the world of Furria and take form of a Typyl. Only a select few are allowed human transference to Furria, such as those who wants to take a second chance in life or those who definitely needs one, especially to those who are not aware that they needed one.

Conditions

Story-wise, for someone to achieve human transference to Furria, the following must be achieved:

  1. The actual chance that the person is able to partake in human transference.
  2. Achieve Death. Preferably, unintentional death like dying of old age.

We discourage acts of suicide. Please do not attempt in suicide in real life.

How these chances are achieved are kept vague as to keep respect to individuals who could be sensitive to any of the conditions required to achieve human transferrence, such as personal matters.

Differences

When transitioning from human to typyl, the following changes will happen.

  1. Guaranteed, being a Typyl.
    • It could be anything of your choice, think through this carefully.
  2. Any illness are possibly (not a 100% chance) cured.
    • The possibility for more physical injuries are cured. This could be blindness, color blindness, loss of limbs, vision blurs, alergic to water, etc.
  3. Sudden knowledge of Furria's ways and culture. You'll literally blend right in.
    • This includes familiarity of the individual's chosen hometown
  4. Their age is reverted back to when they were in 2010/2011.
    • This can change however to their liking, as long as it's not below 8, not younger than what they were in 2011 and past the character's current age.

Post-Death Experience

When the individual accepted in human transference dies, they will find themselves on a glass floor inside in the middle of a wide bright pendulum-shaped crystal room, allowing you to see what's below. They will also find themselves that they are still human, nothing else.

A television, a bed and a table is seen inside the room and looks what they expect it to be. The television does not connect to anything as it does not have any wires and has no buttons. There is no remote to be found either. However, the TV will turn on all of a sudden when the person is aware of its use.

The person has the ability to do whatever they can before deciding on their Typyl. During that time, they will have the sudden thought of what they will be in Furria. After their choice has been made, they will feel suddenly sleepy and will have to go to sleep.

Afterwards, they will wake up somewhere else and as a Typyl.

Use of the Television

The television can be used to talk to anyone else who is having the same experience as the person. It could be anyone who are in the same situation at the time before they find themselves in the world of Furria. As time does not matter in this space, it could be anyone.

However, the television will remain off when they will have to decide on their typyl.

Post-Decision Experience

After they wake up after they have made their decision inside the crystal, they will find themselves inside a familiar classroom. Some might also find themselves having no clothes and not being embarrased by it as with the knowledge of Furria is suddenly there.

From there they can do what they like until they go into the exit door.

The Classroom

The classroom is reminicent of one of their old classrooms or any room where they have been taught before.

Windows

If there are windows, you can only see the familiar surroundings around the classroom but any further is obscured by cold white fog. You will find yourself unable to jump out of the window for some reason when attempted.

Exit Door

If there are multiple doors, only one is unlocked and will lead to what seems to be a road high out in the sky. Once entering the door, you cannot turn back.

Exiting

After exiting, they will immediately find the classroom non-existent, having no door and only the road. Should they exit while looking at the door, they find that there's no walls surrounding the door, but only the sky.

When walking on the road, the road walked before will start to disappear at a fast rate, forcibly making the person run through. The road will lead to the ground, near their hometown of their choice where they will find themselves incredibly familiar with it, leading to where they live.

Afterwards, it's up to the user what they will do.

Last modified: 2017-08-22 @ 20:01:46 (08 PM) by