**The info presented here is outdated and inaccurate.**\\ Some details will are not what they used to be.
|<100%>| ^ Fia [i] ^^ ^Developer(s)|Team Fourwings\\ Typyl Tropics| ^Director(s)|[[user:fiaKaiera]]| ^Producer(s)|[[user:fiaKaiera]]| ^Designer(s)|[[user:fiaKaiera]]\\ [[user:SnowQuilava]]| ^Programmer(s)|[[user:fiaKaiera]]\\ [[user:Wishdream]]\\ [[user:LevienSavis]]| ^Artist(s)|[[user:fiaKaiera]]| ^Composer(s)|[[user:JoTamaXIII]]| ^Series|Furria (Sub Series)| ^Engine|GameMaker Studio\\ Tabletopia (for Prototype)| ^Platforms|Microsoft Windows, Linux, macOS, iOS, Android| ^Release|TBA| ^Genre(s)|Card game| ^Mode(s)|Single-player, multiplayer|
====== Fia [i] ====== **Fia [i]** (フィア 「i」 //Fia 「i」//, lit. Fia 「i」) is a digital card game made by [[furria:Team Fourwings]]. It combines the gameplay of Uno with RPG battle mechanics. The game is however, in the prototype phase being played on Tabletop by the developers and is not available for public play. The "[i]" means [[wp>Imaginary number|imaginary number]] in terms of mathematics. {{INLINETOC}} ===== Official Rules ===== The aim of Fia [i] is to reduce your opponent's LP(Life Points) to 0 or emptying out their deck, achieved by playing different cards that can reduce it. Each player must have a deck of 90 or 72 depending of the "[i] Spread" in order to play. There are two modes of gameplay, named as "[i] spreads": **Palette [i] Spread**, the original planned ruleset for the game, and **Free [i] Spread**, which is an accidental additional ruleset thanks to experimentation of the flow of the game. ==== Palette [i] Spread ==== **Palette [i] Spread** is the main version of the game, which similarly mimics the card game [[wp>Uno]], where players must play a card matching any flipped up card's number or color outside each players discard piles that is not "stockpiled". The game is played in a turn-by-turn order, where the two players must take turns in order to play the game. === First Turn === Before a player starts the first turn of the game, the player going first must be determined by any means safely. (rock-paper-scissors, coin flip, first card on deck) Afterwards, both players must draw 7 cards. The first player must now play the first turn, starting with the player either playing any card from their hand or playing whatever is on the top of their deck. After playing the card, their turn ends, then the game will proceed normally. **Step-by-step proceedure:** (tl;dr) - Determine who gets the first turn - Both players draw 7 cards - Player with the first turn can either: * Play any card from their hand * Play the top card of their deck - Play the game normally === Turn Proceedure === When a player starts their turn, they must put all of their face up cards that is not stockpiled in their side of the board to the discard pile first then draw a card. This proceedure is called a "Drop & Draw". Then, the player can choose to either play a card from their hand or not play a card and draw a card instead. When playing a card, the card being played must either match the color or number of any card present on the field that is not stockpiled or present on the discard pile. Should the players find themselves with no cards on the field that is not stockpiled or on the discard pile, the top card of their opponents' discard pile is considered instead. **Step-by-step proceedure:** (tl;dr) - Drop all face up cards to the discard pile * Only in your side of the board * Does not count stockpiled cards - Draw a card - Player can either: * Not play a card and draw * Play a card - When playing a card: - It must either match: * The color of any face-up card * The number of any face-up card - But not considering the discard pile - If the field does not have any face-up cards outside the discard pile: * The top card of the opponents' discard pile is considered - End turn === Cards === Cards have different functions based on their symbol. When playing a card, the function of each card must be played. == Non-Special Cards == Non-special cards are normally played cards and can be chained by using a special card. ^ Symbol ^ Name ^ Function ^ | {{fiai:icon attack.png?32&nolink}} |**Attack**| • If their opponent does not use {{fiai:icon defend.png?12&nolink|Defend}}, {{fiai:icon counter.png?12&nolink|Counter}} or {{fiai:icon heal.png?12&nolink|Heal}} cards during their turn, they take take damage based on the value of the card.