furria:status
Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
furria:status [2017/09/24 02:38] fiakaiera [Action Enchantments] fixed position of Nimble |
furria:status [2017/12/20 00:56] (current) |
||
---|---|---|---|
Line 9: | Line 9: | ||
^ [[status:Revive]] | **Cures [[status:Downstate]].** Gives a certain amount of HP on effect. \\ - Removed upon effect is accepted or once duration is expired. | | ^ [[status:Revive]] | **Cures [[status:Downstate]].** Gives a certain amount of HP on effect. \\ - Removed upon effect is accepted or once duration is expired. | | ||
^ [[status:Scapestate]] | **Prevents from achieving [[status:Downstate]] once HP 0 is reached.** Gives a certain amount of HP. \\ - Removed once HP reaches 0 or once duration is expired.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span> | | ^ [[status:Scapestate]] | **Prevents from achieving [[status:Downstate]] once HP 0 is reached.** Gives a certain amount of HP. \\ - Removed once HP reaches 0 or once duration is expired.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span> | | ||
- | ^ [[status:Shatter Break]] | **Gives an attempt to initiate a [[furria:Shatter Break]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given [[status:Clearstate]] once shatter charge finishes. \\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span>| | + | ^ [[status:Shatter Break]] | **Gives an attempt to initiate a [[furria:Shatter Break|Shatter Break]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given [[status:Clearstate]] once shatter charge finishes. \\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span>| |
- | ^ [[status:Shatter Charge]] | **Gives an attempt to initiate a [[furria:Shatter Charge]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given 0 TP once shatter break finishes.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span>| | + | ^ [[status:Shatter Charge]] | **Gives an attempt to initiate a [[furria:Shatter Charge|Shatter Charge]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given 0 TP once shatter break finishes.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span>| |
^ [[status:Individuality]] | **Invulnerable for minimum % of seconds.**\\ - Removed once expired.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span> | | ^ [[status:Individuality]] | **Invulnerable for minimum % of seconds.**\\ - Removed once expired.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span> | | ||
^ [[status:Cover]] +(%) | **Re-directs % incoming damage taken to the target [[status:Covering]].**\\ - Removed once expired. | | ^ [[status:Cover]] +(%) | **Re-directs % incoming damage taken to the target [[status:Covering]].**\\ - Removed once expired. | | ||
+ | ^ [[status:Decoy]] +(%) | **Gives protection with % of Max HP from any attack.** Decreases along with damage taken.\\ - Removed once decoy value reaches 0. \\ <span caution>Only works if target gives up same % of Max HP for the decoy.</span>| | ||
+ | ^ [[status:Float]] | **Gives immunity to ground-centric attacks.** Forced to maintain above ground.\\ Cannot cast ground-centric attacks.\\ Prevents ground traps from triggering.\\ - Removed once expired. | | ||
+ | ^ [[status:Roof]] | **Gives immunity to sky-centric attacks.** Forced to maintain on ground.\\ Cannot cast sky-centric attacks.\\ Prevents air traps from triggering.\\ - Removed once expired. | | ||
==== Action Enchantments ==== | ==== Action Enchantments ==== | ||
Line 30: | Line 33: | ||
^ [[status:Fortunate]] | **Item chance x2.**\\ - Removed once an item is gained or on encounter end. | | ^ [[status:Fortunate]] | **Item chance x2.**\\ - Removed once an item is gained or on encounter end. | | ||
- | ==== Preventive Effects ==== | + | ==== Preventive Enchantments ==== |
