====== 🎲 Character Creation ====== > **Current Iteration:** v1.4 --- //[[user:fiakaiera]] 2019/07/11 11:23// **Furrian Dice** (simplified as Fia -- Dice), is a simple free-formed tabletop roleplaying game based on the world of Furria. The game is about storytelling in the world of Furria in a sense where every player contributes in any way to make it fun. The game is dictated by the Field Master (''FM'' for short) and tells the story that you, as a player will go along. Remember, this is only a guide. Be prepared to have β€œrules” broken in many ways. //**This part covers character creation.** [[dice:diverse_gameplay|Click here if you are looking for the player guide.]]// {{INLINETOC}} ===== 🎲 Starting Details ===== As a player, you are playing a character as part of the cast. Your actions will reflect that of your character's fate.
**Each character has the following:** - **Player Name:** which is the player controlling the character. It could be your real name or username/alias. - **Character Name:** which is the character's name. Some FMs might call you that name instead when roleplaying. **When creating a character from scratch, your character gets these for free:**
**10 HP**\\ **Hit Points**\\ for battles
**10 FP**\\ **Force/Fatigue Points**\\ for skills
//FP changes to 12 should they want to track FP using 2 dice (or a 12-sided die) instead.//


**Character Tip**
//If you want a step further, you could also think of a backstory for your character to further improve upon what they are and how they could act. Maybe it could end up being the reason why they are in whatever the FM made.//
**Existing Characters?**
//If you are already are familiar with Furria and [[typyl:home|have a character already created for it]], you may choose to go with that character instead. If you do, you already have most of the details that the character needs.//
===== ⭐ Points ===== **Points** (''PT'') are used to improve your character during the adventure you will be going through.
//**When creating a character, you start with ''10 PT''.**// **You can spend PT for the following:** * ''-1 PT'', for a [[#πŸ”— traits|trait]] * ''-2 PT'', for a [[#β†ͺ skills|skill]] You can let one of your traits reach the negative for a ''PT'' on another trait. You gain ''1 PT'' for each point in a trait removed. Once done with character creation, **the cost for ''PT'' is treated differently afterwards.**
==== πŸ”— Traits ==== **Traits** are used in helping the character interact with the world. These come into play when you have to roll for a check or when you are in a conflict between you and something else. (like characters, obstacles, etc.)
//**Each character starts with ''0'' in each trait.**//

|<100% 50% 50%>| |
**Physique** (''PHY'') * **Helps in:** Physical-related actions * **Tomato Example:** How much can you push off a large tomato? How far can you throw a tomato?
|
**Utility** (''TIL'') * **Helps in:** Utilizing tools/magic * **Tomato Example:** How many ways can you utilize a tomato than just being food?
| |
**Reflex** (''REF'') * **Helps in:** Acting with movement * **Tomato Example:** How fast can you dodge a tomato?
|
**Charisma** (''CHA'') * **Helps in:** Conversation * **Tomato Example:** How can you convince to sell or eat a rotten tomato?
| |
**Sense** (''SEN'') * **Helps in:** Observation or suspicion * **Tomato Example:** How can you feel that there's a tomato behind you? How can you tell that is a rotten tomato?
|
**Intellect** (''INT'') * **Helps in:** Using intellect or known knowledge * **Tomato Example:** How much do you know other than a tomato being a fruit?
|
==== πŸ—‘οΈ Stats ==== **Stats** are specifically used in combat. These come into play mostly in battles but can be used outside of battle in some cases. If you're importing a character that already exists in Furria, this points to their [[guide:typyl stats|Stat Balance]] in the profile.
//**Each character starts with ''5'' in each stat.**
These are independent from spending points.
You can only adjust by removing 1 point from one and adding 1 point to the other.// **The following are tied to each other:** |<100% 42% 6% 42%>| |
**Strength** (''STR'') * **Usage:** Physical Attack Damage
| **VS** |
**Resistance** (''RES'') * **Usage:** Damage prevented from Magical Attacks
| |
**Sorcery** (''SOR'') * **Usage:** Magical Attack Damage
| **VS** |
**Defence** (''DEF'') * **Usage:** Damage prevented from Physial Attacks
| |
**Speed** (''SPD'') * **Usage:** Dictates movement (1 = 5 ft / 1 non-diagonal square)
| **VS** |
**Vitality** (''VIT'') * **Usage:** Additional health (10 + VIT)
|


