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furria:status

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furria:status [2017/09/24 02:38]
fiakaiera [Action Enchantments] fixed position of Nimble
furria:status [2017/12/20 00:56] (current)
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 ^ [[status:​Revive]] | **Cures [[status:​Downstate]].** Gives a certain amount of HP on effect. \\ - Removed upon effect is accepted or once duration is expired. | ^ [[status:​Revive]] | **Cures [[status:​Downstate]].** Gives a certain amount of HP on effect. \\ - Removed upon effect is accepted or once duration is expired. |
 ^ [[status:​Scapestate]] | **Prevents from achieving [[status:​Downstate]] once HP 0 is reached.** Gives a certain amount of HP. \\ - Removed once HP reaches 0 or once duration is expired.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​ | ^ [[status:​Scapestate]] | **Prevents from achieving [[status:​Downstate]] once HP 0 is reached.** Gives a certain amount of HP. \\ - Removed once HP reaches 0 or once duration is expired.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​ |
-^ [[status:​Shatter Break]] | **Gives an attempt to initiate a [[furria:​Shatter Break]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given [[status:​Clearstate]] once shatter charge finishes. \\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​| +^ [[status:​Shatter Break]] | **Gives an attempt to initiate a [[furria:Shatter Break|Shatter Break]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given [[status:​Clearstate]] once shatter charge finishes. \\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​| 
-^ [[status:​Shatter Charge]] | **Gives an attempt to initiate a [[furria:​Shatter Charge]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given 0 TP once shatter break finishes.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​|+^ [[status:​Shatter Charge]] | **Gives an attempt to initiate a [[furria:Shatter Charge|Shatter Charge]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given 0 TP once shatter break finishes.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​|
 ^ [[status:​Individuality]] | **Invulnerable for minimum % of seconds.**\\ - Removed once expired.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​ | ^ [[status:​Individuality]] | **Invulnerable for minimum % of seconds.**\\ - Removed once expired.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​ |
 ^ [[status:​Cover]] +(%) | **Re-directs % incoming damage taken to the target [[status:​Covering]].**\\ - Removed once expired. | ^ [[status:​Cover]] +(%) | **Re-directs % incoming damage taken to the target [[status:​Covering]].**\\ - Removed once expired. |
 +^ [[status:​Decoy]] +(%) | **Gives protection with % of Max HP from any attack.** Decreases along with damage taken.\\ - Removed once decoy value reaches 0. \\ <span caution>​Only works if target gives up same % of Max HP for the decoy.</​span>​|
 +^ [[status:​Float]] | **Gives immunity to ground-centric attacks.** Forced to maintain above ground.\\ Cannot cast ground-centric attacks.\\ Prevents ground traps from triggering.\\ - Removed once expired. |
 +^ [[status:​Roof]] | **Gives immunity to sky-centric attacks.** Forced to maintain on ground.\\ Cannot cast sky-centric attacks.\\ ​ Prevents air traps from triggering.\\ - Removed once expired. |
  
 ==== Action Enchantments ==== ==== Action Enchantments ====
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 ^ [[status:​Fortunate]] | **Item chance x2.**\\ - Removed once an item is gained or on encounter end. | ^ [[status:​Fortunate]] | **Item chance x2.**\\ - Removed once an item is gained or on encounter end. |
  
-==== Preventive ​Effects ​====+==== Preventive ​Enchantments ​==== 
 +|<100% 20% ->| 
 +^  Status Name  ^  Effect ​ ^
 ^ [[status:​Sturdy]] | **Resists [[status:​Stun]].**\\ - Removed once expired. | ^ [[status:​Sturdy]] | **Resists [[status:​Stun]].**\\ - Removed once expired. |
-^ [[status:​Resist]] (Status) | **Prevents obtaining a specified status effect.**\\ - Removed once attempt to inflict status effect has been made. | +(Aspect) ​[[status:Shell]] +(%) | **Decreases damage intake from a specified aspect.** % decreases over time.\\ - Removed upon reaching 0%.\\ <span caution>​Only applies to base and fusion elemental aspects.</​span>​ | 
-^ [[status:​Passive Resist]] | **Resists [[status:​Poison]],​ [[status:​Burn]] and [[status:​Vile]].**\\ - Removed once attempt to inflict status effect has been made. | +^ [[status:​Resist|Resist]] (Status) | **Prevents obtaining a specified status effect.**\\ - Removed once attempt to inflict status effect has been made. | 
-^ [[status:​Disable Resist]] | **Resists [[status:​Disease]],​ [[status:​De-movtivation]],​ [[status:​Bind]],​[[status:​Vulnerable]] and [[status:​Seal]].**\\ - Removed once attempt to inflict status effect has been made. | +^ [[status:Passive Resist|Passive Resist]] | **Resists [[status:​Poison]],​ [[status:​Burn]] and [[status:​Vile]].**\\ - Removed once attempt to inflict status effect has been made. | 
-^ [[status:​Stale Resist]] | **Resists [[status:​Paralysis]],​ [[status:​Petrify]] and [[status:​Frozen]].**\\ - Removed once attempt to inflict status effect has been made. |+^ [[status:Disable Resist|Disable Resist]] | **Resists [[status:​Disease]],​ [[status:​De-movtivation]],​ [[status:​Bind]],​[[status:​Vulnerable]] and [[status:​Seal]].**\\ - Removed once attempt to inflict status effect has been made. | 
 +^ [[status:Stale Resist|Stale Resist]] | **Resists [[status:​Paralysis]],​ [[status:​Petrify]] and [[status:​Frozen]].**\\ - Removed once attempt to inflict status effect has been made. |
  
