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Furria 2i Archive
 
guide:typyl_nature

[Guide] Natures

| nature1      = Friendly 
| nature2      = Sassy

Wiki Template Code from Bradley's Profile

Last Updated:fiaKaiera 2017/08/13 06:19


A Typyl's Nature and Morality is a factor to the individual's personality. This is one of the parts of the Typyl's profile that constantly changes due to their attitudes changing through their own lives. However, these do not reflect themselves entriely and only partially as they are seen.

Nature is written just to know how the individual mostly acts by presenting which nature represents themselves the most.

Morality

Morality, also known as the individual's Moral Alignment refers to the individual's moral and ethtical perspective. This concept is a mirror to and mostly follows Dungeon & Dragons' Alignment system.

TIP: Morality is used as a tool for development the character, not a limitation or a restriction. An individual can even change moral alignment overtime. Remember they they don't stay inside this norm.

The Nine Moral Alignments
Law Neutral Chaos
Good Lawful Good Neutral Good Chaotic Good
Neutral Lawful Neutral True Neutral Chaotic Neutral
Evil Lawful Evil Neutral Evil Chaotic Evil


※ If you're having trouble giving a character their moral alignment, then you can take the DnD's official online alignment test.

Good vs Evil

  • The Good implies protectection, concern and repsect for lives and/or their environment. They usually offer personal sacrifices for the sake of others.
  • The Evil implies harm, oppress and does not care about and has no compassion others' lives and/or their environment.
  • Neutral falls inline in the middle. They would have respect to both Good and Evil sides. Some are committed to their personal relations and not those outside of it.

Law vs Chaos

  • The Lawful implies they maintain their promises and keep their word. Usually honorable, trustworthy and follows the law.
  • The Chaotic implies they are free and flexible to express. They either outside or on the border of the law, and can break or bend rules and promises.
  • Neutral falls inline in the middle. They would have respect to both Lawful and Chaotic sides. They will side only if the situation calls for it.

Nature

Inside of Typyl profiles, the Nature is the most prominent feature based on how the individual acts. As a rule of thumb, two natures are chosen to avoid most biases. For some, this is one of the hard ones to pick.

There are six modes of being for natures: Neutral, Approach, Care, Energy, Thought and Emotion. Out of these modes, they can assign themselves these 15 possible natures that could either be positive, neutral and negative in groups of five. In total, there are a possible selection of 90 natures.

With two natures being chosen per individual, there is a total of 4,005 combinations.

Neutral

+ ± -
FairCasualVague
ModestStoicFormal
HumblePlainNaïve
LogicalDocileQuirky
InnocentMixedPassive

Energy

+ ± -
ActiveMellowLazy
FocusedStrictImpish
ConfidentToughHasty
PatientCompetitiveChildish
RelaxedQuietExtreme

Thought

+ ± -
CreativeAbsentGreedy
WiseProgressiveForgetful
CleverObservantSlow
HonestSlyAstray
AdaptableConfusedBlunt

Approach

+ ± -
AlertSeriousHarsh
CharmingCarefulClumsy
OpenBusyRisky
FriendlyBraveCareless
EfficientLooseIgnorant

Emotion

+ ± -
ElegantLaxSassy
JollySoftProud
CalmEagerLonely
GentleBoldTimid
SubtleEmotionalVulnerable

Care

+ ± -
CaringReservedNeedy
SelflessIndependentCruel
LoyalMatureProtective
GenerousCourageousAdamant
EmpathethicAttentiveSelfish

Last modified: 2017-08-13 @ 20:33:16 (08 PM) by