Scaeva

Raksh's gunblade, Scaeva, is a specially augmented weapon that is able to utilize special Sorcia-infused cartridges to imbue different Aspect properties into the gunblade. The cartridges can imbue most Aspects onto the weapon, but there are a few rules to its use.

  1. Each cartridge can have a maximum of 80 FP at any given point. This FP can only be restored by infusing Sorcia into the cartridges in towns or at resting spots.
  2. Cartridges can be swapped out at any point, costing a turn to do so. Cartridges with FP still remaining cannot be slotted back into Scaeva for four turns after removal.
  3. FP consumption for most Aspects will happen if an attack or status infliction is successful. For all others, FP consumption will happen at the end of Raksh's turn.
  4. Some of the more potent effects will consume more FP than others.
  5. Most Aspect attributes and effects are able to be further utilized via “Drive” skills, which are powerful attacks that use the effect granted by the imbued Aspect with a much higher efficacy. Some attributes do not have Drive skills, while others can only be used via a Drive skill. Using a Drive skill will consume all remaining FP in the cartridge.
  6. The user can only utilize up to 25 Aspects with the weapon at any given time.
  7. The only two Aspects it cannot imbue regardless of what the user selects are :medius: Medimo [#REDIRECT] and :amplius: Amplius, the Aspects of the weapon and cartridges respectively.
  8. Each elemental Aspect may only represent the element (if applicable), and each symbolic and spiritual Aspect can only represent one specific attribute that will remain static for its user.
  9. Only one Aspect can be imbued at a time, and imbuing another Aspect will overwrite the previous one.

Lastly, consuming all or above the maximum amount of FP in a cartridge, either through a “Drive” skill or continuous use of imbued Aspects, will cause the cartridge to overheat for a certain length of time depending on the amount of total FP used over 80, which removes the currently imbued Aspect from the weapon. This overheated cartridge should not be removed until it cools down or the cartridge will be damaged and rendered unusable unless repaired in a specific way. However, if a cartridge’s FP is 0 instead of a negative number, the overheat will only last an instant, and can be ejected immediately without consequences. Additionally, if removed while overheated, the cartridge will cool down within a handful of seconds regardless of the predetermined length on the overheat, allowing for a quick start to repairs if anyone nearby knows the specific repairing process.

List of Raksh's Aspects

Here is a list of all 25 of Raksh's chosen Aspects, their selected attributes, and their effects and FP costs:

:flamma: Flamma: Fire, FP cost per attack: 5 (10 for multi-target)

:flumine: Flumine: Water, FP cost per attack: 5 (10 for multi-target)

:aer: Aer: Wind, FP cost per attack: 5 (10 for multi-target)

:solum: Solum: Earth, FP cost per attack: 5 (10 for multi-target)

:electrica: Electrica: Lightning, FP cost per attack: 5 (10 for multi-target)

:glacies: Glacies: Ice, FP cost per attack: 5 (10 for multi-target)

:silva: Silva: Nature, FP cost per attack: 5 (10 for multi-target)

:lucerna: Lucerna: Light, FP cost per attack: 5 (10 for multi-target)

:nox: Nox: Darkness, FP cost per attack: 5 (10 for multi-target)

:mors: Expir [#REDIRECT]: Expiry, FP cost per successful infliction: 80 (cannot be used for multi-target)

:indivisus: Indivisus: Universal, FP cost per attack: 20 (40 for multi-target)

:minuo: Minuo: Loss, FP cost per attack: 10 (20 for multi-target)

:verto: Verto: Exchange, FP cost per attack: 20 (cannot be used for multi-target)

:imitio: Imitio: Mirror, FP cost per turn: 15

:firmus: Firmus: Melee, FP cost per turn: 10

:spatium: Spatium: Range, FP cost per turn: 10

:divum: Divum: Jump, FP cost per use: 10, cannot be used in battle

:velox: Velox: Swiftness, FP cost per turn: 10

:visio: Visio: Sight, FP cost per attack: 10 (20 for multi-target), FP cost per use out-of-battle: 15

:vox: Vox: Noise, FP cost per attack: 10 (20 for multi-target)

:coacto: Coacto: Trap, FP cost per attack: 10 (20 for multi-target)

:aporia: Aporia: Chaos, FP cost per attack: 10 (20 for multi-target)

:reicio: Reicio: Weakness, FP cost per attack: 10 (20 for multi-target)

:scio: Scio: Discovery, FP cost: 0

:victus: Victus: Preservation, can only be used as a Drive skill