+ | |<100% 20% ->| | ||
+ | ^ Status Name ^ Effect ^ | ||
^ [[status:Sturdy]] | **Resists [[status:Stun]].**\\ - Removed once expired. | | ^ [[status:Sturdy]] | **Resists [[status:Stun]].**\\ - Removed once expired. | | ||
- | ^ [[status:Resist]] (Status) | **Prevents obtaining a specified status effect.**\\ - Removed once attempt to inflict status effect has been made. | | + | ^ (Aspect) [[status:Shell]] +(%) | **Decreases damage intake from a specified aspect.** % decreases over time.\\ - Removed upon reaching 0%.\\ <span caution>Only applies to base and fusion elemental aspects.</span> | |
- | ^ [[status:Passive Resist]] | **Resists [[status:Poison]], [[status:Burn]] and [[status:Vile]].**\\ - Removed once attempt to inflict status effect has been made. | | + | ^ [[status:Resist|Resist]] (Status) | **Prevents obtaining a specified status effect.**\\ - Removed once attempt to inflict status effect has been made. | |
- | ^ [[status:Disable Resist]] | **Resists [[status:Disease]], [[status:De-movtivation]], [[status:Bind]],[[status:Vulnerable]] and [[status:Seal]].**\\ - Removed once attempt to inflict status effect has been made. | | + | ^ [[status:Passive Resist|Passive Resist]] | **Resists [[status:Poison]], [[status:Burn]] and [[status:Vile]].**\\ - Removed once attempt to inflict status effect has been made. | |
- | ^ [[status:Stale Resist]] | **Resists [[status:Paralysis]], [[status:Petrify]] and [[status:Frozen]].**\\ - Removed once attempt to inflict status effect has been made. | | + | ^ [[status:Disable Resist|Disable Resist]] | **Resists [[status:Disease]], [[status:De-movtivation]], [[status:Bind]],[[status:Vulnerable]] and [[status:Seal]].**\\ - Removed once attempt to inflict status effect has been made. | |
+ | ^ [[status:Stale Resist|Stale Resist]] | **Resists [[status:Paralysis]], [[status:Petrify]] and [[status:Frozen]].**\\ - Removed once attempt to inflict status effect has been made. | | ||
==== Recovery Enchantments ==== | ==== Recovery Enchantments ==== | ||
Line 43: | Line 49: | ||
^ [[status:Heal]] +(%) | **Immediately recovers % of Max HP.**\\ - Removed upon infliction.| | ^ [[status:Heal]] +(%) | **Immediately recovers % of Max HP.**\\ - Removed upon infliction.| | ||
^ [[status:Invigor]] +(value) | **Recovers a specified fixed amount of HP over time.** Amount decreases over time.\\ - Removed once amount reaches 0. | | ^ [[status:Invigor]] +(value) | **Recovers a specified fixed amount of HP over time.** Amount decreases over time.\\ - Removed once amount reaches 0. | | ||
- | ^ [[status:Invigor]] +(%) | **Recovers % of Max HP over time. % decreases over time.**\\ - Removed upon reaching 0%. | | + | ^ [[status:Invigor]] +(%) | **Recovers % of Max HP over time.** % decreases over time.\\ - Removed upon reaching 0%. | |
^ [[status:Regen]] +(value) | **Recovers a specified fixed amount of HP over time.**\\ - Removed once expired. | | ^ [[status:Regen]] +(value) | **Recovers a specified fixed amount of HP over time.**\\ - Removed once expired. | | ||
^ [[status:Regen]] +(%) | **Recovers % of Max HP over time.**\\ - Removed once expired. | | ^ [[status:Regen]] +(%) | **Recovers % of Max HP over time.**\\ - Removed once expired. | | ||
^ [[status:Vitalize]] +(value) | **Immediately recovers FP.**\\ - Removed upon infliction.\\ <span caution>Cannot be casted on self except through the use of an item or HP% to FP exchange.</span>| | ^ [[status:Vitalize]] +(value) | **Immediately recovers FP.**\\ - Removed upon infliction.\\ <span caution>Cannot be casted on self except through the use of an item or HP% to FP exchange.</span>| | ||