 ==== Recovery Enchantments ==== ==== Recovery Enchantments ====
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 ^ [[status:​Heal]] +(%) | **Immediately recovers % of Max HP.**\\ - Removed upon infliction.| ^ [[status:​Heal]] +(%) | **Immediately recovers % of Max HP.**\\ - Removed upon infliction.|
 ^ [[status:​Invigor]] +(value) | **Recovers a specified fixed amount of HP over time.** Amount decreases over time.\\ - Removed once amount reaches 0. | ^ [[status:​Invigor]] +(value) | **Recovers a specified fixed amount of HP over time.** Amount decreases over time.\\ - Removed once amount reaches 0. |
-^ [[status:​Invigor]] +(%) | **Recovers % of Max HP over time. % decreases over time.**\\ - Removed upon reaching 0%. |+^ [[status:​Invigor]] +(%) | **Recovers % of Max HP over time.** % decreases over time.\\ - Removed upon reaching 0%. |
 ^ [[status:​Regen]] +(value) | **Recovers a specified fixed amount of HP over time.**\\ - Removed once expired. | ^ [[status:​Regen]] +(value) | **Recovers a specified fixed amount of HP over time.**\\ - Removed once expired. |
 ^ [[status:​Regen]] +(%) | **Recovers % of Max HP over time.**\\ - Removed once expired. | ^ [[status:​Regen]] +(%) | **Recovers % of Max HP over time.**\\ - Removed once expired. |
 ^ [[status:​Vitalize]] +(value) | **Immediately recovers FP.**\\ - Removed upon infliction.\\ <span caution>​Cannot be casted on self except through the use of an item or HP% to FP exchange.</​span>​| ^ [[status:​Vitalize]] +(value) | **Immediately recovers FP.**\\ - Removed upon infliction.\\ <span caution>​Cannot be casted on self except through the use of an item or HP% to FP exchange.</​span>​|
 ^ [[status:​Ion]] +(value) | **Increases FP recovery by amount.**\\ - Removed once expired.\\ <span caution>​Cannot be casted on self except through the use of an item or HP% to FP exchange.</​span>​ | ^ [[status:​Ion]] +(value) | **Increases FP recovery by amount.**\\ - Removed once expired.\\ <span caution>​Cannot be casted on self except through the use of an item or HP% to FP exchange.</​span>​ |
 +^ [[status:​Posture]] +(value) | **Absorbs % incoming damage and converts to FP equal to % of Max HP of damage taken.**\\ - Removed once damage is taken. |
  
 ==== Stat Enchantments ==== ==== Stat Enchantments ====
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 ^ [[status:​Barrier]] | **Decreases damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | ^ [[status:​Barrier]] | **Decreases damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. |
 ^ [[status:​Confidence]] | **Applies [[status:​Morale]] for the next action dealt or taken.**\\ - Removed once an action is complete or interrupted.\\ <span notice>​**NOTE:​** Given once target lands the first critical hit in a critical hit chain or has taken down an enemy.</​span>​ \\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​ | ^ [[status:​Confidence]] | **Applies [[status:​Morale]] for the next action dealt or taken.**\\ - Removed once an action is complete or interrupted.\\ <span notice>​**NOTE:​** Given once target lands the first critical hit in a critical hit chain or has taken down an enemy.</​span>​ \\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​ |
-^ [[status:Concentration]] +(%) | **Accuracy or critical hit chance increases by %.**\\ - Removed once expired |+^ [[status:Concentrate]] +(%) | **Accuracy or critical hit chance increases by %.**\\ - Removed once expired ​
 +^ [[status:​Curve]] | **Makes the next magical attack miss.**\\ - Removed once expired or attempt to magically damage is taken. ​|
 ^ [[status:​Empower]] | **Increases damage dealt by a %.** % decreases over time. Maxes out at 50%.\\ - Removed upon reaching 0%. | ^ [[status:​Empower]] | **Increases damage dealt by a %.** % decreases over time. Maxes out at 50%.\\ - Removed upon reaching 0%. |
 ^ [[status:​Heighten]] | **Applies [[status:​Morale]] for the next action taken.**\\ - Removed and is given [[status:​Exhale]] once an action is complete or interrupted. | ^ [[status:​Heighten]] | **Applies [[status:​Morale]] for the next action taken.**\\ - Removed and is given [[status:​Exhale]] once an action is complete or interrupted. |
 +^ [[status:​Repulse]] +(%) | **Decreases physical damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. |
 +^ [[status:​Shelter]] +(%) | **Decreases magical damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. |
 +^ [[status:​Shift]] +(%) | **Evasion chance increases by %.**\\ - Removed once expired |
 +^ [[status:​Transparence]] | **Makes the next physical attack miss.**\\ - Removed once expired or attempt to physically damage is taken. |
  
