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culture:hidden_anthropomorphic_compound [2018/07/03 12:27]
fiakaiera
culture:hidden_anthropomorphic_compound [2020/06/04 19:03] (current)
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-<span todo>**NOTE:** This page is still a work in progress.</span> 
 <div right infobox 22em><div box><fs 1.2em>-::[hi]d[de]n Anth[ro][po][mo]rp[hi]c [co]mp[ou]nd P[ro][je]ct::-</fs>\\ <fs 0.7em>(direct [[culture:figlyphs|Figlyphs]] relettering)</fs></div></div> <div right infobox 22em><div box><fs 1.2em>-::[hi]d[de]n Anth[ro][po][mo]rp[hi]c [co]mp[ou]nd P[ro][je]ct::-</fs>\\ <fs 0.7em>(direct [[culture:figlyphs|Figlyphs]] relettering)</fs></div></div>
 ===== Hidden Anthropomorphic Compound ===== ===== Hidden Anthropomorphic Compound =====
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 <div left>{{INLINETOC}}</div> <div left>{{INLINETOC}}</div>
 <div> <div>
-<div important>//**Disclaimer:** As this is concept is a project in the Furria series, this project is entirely fictional and is not possible within current events, added with the fact that the project itself happened before present day.//</div>+<div important>//**Disclaimer:** As this is concept is set in the Furria series, the project is entirely fictional and is not possible to happen in real life despite the concept being a part of the antecedent world.//</div>
 <div alert>//**Note:** For those who wanted to make original characters in Furria, creators cannot have their characters be officially verified if their character is an H.A.C. project participant, as the roster of characters within the project is fixed, with all of the of the participants already existing.//</div> <div alert>//**Note:** For those who wanted to make original characters in Furria, creators cannot have their characters be officially verified if their character is an H.A.C. project participant, as the roster of characters within the project is fixed, with all of the of the participants already existing.//</div>
 </div> </div>
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 The project's location is set hidden deep within the highlands where a fully nourished compound is constructed for the participants of the H.A.C. Project, marking them as their home. The compound is specifically built to observe them and their actions and to hide them from the public eye, preventing any source of panic to occur from the experiment and their appearance. The project's location is set hidden deep within the highlands where a fully nourished compound is constructed for the participants of the H.A.C. Project, marking them as their home. The compound is specifically built to observe them and their actions and to hide them from the public eye, preventing any source of panic to occur from the experiment and their appearance.
  
-The H.A.C. Project aims to be a last ditch effor to further evolve and adapt the next generation of their race drastically. In its completion, it is planned for every being of their species that did not partake the H.A.C. Project to be removed from their world. The participants will end up oblivious to this as they are disconnected to the their old race.+The H.A.C. Project aims to be a last ditch effort to further evolve and adapt the next generation of their race drastically. In its completion, it is planned for every being of their species that did not partake the H.A.C. Project to be removed from their world. The participants will end up oblivious to this as they are disconnected to the their old race.
  
 ==== Entry ==== ==== Entry ====
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 There are rules assigned to the keys given to the participants of the HAC, in which personel will have to keep track of. There are rules assigned to the keys given to the participants of the HAC, in which personel will have to keep track of.
  
-  - Only one key is allowed to given to one participant. +  - Only one key is allowed to be given to one participant. 
-  - The key cannot be given, lend or borrowed to others.+  - The key cannot be given, lent or borrowed to others.
   - The key cannot be returned once it is obtained and decided upon.   - The key cannot be returned once it is obtained and decided upon.
   - Once obtained, the key holder is bound to partake in the project.   - Once obtained, the key holder is bound to partake in the project.
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 Once the period of presentation ends, each key holder must arrive to a location given to them along with the key they have in hand. This must be done before midnight at the start of the Chinese New Year, a day immediately after the period of presentation. Once the period of presentation ends, each key holder must arrive to a location given to them along with the key they have in hand. This must be done before midnight at the start of the Chinese New Year, a day immediately after the period of presentation.
  
-The path going to the given location was intentionally planted with traps to slow some of the participants down, making them miss the defind time. These traps can only go as far to the point of injuring them, making them unable to attend altogether but not to the point of death. The traps are placed in order to filter out those who doesn't have the capabilities to properly partake in the project.+The path going to the given location was intentionally planted with traps to slow some of the participants down, making them miss the defined time. These traps can only go as far to the point of injuring them, making them unable to attend altogether but not to the point of death. The traps are placed in order to filter out those who doesn't have the capabilities to properly partake in the project.
  
