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furria:status

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furria:status [2017/09/24 01:36]
fiakaiera created
furria:status [2017/12/20 00:56] (current)
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 ^ [[status:​Revive]] | **Cures [[status:​Downstate]].** Gives a certain amount of HP on effect. \\ - Removed upon effect is accepted or once duration is expired. | ^ [[status:​Revive]] | **Cures [[status:​Downstate]].** Gives a certain amount of HP on effect. \\ - Removed upon effect is accepted or once duration is expired. |
 ^ [[status:​Scapestate]] | **Prevents from achieving [[status:​Downstate]] once HP 0 is reached.** Gives a certain amount of HP. \\ - Removed once HP reaches 0 or once duration is expired.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​ | ^ [[status:​Scapestate]] | **Prevents from achieving [[status:​Downstate]] once HP 0 is reached.** Gives a certain amount of HP. \\ - Removed once HP reaches 0 or once duration is expired.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​ |
 +^ [[status:​Shatter Break]] | **Gives an attempt to initiate a [[furria:​Shatter Break|Shatter Break]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given [[status:​Clearstate]] once shatter charge finishes. \\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​|
 +^ [[status:​Shatter Charge]] | **Gives an attempt to initiate a [[furria:​Shatter Charge|Shatter Charge]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given 0 TP once shatter break finishes.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​|
 ^ [[status:​Individuality]] | **Invulnerable for minimum % of seconds.**\\ - Removed once expired.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​ | ^ [[status:​Individuality]] | **Invulnerable for minimum % of seconds.**\\ - Removed once expired.\\ <span danger>​**NOTE:​** Can still be interrupted and canceled by [[status:​Wipe]].</​span>​ |
-^ [[status:Shatter Break]] | **Gives an attempt ​to initiate a [[furria:Shatter Break]].** All TP costs to skills and sorcia are ignored. \\ - Removed ​and given [[status:Clearstate]] once shatter charge finishes. \\ <​span ​danger>**NOTE:** Can still be interrupted and canceled ​by [[status:Wipe]].</​span>​| +^ [[status:Cover]] +(%) | **Re-directs % incoming damage taken to the target ​[[status:Covering]].**\\ - Removed once expired. | 
-^ [[status:Shatter Charge]] | **Gives an attempt to initiate a [[furria:Shatter Charge]].** All TP costs to skills and sorcia are ignored. \\ - Removed ​and given 0 TP once shatter break finishes.\\ <span danger>**NOTE:** Can still be interrupted and canceled by [[status:Wipe]].</​span>​|+^ [[status:​Decoy]] +(%) | **Gives protection with % of Max HP from any attack.** Decreases along with damage taken.\\ - Removed once decoy value reaches 0. \\ <span caution>​Only works if target gives up same % of Max HP for the decoy.</​span>​| 
 +^ [[status:​Float]] | **Gives immunity ​to ground-centric attacks.** Forced to maintain above ground.\\ Cannot cast ground-centric attacks.\\ Prevents ground traps from triggering.\\ - Removed ​once expired. | 
 +[[status:Roof]] | **Gives immunity to sky-centric attacks.** Forced to maintain on ground.\\ Cannot cast sky-centric attacks.\\ ​ Prevents air traps from triggering.\\ - Removed ​once expired. | 
 + 
 +==== Action Enchantments ==== 
 +|<100% 20% ->| 
 +^  Status Name  ^  Effect ​ ^ 
 +^ [[status:​Dualcast]] | **Cancels cast time on next combo-chained [[furria:​Sorcia]] cast.**\\ - Removed upon next Sorcia cast.\\ <​span ​caution>Only works on 2-chain combo-chained Sorcia.</​span>​| 
 +^ [[status:​Focus]] +(%) | **Sorcia cast speed increases by %.**\\ - Removed once expired | 
 +^ [[status:Haste]] +(%) | **Action speed increases ​by %.**\\ - Removed once expired | 