**If you want an easier way to set this up...**
//You can write each pair like this://
''STR 9 8 7 6 5 4 3 2 1 ===''
''=== 1 2 3 4 5 6 7 8 9 RES''

//...and just encircle vertically on the stat you want like this://
''STR 9 8 [**7**] 6 5 4 3 2 1 ===''
''=== 1 2 [**3**] 4 5 6 7 8 9 RES''
//This means you have ''7 STR'' and ''3 RES''!//
==== β†ͺ Skills ==== **Skills** are special actions that a character can do that helps in a varying situations. Skills are always free-formed and are entirely up to the player, as long it can cover a field of expertise. Most skills cost force points (FP) in battle. //For these, you would most likely have to agree with the FM with your skills, just to keep it fair.//
*
//**You are freely given ''1'' __Freeform Skill__ by default.**// > //These are weak skills that can be freely used at any time at no cost.
(To Dungeon & Dragons players, these are also known as [[https://roll20.net/compendium/dnd5e/Spells#toc_8|Cantrips]])//
*
//**You are also freely given ''1'' __Weapon Skill__ by default.**// > //Weapon skills are skills that must be related to your [[#βš” weapons|Weapon Style]].
You cannot use your Weapon Skill without the same type of weapon equipped.//
* //**You can spend ''1 PT'' to give your character a skill.**//
**A normal skill usually costs 4-5 FP in battle.** * You can level up skills later on. However, the cost in PT will go higher per level up * **Rule:** Cure (Status Healing), HP Heal and Revival are not the same skill
**Tip:** While related skills may be tempting, overlapping skills are generally not worth the while. The more specific a skill can be, the more the player will have to get creative.
**Examples:** * **Covered**: Althletics, Bluff, Crafting, Healing, Inversitagion, Linguistics (like Deciphering), Merchantry, Politics, Scavenging, Stealth * **Semi-covered**: Charm, Earth Magic, Exchange, Flight, Levitation, Lying, Persuasion, Potion Crafting, Sabotage, Sneak Attack * **Specific:** Arrow/Bullet Shower, Bash, Brute Force, Cheap Selling, Empower Weapon, Explode, Flashbang, Invincibilty (Temporary), Knife Throw, Whirlwind
===== πŸ’  Quality ===== **Qualities** are very broad skills, jobs or stereotypes. They act like very broad skills, but these do not have a cost in FP nor they can level up. These also give you an advantage when making a roll if the action you decided to do is related to your quality.
//**You can only have ''1'' quality**// **Examples:** Charismatic, Strong, Kinght, Mercenary, Scholar, Smart
===== βš” Weapons ===== In most adventures, you may need a weapon. Weapons deal different kinds of damage and has more to offer than just dealing out some damage. Some weapons can have different attributes to them, like changing your traits or stats when you wear them. Though optional, each character has a specific weapon style, which also affects their [[#β†ͺ skills|weapon skill]], which is given to them for free. If you already have a character for Furria, this points to your character's [[guide:typyl engagement#weapon type of choice|Weapon Type of Choice]], or [[guide:typyl engagement#specific weapon of choice|Specific Weapon of Choice]].
**In the following list:** * **2H means 2-handed.** The weapon must be wielded with both hands. (Unless the starting STR is either 8 or 9) * **AT means "attack".** It means this is a weapon-ready version of the item. * All of these are mainly categories. (For example, Katanas are considered to be :e-blade: blades) {{wst>dice list weapons}}
===== πŸŒ€ Aspects ===== Though optional, **Aspects** contribute as bonuses when doing an action or skill related to the aspects chosen. These cannot be leveled up but there are services in-world to change this but are very rare to find.
//**You can have ''1'' up to ''3'' aspects.**// > // You can remove one slot to add another bonus to one of your already chosen aspects.
When you have a character for Furria, this points to the character's [[guide:typyl aspects|Aspects]].//
{{wst>dice list aspects}}

After all of that, your character is now complete! Now go out there and create stories that you and your friends will remember!
You may want to talk to your FM about your character's backstory, who knows they will give you items related to your backstory or quality.
**[[dice:diverse_gameplay|[ Click here for the player guide! ]]]**