furria:status
Differences
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furria:status [2017/12/19 00:39] mnchino [Preventive Enchantments] edited names to prevent REDIRECT from showing up in title |
furria:status [2017/12/20 00:56] (current) |
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^ [[status:Revive]] | **Cures [[status:Downstate]].** Gives a certain amount of HP on effect. \\ - Removed upon effect is accepted or once duration is expired. | | ^ [[status:Revive]] | **Cures [[status:Downstate]].** Gives a certain amount of HP on effect. \\ - Removed upon effect is accepted or once duration is expired. | | ||
^ [[status:Scapestate]] | **Prevents from achieving [[status:Downstate]] once HP 0 is reached.** Gives a certain amount of HP. \\ - Removed once HP reaches 0 or once duration is expired.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span> | | ^ [[status:Scapestate]] | **Prevents from achieving [[status:Downstate]] once HP 0 is reached.** Gives a certain amount of HP. \\ - Removed once HP reaches 0 or once duration is expired.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span> | | ||
- | ^ [[status:Shatter Break]] | **Gives an attempt to initiate a [[furria:Shatter Break]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given [[status:Clearstate]] once shatter charge finishes. \\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span>| | + | ^ [[status:Shatter Break]] | **Gives an attempt to initiate a [[furria:Shatter Break|Shatter Break]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given [[status:Clearstate]] once shatter charge finishes. \\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span>| |
- | ^ [[status:Shatter Charge]] | **Gives an attempt to initiate a [[furria:Shatter Charge]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given 0 TP once shatter break finishes.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span>| | + | ^ [[status:Shatter Charge]] | **Gives an attempt to initiate a [[furria:Shatter Charge|Shatter Charge]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given 0 TP once shatter break finishes.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span>| |
^ [[status:Individuality]] | **Invulnerable for minimum % of seconds.**\\ - Removed once expired.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span> | | ^ [[status:Individuality]] | **Invulnerable for minimum % of seconds.**\\ - Removed once expired.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</span> | | ||
^ [[status:Cover]] +(%) | **Re-directs % incoming damage taken to the target [[status:Covering]].**\\ - Removed once expired. | | ^ [[status:Cover]] +(%) | **Re-directs % incoming damage taken to the target [[status:Covering]].**\\ - Removed once expired. | | ||
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^ Status Name ^ Effect ^ | ^ Status Name ^ Effect ^ | ||
^ [[status:Morale]] | **Increases all defined stats by x0.25.**\\ Can only be gained through [[status:Heighten]] or [[status:Confidence]].\\ - Removed once an action is complete or interrupted.\\ <span notice>**NOTE:** This is supposed to be a stat but can also be interpreted as a status enchantment.</span>\\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span> | | ^ [[status:Morale]] | **Increases all defined stats by x0.25.**\\ Can only be gained through [[status:Heighten]] or [[status:Confidence]].\\ - Removed once an action is complete or interrupted.\\ <span notice>**NOTE:** This is supposed to be a stat but can also be interpreted as a status enchantment.</span>\\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span> | | ||
- | ^ [[status:STR+]] (%) | **Increases STR by %**\\ - Removed once expires. | | + | ^ [[status:STR+|STR+]] (%) | **Increases STR by %**\\ - Removed once expires. | |
- | ^ [[status:DEF+]] (%) | **Increases DEF by %**\\ - Removed once expires. | | + | ^ [[status:DEF+|DEF+]] (%) | **Increases DEF by %**\\ - Removed once expires. | |
- | ^ [[status:SOR+]] (%) | **Increases SOR by %**\\ - Removed once expires. | | + | ^ [[status:SOR+|SOR+]] (%) | **Increases SOR by %**\\ - Removed once expires. | |
- | ^ [[status:RES+]] (%) | **Increases RES by %**\\ - Removed once expires. | | + | ^ [[status:RES+|RES+]] (%) | **Increases RES by %**\\ - Removed once expires. | |
- | ^ [[status:SPD+]] (%) | **Increases SPD by %**\\ - Removed once expires. | | + | ^ [[status:SPD+|SPD+]] (%) | **Increases SPD by %**\\ - Removed once expires. | |
===== Status Ailments ===== | ===== Status Ailments ===== | ||
+ | ==== Stat Ailments ==== | ||
+ | |<100% 20% ->| | ||
+ | ^ Status Name ^ Effect ^ | ||
+ | ^ [[status:Stun]] | **Reduces movement speed.**\\ - Removed once expires. | | ||
+ | ^ [[status:Poison]] | **Deals gradual damage each turn.**\\ - Removed once expires. | | ||
+ | ^ [[status:Burn]] | **Deals gradual damage each turn.**\\ - Removed once expires. | | ||
+ | ^ [[status:Vile]] | **Forces target to attack at random**\\ - Removed once expires. | | ||
+ | ^ [[status:Disease]] | **Deals gradual damage each turn.**\\ - Removed once expires. | | ||
+ | ^ [[status:De-motivation]] | **Temporarily reduces ATK and SOR to 0.**\\ - Removed once expires. | | ||
+ | ^ [[status:Bind]] | **Prevents movement.**\\ - Removed once expires. | | ||
+ | ^ [[status:Vulnerable]] | **Temporarily reduces DEF to 0.**\\ - Removed once expires. | | ||
+ | ^ [[status:Seal]] +(Skill) | **Prevents a specific skill from being used.**\\ - Removed once expires. | | ||
+ | ^ [[status:Paralysis]] | **Reduces movement speed and prevents attacks.**\\ - Removed once expires. | | ||
+ | ^ [[status:Petrify]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. | | ||
+ | ^ [[status:Frozen]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. | | ||
+ | ^ [[status:Exhale]] | **Prevents [[status:Morale]] for a limited time.**\\ - Removed once expires. | | ||
+ | |||
==== State Ailments ==== | ==== State Ailments ==== | ||
|<100% 20% ->| | |<100% 20% ->| | ||
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^ [[status:Clearstate]] | **A higher variation of [[status:Downstate]] where they cannot be revived in the field.** Only applicable to Typyl. Is forced to revive through last [[world:Restoria]].\\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span>| | ^ [[status:Clearstate]] | **A higher variation of [[status:Downstate]] where they cannot be revived in the field.** Only applicable to Typyl. Is forced to revive through last [[world:Restoria]].\\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span>| | ||
^ [[status:Wipe]] | **Enforces and ensures [[status:Downstate]].** [[status:Scapestate]], [[status:Individuality]], [[status:Shatter Charge]] and [[status:Shatter Break]] is interrupted and ignored. \\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span>| | ^ [[status:Wipe]] | **Enforces and ensures [[status:Downstate]].** [[status:Scapestate]], [[status:Individuality]], [[status:Shatter Charge]] and [[status:Shatter Break]] is interrupted and ignored. \\ <span caution>This status can be afflicted only through circumstance and not inflicted upon.</span>| | ||
+ | ^ [[status:Covering]] | **Re-directs % incoming damage taken from target [[status:Covering]] to user.**\\ - Removed once expires. | | ||
===== Inspirations ===== | ===== Inspirations ===== |
Last modified: 2017-12-19 @ 13:39:14 (01 PM) by