 +[[status:Nimble]] +(%) | **Movement speed increases by %.**\\ - Removed once expired | 
 +^ [[status:​Surecast]] | **Ensures cast time on next [[furria:​Sorcia]] cast completes even when attempted to be interrupted.**\\ - Removed upon next Sorcia cast.\\ <span danger>​Sorcia that inflicts Surecast must have a large cooldown to take effect.</​span>​| 
 +^ [[status:Swiftcast]] | **Cancels cast time on next [[furria:Sorcia]] cast.**\\ - Removed upon next Sorcia cast.\\ <span danger>​Sorcia that inflicts Swiftcast must have a large cooldown ​to take effect.</​span>​| 
 + 
 +==== Luck-based Enchantments ==== 
 +|<100% 20% ->| 
 +^  Status Name  ^  Effect ​ ^ 
 +^ [[status:​Lucky]] | **EXP gain x2 on encounter end.** Is not recieved if target chooses to Run. \\ - Removed once encounter end
 +^ [[status:​Fortunate]] | **Item chance x2.**\\ - Removed once an item is gained or on encounter end. | 
 + 
 +==== Preventive Enchantments ==== 
 +|<100% 20% ->
 +^  Status Name  ^  Effect ​ ^ 
 +^ [[status:​Sturdy]] | **Resists [[status:Stun]].**\\ - Removed once expired. | 
 +^ (Aspect) ​[[status:Shell]] +(%) | **Decreases damage intake from a specified aspect.** % decreases over time.\\ - Removed upon reaching 0%.\\ <span caution>​Only applies to base and fusion elemental aspects.</​span> ​
 +^ [[status:​Resist|Resist]] (Status) | **Prevents obtaining a specified status effect.**\\ - Removed once attempt to inflict status effect has been made. | 
 +^ [[status:​Passive Resist|Passive Resist]] | **Resists [[status:​Poison]],​ [[status:​Burn]] and [[status:​Vile]].**\\ - Removed once attempt to inflict status effect has been made. | 
 +^ [[status:​Disable Resist|Disable Resist]] | **Resists [[status:​Disease]],​ [[status:​De-movtivation]],​ [[status:​Bind]],​[[status:​Vulnerable]] and [[status:​Seal]].**\\ - Removed once attempt to inflict status effect has been made. | 
 +^ [[status:​Stale Resist|Stale Resist]] | **Resists [[status:​Paralysis]],​ [[status:​Petrify]] and [[status:​Frozen]].**\\ - Removed once attempt to inflict status effect has been made. |
  
 ==== Recovery Enchantments ==== ==== Recovery Enchantments ====
 |<100% 20% ->| |<100% 20% ->|
 ^  Status Name  ^  Effect ​ ^ ^  Status Name  ^  Effect ​ ^
-^ [[status:​Heal]] +(value) | Immediately recovers specified amount of HP.\\ - Removed upon infliction.| +^ [[status:​Heal]] +(value) | **Immediately recovers specified amount of HP.**\\ - Removed upon infliction.| 
-^ [[status:​Heal]] +(%) | Immediately recovers % of Max HP.\\ - Removed upon infliction.| +^ [[status:​Heal]] +(%) | **Immediately recovers % of Max HP.**\\ - Removed upon infliction.| 
-^ [[status:​Invigor]] +(value) | Recovers a specified fixed amount of HP over time. Amount decreases over time.\\ - Removed once amount reaches 0. | +^ [[status:​Invigor]] +(value) | **Recovers a specified fixed amount of HP over time.** Amount decreases over time.\\ - Removed once amount reaches 0. | 
-^ [[status:​Invigor]] +(%) | Recovers % of Max HP over time. % decreases over time.\\ - Removed upon reaching 0%. | +^ [[status:​Invigor]] +(%) | **Recovers % of Max HP over time.** % decreases over time.\\ - Removed upon reaching 0%. | 
-^ [[status:​Regen]] +(value) | Recovers a specified fixed amount of HP over time.\\ - Removed once expired. | +^ [[status:​Regen]] +(value) | **Recovers a specified fixed amount of HP over time.**\\ - Removed once expired. | 
-^ [[status:​Regen]] +(%) | Recovers % of Max HP over time.\\ - Removed once expired. |+^ [[status:​Regen]] +(%) | **Recovers % of Max HP over time.**\\ - Removed once expired. | 
 +^ [[status:​Vitalize]] +(value) | **Immediately recovers FP.**\\ - Removed upon infliction.\\ <span caution>​Cannot be casted on self except through the use of an item or HP% to FP exchange.</​span>​| 