 === Arrival === === Arrival ===
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 ===== The Transport Incident ===== ===== The Transport Incident =====
 ==== The Agenda and the Decision ==== ==== The Agenda and the Decision ====
-Before the transport, [[typyl:snare allwissend|Snare Allwissend]], a participant of the H.A.C. Project has information about the project, its participants and the project's hidden agenda. The personnel overseeing the H.A.C. Project has taken notice of this and has concerns that Snare may be suspicious and end up informing the others of the project before all of the participants enter their own respective capsule . Since the overseers cannot attend in the transport itself, the managers of the project is needed a plan to circumvent this possibility.+Before the transport, [[typyl:snare allwissend|Snare Allwissend]], a participant of the H.A.C. Project has information about the project, its participants and the project's hidden agenda. The personnel overseeing the H.A.C. Project has taken notice of this and has concerns that Snare may be suspicious and end up informing the others of the project before all of the participants enter their own respective capsule . Since the overseers cannot attend in the transport itself, the managers of the project must require a plan to circumvent this possibility.
  
 On the location of the transport, Snare's capsule is locked from his key and a pill, along with a glass of water is placed alongside the capsule itself. Once Snare arrives to his capsule, the participants outside their capsules are notified and informed that Snare might have attended the project to sabotage it, giving pressure to Snare. On the location of the transport, Snare's capsule is locked from his key and a pill, along with a glass of water is placed alongside the capsule itself. Once Snare arrives to his capsule, the participants outside their capsules are notified and informed that Snare might have attended the project to sabotage it, giving pressure to Snare.
  
-Snare's original plan is to make sure that the project ends up free from the prying eyes of the organization, giving them privacy at the same time succeed to achieve transformation, making both side winning. However, if this opportunity is missed and/or revealed, the project will not be attempted again or done by force.+Snare's original plan is to make sure that the project ends up free from the prying eyes of the organization, giving them privacy while at the same time succeed to achieve transformation, making both sides achieve their goals. However, if this opportunity is missed and/or revealed, the project will not be attempted again or done by force.
  
 With Snare's capsule still locked despite using his key and time approaching midnight, Snare has been given two choices: take the pill, knowing that he will forget the details about the H.A.C. as proof of "loyalty"; or give himself up, allowing for the project to happen without him, failing his plan and unknowingly end up being interrogated and investigated upon. With Snare's capsule still locked despite using his key and time approaching midnight, Snare has been given two choices: take the pill, knowing that he will forget the details about the H.A.C. as proof of "loyalty"; or give himself up, allowing for the project to happen without him, failing his plan and unknowingly end up being interrogated and investigated upon.
  
-As a last resort for Snare, Snare takes the pill hoping for the chance that the project slightly failing in his favor. With Snare taking the pill, he cannot help and tell everyone that he feels he might be important to an event in the future, and promises the to tell everyone of it post-transport.+As a last resort for Snare, Snare takes the pill hoping for the chance that the project slightly failing in his favor. With Snare taking the pill, he cannot help and tell everyone that he feels he might be important to an event in the future, and promises to tell everyone of it post-transport.
  
-As the midnight arrives, the transport started in a few minutes, forcing everyone who failed to enter to go outside. Without everyone noticing, most of Snare's memories were lost during his slumber in the transport, breaking his promise and leaving him in an almost blank slate.+As midnight arrives, the transport started in a few minutes, forcing everyone who failed to enter to go outside. Without everyone noticing, most of Snare's memories were lost during his slumber in the transport, breaking his promise and leaving him in an almost blank slate.
  
 In the end, only 60 out of 100 participants manage to get in their own pod. Out of the 100, only 78 were keyholders and the fate of those who failed to get in theirs are never revealed. In the end, only 60 out of 100 participants manage to get in their own pod. Out of the 100, only 78 were keyholders and the fate of those who failed to get in theirs are never revealed.
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 Oblivious to this, the participants of the project and the compound are sent into a completely unfamiliar area unknown to them, as the participants wake up one by one from inside their own capsules. This has led them thinking the transport was successful, starting the project and knowing they will completely live in the compound for awhile. Unknown to them, they now reside in [[world:fiagia|Fiagia]] on a small archipelago continent unknown to its inhabitants, with their bodies taken in an unnatural form of [[culture:antecedence|Antecedence]] due to the project, making them change completely into [[creature:typyl|Typyl]]. Oblivious to this, the participants of the project and the compound are sent into a completely unfamiliar area unknown to them, as the participants wake up one by one from inside their own capsules. This has led them thinking the transport was successful, starting the project and knowing they will completely live in the compound for awhile. Unknown to them, they now reside in [[world:fiagia|Fiagia]] on a small archipelago continent unknown to its inhabitants, with their bodies taken in an unnatural form of [[culture:antecedence|Antecedence]] due to the project, making them change completely into [[creature:typyl|Typyl]].
  
-After the participants have settled themselves inside the compound, they all faced Snare and started to ask them details of the H.A.C. project. To their dismay, the participants are shocked to know that Snare cannot recall anything about him, the details of the project itself and its participants, with no recollection of his own past. In desperation, the participants started to check for any form of contact from the antecedent world and has found actual equipment to contact them but all of which failed.+After the participants have settled themselves inside the compound, they all faced Snare and started to ask them details of the H.A.C. project. To their dismay, the participants are shocked to know that Snare cannot recall anything about him, the details of the project itself and its participants, with no recollection of his own past. In desperation, the participants started to check for any form of contact from the antecedent world and have found actual equipment to contact thembut all of which have failed.
  