| | {{fiai:icon defend.png?32&nolink}} |**Defend**| • If the opponent attacks, damage taken is lessened based on the value of the card. **Effective upon play.**\\ • If the opponent does not attack, the card is stockpiled instead.| | {{fiai:icon heal.png?32&nolink}} |**Heal**|**This card is effective upon play.**\\ • Heals the user based on the value of the card.| | {{fiai:icon counter.png?32&nolink}} |**Counter**|**This card is effective upon play.**\\ • If the values of {{fiai:icon attack.png?12&nolink|Attack}} > {{fiai:icon counter.png?12&nolink|Counter}}, the opponent will take damage based on {{fiai:icon counter.png?12&nolink|Counter}} while the user takes the rest by {{fiai:icon attack.png?12&nolink|Attack}} - {{fiai:icon counter.png?12&nolink|Counter}}.\\ • If the values of {{fiai:icon attack.png?12&nolink|Attack}} < {{fiai:icon counter.png?12&nolink|Counter}}, the user will take no damage but the opponent will take damage by {{fiai:icon attack.png?12&nolink|Attack}} - {{fiai:icon counter.png?12&nolink|Counter}}.\\ • If the values of {{fiai:icon attack.png?12&nolink|Attack}} = {{fiai:icon counter.png?12&nolink|Counter}}, nothing happens.\\ • Otherwise, it will serve as an immeditate attack to the opponent.| \\ == Special Cards & Chaining == Special cards in addition to doing their function, can be chained with any card //ignoring color and value// with the special card fulfilling normal conditions. When chaining, place the chained card in any of the chain spots marked by a {{fiai:icon dual.png?12&nolink|Dual}} on the board. **All of these cards are effective upon play. You can only chain up to a maximum of 2 cards.** ^ Symbol ^ Name ^ Function ^ | {{fiai:icon double.png?32&nolink}} |**Double**\\ (Times 2)|**This card is treated as a "2" value card.**\\ • The card being chained has its value **doubled**.\\ • Chaining to another {{fiai:icon double.png?12&nolink|Double}} card is allowed, making the card chained afterwards quadroupled instead.\\ • Chaining to a {{fiai:icon counter.png?12&nolink|Counter}} card is not allowed.\\ • If played first, this goes on top of the discard pile when dropped.| | {{fiai:icon draw.png?32&nolink}} |**Draw**\\ (Draw 2)|**This card is treated as a "2" value card.**\\ • This allows the player to **draw two cards from their deck** to their hand.\\ • If this is chained from a {{fiai:icon double.png?12&nolink|Double}} card, they draw four cards instead.\\ • If this is chained from two {{fiai:icon double.png?12&nolink|Double}} cards, they draw eight cards instead.\\ • This the only card that you cannot chain to another card.\\ • If played first, this goes on top of the discard pile when dropped.| | {{fiai:icon dual.png?32&nolink}} |**Dual**\\ (Play 2)|**This card is treated as a "2" value card.**\\ • This allows the user to **play two cards** instead of one by chaining both cards.\\ • Any stockpiled cards are dropped.\\ • Cannot be played if a card is played before this card.\\ • If played first, this goes on top of the discard pile when dropped.| | {{fiai:icon white-col.png?32&nolink}} |**Shift**\\ (Wild)|• This allows the user to **play any color card** by chaining a card.\\ • Cannot be played if a card is played before this card.\\ • If played, the non-stockpiled card played last goes on top of the discard pile when dropped.| | {{fiai:icon four-col.png?32&nolink}} |**4-Shift**\\ (Wild Draw 4)|• This allows the user to **play any color card** by chaining a card.\\ • Additionally, they can also **draw four cards from their deck** to their hand.\\ • Cannot be played if a card that is not a {{fiai:icon double.png?12&nolink|Double}} card is played before this card.\\ • Cannot be chained from two {{fiai:icon double.png?12&nolink|Double}} cards.\\ • If played, the non-stockpiled card played last goes on top of the discard pile when dropped.