^ [[status:Ion]] +(value) | **Increases FP recovery by amount.**\\ - Removed once expired.\\ <span caution>Cannot be casted on self except through the use of an item or HP% to FP exchange.</span> | | ^ [[status:Ion]] +(value) | **Increases FP recovery by amount.**\\ - Removed once expired.\\ <span caution>Cannot be casted on self except through the use of an item or HP% to FP exchange.</span> | | ||
+ | ^ [[status:Posture]] +(value) | **Absorbs % incoming damage and converts to FP equal to % of Max HP of damage taken.**\\ - Removed once damage is taken. | | ||
==== Stat Enchantments ==== | ==== Stat Enchantments ==== | ||
Line 54: | Line 61: | ||
^ [[status:Barrier]] | **Decreases damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | | ^ [[status:Barrier]] | **Decreases damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | | ||
^ [[status:Confidence]] | **Applies [[status:Morale]] for the next action dealt or taken.**\\ - Removed once an action is complete or interrupted.\\ <span notice>**NOTE:** Given once target lands the first critical hit in a critical hit chain or has taken down an enemy.</span> \\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span> | | ^ [[status:Confidence]] | **Applies [[status:Morale]] for the next action dealt or taken.**\\ - Removed once an action is complete or interrupted.\\ <span notice>**NOTE:** Given once target lands the first critical hit in a critical hit chain or has taken down an enemy.</span> \\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span> | | ||
- | ^ [[status:Concentration]] +(%) | **Accuracy or critical hit chance increases by %.**\\ - Removed once expired | | + | ^ [[status:Concentrate]] +(%) | **Accuracy or critical hit chance increases by %.**\\ - Removed once expired | |
+ | ^ [[status:Curve]] | **Makes the next magical attack miss.**\\ - Removed once expired or attempt to magically damage is taken. | | ||
^ [[status:Empower]] | **Increases damage dealt by a %.** % decreases over time. Maxes out at 50%.\\ - Removed upon reaching 0%. | | ^ [[status:Empower]] | **Increases damage dealt by a %.** % decreases over time. Maxes out at 50%.\\ - Removed upon reaching 0%. | | ||
^ [[status:Heighten]] | **Applies [[status:Morale]] for the next action taken.**\\ - Removed and is given [[status:Exhale]] once an action is complete or interrupted. | | ^ [[status:Heighten]] | **Applies [[status:Morale]] for the next action taken.**\\ - Removed and is given [[status:Exhale]] once an action is complete or interrupted. | | ||
+ | ^ [[status:Repulse]] +(%) | **Decreases physical damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | | ||
+ | ^ [[status:Shelter]] +(%) | **Decreases magical damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | | ||
+ | ^ [[status:Shift]] +(%) | **Evasion chance increases by %.**\\ - Removed once expired | | ||
+ | ^ [[status:Transparence]] | **Makes the next physical attack miss.**\\ - Removed once expired or attempt to physically damage is taken. | | ||
=== Direct Stat Enhancements === | === Direct Stat Enhancements === | ||
Line 62: | Line 74: | ||
^ Status Name ^ Effect ^ | ^ Status Name ^ Effect ^ | ||
^ [[status:Morale]] | **Increases all defined stats by x0.25.**\\ Can only be gained through [[status:Heighten]] or [[status:Confidence]].\\ - Removed once an action is complete or interrupted.\\ <span notice>**NOTE:** This is supposed to be a stat but can also be interpreted as a status enchantment.</span>\\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span> | | ^ [[status:Morale]] | **Increases all defined stats by x0.25.**\\ Can only be gained through [[status:Heighten]] or [[status:Confidence]].\\ - Removed once an action is complete or interrupted.\\ <span notice>**NOTE:** This is supposed to be a stat but can also be interpreted as a status enchantment.</span>\\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span> | | ||