 +^ [[status:​Ion]] +(value) | **Increases FP recovery by amount.**\\ - Removed once expired.\\ <span caution>​Cannot be casted on self except through the use of an item or HP% to FP exchange.</​span>​ | 
 +^ [[status:​Posture]] +(value) | **Absorbs % incoming damage and converts to FP equal to % of Max HP of damage taken.**\\ - Removed once damage is taken. |
  
 ==== Stat Enchantments ==== ==== Stat Enchantments ====
 |<100% 20% ->| |<100% 20% ->|
 ^  Status Name  ^  Effect ​ ^ ^  Status Name  ^  Effect ​ ^
-^ [[status:​Confidence]] | **Applies [[status:​Morale]] for the next action dealt or taken.**\\ - Removed once an action is complete or interrupted.\\ <span notice>​**NOTE:​** Given once is a target lands a critical hit or has taken down an enemy.</​span>​ \\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​ | 
 ^ [[status:​Barrier]] | **Decreases damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | ^ [[status:​Barrier]] | **Decreases damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. |
 +^ [[status:​Confidence]] | **Applies [[status:​Morale]] for the next action dealt or taken.**\\ - Removed once an action is complete or interrupted.\\ <span notice>​**NOTE:​** Given once target lands the first critical hit in a critical hit chain or has taken down an enemy.</​span>​ \\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​ |
 +^ [[status:​Concentrate]] +(%) | **Accuracy or critical hit chance increases by %.**\\ - Removed once expired |
 +^ [[status:​Curve]] | **Makes the next magical attack miss.**\\ - Removed once expired or attempt to magically damage is taken. |
 ^ [[status:​Empower]] | **Increases damage dealt by a %.** % decreases over time. Maxes out at 50%.\\ - Removed upon reaching 0%. | ^ [[status:​Empower]] | **Increases damage dealt by a %.** % decreases over time. Maxes out at 50%.\\ - Removed upon reaching 0%. |
 ^ [[status:​Heighten]] | **Applies [[status:​Morale]] for the next action taken.**\\ - Removed and is given [[status:​Exhale]] once an action is complete or interrupted. | ^ [[status:​Heighten]] | **Applies [[status:​Morale]] for the next action taken.**\\ - Removed and is given [[status:​Exhale]] once an action is complete or interrupted. |
-^ [[status:Morale]] | **Increases all defined stats by x0.25.**\\ Can only be gained through ​[[status:Heighten]] or [[status:Confidence]].\\ - Removed once an action is complete or interrupted.\\ <span notice>​**NOTE:** This is supposed to be a stat but can also be interpreted as a status enchantment.</​span>​\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span> ​|+^ [[status:Repulse]] +(%) | **Decreases physical damage intake ​by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | 
 +[[status:Shelter]] +(%) | **Decreases magical damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | 
 +[[status:Shift]] +(%) | **Evasion chance increases by %.**\\ - Removed once expired | 
 +^ [[status:Transparence]] | **Makes the next physical attack miss.**\\ - Removed once expired or attempt to physically damage is taken. |
  
-==== Luck-based Enchantments ====+=== Direct Stat Enhancements ​===
 |<100% 20% ->| |<100% 20% ->|
 ^  Status Name  ^  Effect ​ ^ ^  Status Name  ^  Effect ​ ^
-^ [[status:Lucky]] | **EXP gain x2 on encounter end.** Is not recieved if target chooses ​to Run. \\ - Removed once encounter end. | +^ [[status:Morale]] | **Increases all defined stats by x0.25.**\\ Can only be gained through [[status:​Heighten]] or [[status:​Confidence]].\\ - Removed once an action is complete or interrupted.\\ <span notice>​**NOTE:​** This is supposed ​to be a stat but can also be interpreted as a status enchantment.</​span>​\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​ | 
-^ [[status:Fortunate]] | **Item chance x2.**\\ - Removed once an item is gained or on encounter end.|+^ [[status:​STR+|STR+]] (%) | **Increases STR by %**\\ - Removed once expires. | 