 === Direct Stat Enhancements === === Direct Stat Enhancements ===
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 ^  Status Name  ^  Effect ​ ^ ^  Status Name  ^  Effect ​ ^
 ^ [[status:​Morale]] | **Increases all defined stats by x0.25.**\\ Can only be gained through [[status:​Heighten]] or [[status:​Confidence]].\\ - Removed once an action is complete or interrupted.\\ <span notice>​**NOTE:​** This is supposed to be a stat but can also be interpreted as a status enchantment.</​span>​\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​ | ^ [[status:​Morale]] | **Increases all defined stats by x0.25.**\\ Can only be gained through [[status:​Heighten]] or [[status:​Confidence]].\\ - Removed once an action is complete or interrupted.\\ <span notice>​**NOTE:​** This is supposed to be a stat but can also be interpreted as a status enchantment.</​span>​\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​ |
-^ [[status:​STR+]] (%) | **Increases STR by %**\\ - Removed once expires. | +^ [[status:STR+|STR+]] (%) | **Increases STR by %**\\ - Removed once expires. | 
-^ [[status:​DEF+]] (%) | **Increases DEF by %**\\ - Removed once expires. | +^ [[status:DEF+|DEF+]] (%) | **Increases DEF by %**\\ - Removed once expires. | 
-^ [[status:​SOR+]] (%) | **Increases SOR by %**\\ - Removed once expires. | +^ [[status:SOR+|SOR+]] (%) | **Increases SOR by %**\\ - Removed once expires. | 
-^ [[status:​RES+]] (%) | **Increases RES by %**\\ - Removed once expires. | +^ [[status:RES+|RES+]] (%) | **Increases RES by %**\\ - Removed once expires. | 
-^ [[status:​SPD+]] (%) | **Increases SPD by %**\\ - Removed once expires. |+^ [[status:SPD+|SPD+]] (%) | **Increases SPD by %**\\ - Removed once expires. |
  
 ===== Status Ailments ===== ===== Status Ailments =====
 +==== Stat Ailments ====
 +|<100% 20% ->|
 +^  Status Name  ^  Effect ​ ^
 +^ [[status:​Stun]] | **Reduces movement speed.**\\ - Removed once expires. |
 +^ [[status:​Poison]] | **Deals gradual damage each turn.**\\ - Removed once expires. |
 +^ [[status:​Burn]] | **Deals gradual damage each turn.**\\ - Removed once expires. |
 +^ [[status:​Vile]] | **Forces target to attack at random**\\ - Removed once expires. |
 +^ [[status:​Disease]] | **Deals gradual damage each turn.**\\ - Removed once expires. |
 +^ [[status:​De-motivation]] | **Temporarily reduces ATK and SOR to 0.**\\ - Removed once expires. |
 +^ [[status:​Bind]] | **Prevents movement.**\\ - Removed once expires. |
 +^ [[status:​Vulnerable]] | **Temporarily reduces DEF to 0.**\\ - Removed once expires. |
 +^ [[status:​Seal]] +(Skill) | **Prevents a specific skill from being used.**\\ - Removed once expires. |
 +^ [[status:​Paralysis]] | **Reduces movement speed and prevents attacks.**\\ - Removed once expires. |
 +^ [[status:​Petrify]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. |
 +^ [[status:​Frozen]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. |
 +^ [[status:​Exhale]] | **Prevents [[status:​Morale]] for a limited time.**\\ - Removed once expires. |
 +
 ==== State Ailments ==== ==== State Ailments ====
 |<100% 20% ->| |<100% 20% ->|
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 ^ [[status:​Clearstate]] | **A higher variation of [[status:​Downstate]] where they cannot be revived in the field.** Only applicable to Typyl. Is forced to revive through last [[world:​Restoria]].\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​| ^ [[status:​Clearstate]] | **A higher variation of [[status:​Downstate]] where they cannot be revived in the field.** Only applicable to Typyl. Is forced to revive through last [[world:​Restoria]].\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​|
 ^ [[status:​Wipe]] | **Enforces and ensures [[status:​Downstate]].** [[status:​Scapestate]],​ [[status:​Individuality]],​ [[status:​Shatter Charge]] and [[status:​Shatter Break]] is interrupted and ignored. \\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​| ^ [[status:​Wipe]] | **Enforces and ensures [[status:​Downstate]].** [[status:​Scapestate]],​ [[status:​Individuality]],​ [[status:​Shatter Charge]] and [[status:​Shatter Break]] is interrupted and ignored. \\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​|
 +^ [[status:​Covering]] | **Re-directs % incoming damage taken from target [[status:​Covering]] to user.**\\ - Removed once expires. |
  
 ===== Inspirations ===== ===== Inspirations =====
Last modified: 2017-09-24 @ 14:38:18 (02 PM) by