- | ^ [[status:STR+]] (%) | **Increases STR by %**\\ - Removed once expires. | | + | ^ [[status:STR+|STR+]] (%) | **Increases STR by %**\\ - Removed once expires. | |
- | ^ [[status:DEF+]] (%) | **Increases DEF by %**\\ - Removed once expires. | | + | ^ [[status:DEF+|DEF+]] (%) | **Increases DEF by %**\\ - Removed once expires. | |
- | ^ [[status:SOR+]] (%) | **Increases SOR by %**\\ - Removed once expires. | | + | ^ [[status:SOR+|SOR+]] (%) | **Increases SOR by %**\\ - Removed once expires. | |
- | ^ [[status:RES+]] (%) | **Increases RES by %**\\ - Removed once expires. | | + | ^ [[status:RES+|RES+]] (%) | **Increases RES by %**\\ - Removed once expires. | |
- | ^ [[status:SPD+]] (%) | **Increases SPD by %**\\ - Removed once expires. | | + | ^ [[status:SPD+|SPD+]] (%) | **Increases SPD by %**\\ - Removed once expires. | |
===== Status Ailments ===== | ===== Status Ailments ===== | ||
+ | ==== Stat Ailments ==== | ||
+ | |<100% 20% ->| | ||
+ | ^ Status Name ^ Effect ^ | ||
+ | ^ [[status:Stun]] | **Reduces movement speed.**\\ - Removed once expires. | | ||
+ | ^ [[status:Poison]] | **Deals gradual damage each turn.**\\ - Removed once expires. | | ||
+ | ^ [[status:Burn]] | **Deals gradual damage each turn.**\\ - Removed once expires. | | ||
+ | ^ [[status:Vile]] | **Forces target to attack at random**\\ - Removed once expires. | | ||
+ | ^ [[status:Disease]] | **Deals gradual damage each turn.**\\ - Removed once expires. | | ||
+ | ^ [[status:De-motivation]] | **Temporarily reduces ATK and SOR to 0.**\\ - Removed once expires. | | ||
+ | ^ [[status:Bind]] | **Prevents movement.**\\ - Removed once expires. | | ||
+ | ^ [[status:Vulnerable]] | **Temporarily reduces DEF to 0.**\\ - Removed once expires. | | ||
+ | ^ [[status:Seal]] +(Skill) | **Prevents a specific skill from being used.**\\ - Removed once expires. | | ||
+ | ^ [[status:Paralysis]] | **Reduces movement speed and prevents attacks.**\\ - Removed once expires. | | ||
+ | ^ [[status:Petrify]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. | | ||
+ | ^ [[status:Frozen]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. | | ||
+ | ^ [[status:Exhale]] | **Prevents [[status:Morale]] for a limited time.**\\ - Removed once expires. | | ||
+ | |||
==== State Ailments ==== | ==== State Ailments ==== | ||
|<100% 20% ->| | |<100% 20% ->| | ||
Line 75: | Line 104: | ||
^ [[status:Clearstate]] | **A higher variation of [[status:Downstate]] where they cannot be revived in the field.** Only applicable to Typyl. Is forced to revive through last [[world:Restoria]].\\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span>| | ^ [[status:Clearstate]] | **A higher variation of [[status:Downstate]] where they cannot be revived in the field.** Only applicable to Typyl. Is forced to revive through last [[world:Restoria]].\\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span>| | ||
^ [[status:Wipe]] | **Enforces and ensures [[status:Downstate]].** [[status:Scapestate]], [[status:Individuality]], [[status:Shatter Charge]] and [[status:Shatter Break]] is interrupted and ignored. \\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span>| | ^ [[status:Wipe]] | **Enforces and ensures [[status:Downstate]].** [[status:Scapestate]], [[status:Individuality]], [[status:Shatter Charge]] and [[status:Shatter Break]] is interrupted and ignored. \\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span>| | ||
+ | ^ [[status:Covering]] | **Re-directs % incoming damage taken from target [[status:Covering]] to user.**\\ - Removed once expires. | | ||
===== Inspirations ===== | ===== Inspirations ===== |
Last modified: 2017-09-24 @ 14:38:18 (02 PM) by