| === Stockpiling === **Stockpiling** is the act of playing a defend card with the opponent not attacking beforehand, allowing the defense card to be stockpiled and reserved for additional defense later. When the card is going to be stockpiled, it is placed in either of the chain spots marked by a {{fiai:icon dual.png?12&nolink|Dual}} on the board. When the opponent attacks during their turn, (either through a counter or an attack card) damage is reduced based on the value of the defend card. The player can optionally another defend card to increase its defense during their turn. Then, the stockpiled card is dropped afterwards after being attacked //no matter the value of the other card//. **This effect is immediate.** **Step-by-step proceedure:** (tl;dr) - Play a defend card when the opponent is not attacking, stockpiling it. - Place the played card in either chain spots. ({{fiai:icon dual.png?12&nolink|Dual}} mark on the board) - End turn. - When the opponent attacks on their turn: (Either attack or counter) - The effect of the defend card is activated, decreasing damage. - The player can add another defense card to add defense during the player's turn. - The stockpiled card is now dropped to the discard pile **no matter the attacking value**. === Win Conditions === There are only two conditions for a player to win: - Their opponent reaches 0 or less LP - Their opponent runs out of cards of their deck and ended their turn If any of these conditions are met, the player wins the battle. Should both players fulfill any of these conditions at the same time, they go into a tie-breaker. === Tie-breaker === If both players fulfill the losing conditions, a tie-breaker is held. Only one player can win a tie breaker. For this, both players get all of their cards present both on the board and discard pile, place them back to the deck and shuffle afterwards. Then both players draw 7 cards and then play them at the same time. If a repeat is held, drop the played cards, including the player's hand and then draw another 7. Which player wins is decided on the following: ^ Side A ^ Side B ^ Condition ^ | {{fiai:icon attack.png?24&nolink|Attack}} / {{fiai:icon counter.png?24&nolink|Counter}} | {{fiai:icon attack.png?24&nolink|Attack}} / {{fiai:icon counter.png?24&nolink|Counter}} | Highest value wins.| | {{fiai:icon attack.png?24&nolink|Attack}} / {{fiai:icon counter.png?24&nolink|Counter}} | {{fiai:icon defend.png?24&nolink}} / {{fiai:icon heal.png?24&nolink}} | If the {{fiai:icon defend.png?12&nolink}} / {{fiai:icon heal.png?12&nolink}} is higher, repeat. Otherwise, the one attacking wins.| | NON-SPECIAL | SPECIAL | If the special card is 6 or lower, repeat. Otherwise, non-special wins. | | SPECIAL | SPECIAL | Repeat. | \\ ==== Free [i] Spread ==== **Free [i] Spread** is an accidental alternative version of the game which throws most of the rules of Palette [i] Spread out and replaces it with a somewhat similar playstyle of a western [[wp>fast draw|quick draw]] than switching turns. ==== Deckbuilding ==== ===== Deck Composition ===== Each player in Fia [i] must have a deck that is composed of 90 cards. The decks can compose of different cards depending on the user's preference but will always have a fixed set of 30 cards included. For Free [i] Spread, each player should only have 72 with 12 fixed cards included. For **Palette [i]**, a deck must have the following: * **21 cards each for Blue, Green, Red and Yellow colors** * Combination of 12 non-special Cards * {{fiai:icon attack.png?12}} **Attack** Cards * {{fiai:icon defend.png?12}} **Defend** Cards * {{fiai:icon heal.png?12}} **Heal** Cards * 3 {{fiai:icon counter.png?12}} **Counter** Cards * 6 Special Cards * 2 {{fiai:icon double.png?12}} **Double / Times 2** (x2) Cards * 2 {{fiai:icon draw.png?12}} **Draw / Draw 2** (+2) Cards * 2 {{fiai:icon dual.png?12}} **Dual / Play 2** (`2) Cards * **8 White Cards** * 4 {{fiai:icon white.png?12}} **Color Shift** Cards * 2 {{fiai:icon four.png?12}} **Draw 4 Shift** Cards For **Free [i]**, a deck must have the following: * **Combination of 48 non-special Cards** * {{fiai:icon attack.png?12}} **Red Attack** Cards * {{fiai:icon defend.png?12}} **Blue Defend** Cards * {{fiai:icon heal.png?12}} **Green Heal** Cards * **12 {{fiai:icon counter.png?12}} Yellow Counter** Cards * **12 White Cards** * 4 {{fiai:icon double.png?12}} **Double / Times 2** (x2) Cards * 4 {{fiai:icon draw.png?12}} **Draw / Draw 2** (+2) Cards * 4 {{fiai:icon dual.png?12}} **Dual / Play 2** (`2) Cards