-From this point onwards, the participants themselves have to accept their current situation and figure out how to live and survive on their own without looking back. Surviving and living normally as they could, oblivious to them to the catastrophe they will have to face known as the [[culture:saviand anomaly|Saviand Anomaly]]+From this point onwards, the participants themselves have to accept their current situation and figure out how to live and survive on their own without looking back. Surviving and living normally as they could, oblivious to them to the catastrophe they will have to face known as the [[culture:saviand anomaly|Saviand Anomaly]].
  
 The compound is later on renamed to be the [[world:saviand home compound|Saviand Home Compound]], and the continent recognised and named to be [[world:saviand|Saviand]], the land and home of the [[class:sav|Sav]] and [[class:presav|Presav]]. The compound is later on renamed to be the [[world:saviand home compound|Saviand Home Compound]], and the continent recognised and named to be [[world:saviand|Saviand]], the land and home of the [[class:sav|Sav]] and [[class:presav|Presav]].
  
 ===== Participants ===== ===== Participants =====
-Out of all 100 keys available for the H.A.C. project, 82 of them were key holders, yet 60 of them ended up being participants. All of the 60 participants has later on been recognized as [[class:presav|Presav]] later on due to the Saviand Anomaly.+Out of all 100 keys available for the H.A.C. project, 82 of them were key holders, yet 60 of them ended up being participants. All of the 60 participants have later on been recognized as [[class:presav|Presav]] later on due to the Saviand Anomaly.
  
 The participants are ordered from their original places as presented from [[user>fiaKaiera]]'s original character designs of them.((fiaKaiera's Original Designs can be viewed [[http://fav.me/d3fe02d|here]] and [[http://fav.me/d3fe0b9|here]].)) The participants are ordered from their original places as presented from [[user>fiaKaiera]]'s original character designs of them.((fiaKaiera's Original Designs can be viewed [[http://fav.me/d3fe02d|here]] and [[http://fav.me/d3fe0b9|here]].))
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 ===== Trivia ===== ===== Trivia =====
   * The concept of the Hidden Anthropomorphic Compound was not new, it was a re-writting of [[user>fiaKaiera|fiaKaiera]]'s old comic concept called [[series:project_hac|Project H.A.C.]], which is mostly the same thing   * The concept of the Hidden Anthropomorphic Compound was not new, it was a re-writting of [[user>fiaKaiera|fiaKaiera]]'s old comic concept called [[series:project_hac|Project H.A.C.]], which is mostly the same thing
-    *  There differences between the original concept of the H.A.C. to the concept of the H.A.C. to Furria, despite the original concept being preserved+    *  Their differences between the original concept of the H.A.C. to the concept of the H.A.C. to Furria, despite the original concept being preserved
       * All of the participants of the H.A.C. act really differently than their original counterparts       * All of the participants of the H.A.C. act really differently than their original counterparts
       * Rather than directly all of the participants being children, it was made vague on what their age will be but is still considerably young       * Rather than directly all of the participants being children, it was made vague on what their age will be but is still considerably young
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   * There were originally 82 key bearers, this has been shortened down to 78 in reference to an old physically archived notebook by [[user>fiaKaiera]] showing there were originally 78 planned aspects before Furria came to fruition   * There were originally 82 key bearers, this has been shortened down to 78 in reference to an old physically archived notebook by [[user>fiaKaiera]] showing there were originally 78 planned aspects before Furria came to fruition
   * There is a conflict of lore with the antecedent world between the H.A.C. project participants and the actual antecedents: they don't represent people in real life   * There is a conflict of lore with the antecedent world between the H.A.C. project participants and the actual antecedents: they don't represent people in real life
-    * However, this is cirumvented to the nature of the multiverse theory, with its already unnatural process of going to Furria in the first place, with the H.A.C. coming from an one universe and the antecedents the other --- //[[user:fiakaiera]] 2018/07/03 08:27//+    * However, this is cirumvented to the nature of the multiverse theory, with its already unnatural process of going to Furria in the first place, with the H.A.C. coming from one universe and the antecedents the other --- //[[user:fiakaiera]] 2018/07/03 08:27//
  
 ===== Inspirations ===== ===== Inspirations =====
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   * [[http://sonic.wikia.com/wiki/Mobius_(disambiguation)|Mobius]] from [[wp>Sonic the Hedgehog]]   * [[http://sonic.wikia.com/wiki/Mobius_(disambiguation)|Mobius]] from [[wp>Sonic the Hedgehog]]
  
-{{t>f:presav}}+{{wst>:f:presav}} 
 +{{wst>:f:culture}}
culture/hidden_anthropomorphic_compound.1530620843.txt.gz · Last modified: 2018/07/03 12:27 by fiakaiera