 +^ [[status:DEF+|DEF+]] (%) | **Increases DEF by %**\\ - Removed once expires
 +^ [[status:​SOR+|SOR+]] (%) | **Increases SOR by %**\\ - Removed once expires. | 
 +^ [[status:​RES+|RES+]] (%) | **Increases RES by %**\\ - Removed once expires. | 
 +^ [[status:​SPD+|SPD+]] (%) | **Increases SPD by %**\\ - Removed once expires. |
  
 ===== Status Ailments ===== ===== Status Ailments =====
 +==== Stat Ailments ====
 +|<100% 20% ->|
 +^  Status Name  ^  Effect ​ ^
 +^ [[status:​Stun]] | **Reduces movement speed.**\\ - Removed once expires. |
 +^ [[status:​Poison]] | **Deals gradual damage each turn.**\\ - Removed once expires. |
 +^ [[status:​Burn]] | **Deals gradual damage each turn.**\\ - Removed once expires. |
 +^ [[status:​Vile]] | **Forces target to attack at random**\\ - Removed once expires. |
 +^ [[status:​Disease]] | **Deals gradual damage each turn.**\\ - Removed once expires. |
 +^ [[status:​De-motivation]] | **Temporarily reduces ATK and SOR to 0.**\\ - Removed once expires. |
 +^ [[status:​Bind]] | **Prevents movement.**\\ - Removed once expires. |
 +^ [[status:​Vulnerable]] | **Temporarily reduces DEF to 0.**\\ - Removed once expires. |
 +^ [[status:​Seal]] +(Skill) | **Prevents a specific skill from being used.**\\ - Removed once expires. |
 +^ [[status:​Paralysis]] | **Reduces movement speed and prevents attacks.**\\ - Removed once expires. |
 +^ [[status:​Petrify]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. |
 +^ [[status:​Frozen]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. |
 +^ [[status:​Exhale]] | **Prevents [[status:​Morale]] for a limited time.**\\ - Removed once expires. |
 +
 ==== State Ailments ==== ==== State Ailments ====
 |<100% 20% ->| |<100% 20% ->|
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 ^ [[status:​Downstate]] | **Disallows any action to be taken.** All status ailments are removed except Downstate and is unable to take damage, gain HP or gain TP, and inflicted with other statuses. Must use [[status:​Revive]] to be cured out of Downstate in battle. If Typyl, has the option to revive to last [[world:​Restoria]]. \\ <span danger>​**NOTE:​** Automatically applied once the user reaches 0 HP unless [[status:​Scapestate]] is present.</​span>​\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​| ^ [[status:​Downstate]] | **Disallows any action to be taken.** All status ailments are removed except Downstate and is unable to take damage, gain HP or gain TP, and inflicted with other statuses. Must use [[status:​Revive]] to be cured out of Downstate in battle. If Typyl, has the option to revive to last [[world:​Restoria]]. \\ <span danger>​**NOTE:​** Automatically applied once the user reaches 0 HP unless [[status:​Scapestate]] is present.</​span>​\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​|
 ^ [[status:​Clearstate]] | **A higher variation of [[status:​Downstate]] where they cannot be revived in the field.** Only applicable to Typyl. Is forced to revive through last [[world:​Restoria]].\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​| ^ [[status:​Clearstate]] | **A higher variation of [[status:​Downstate]] where they cannot be revived in the field.** Only applicable to Typyl. Is forced to revive through last [[world:​Restoria]].\\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​|
-^ [[status:​Wipe]] | **Enforces and ensures [[status:​Downstate]].** [[status:​Scapestate]] is ignored. \\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​|+^ [[status:​Wipe]] | **Enforces and ensures [[status:​Downstate]].** [[status:​Scapestate]], [[status:​Individuality]],​ [[status:​Shatter Charge]] and [[status:​Shatter Break]] is interrupted and ignored. \\ <span caution>​This status can be afflicted only through circumstance and not inflicted upon.</​span>​| 
 +^ [[status:​Covering]] | **Re-directs % incoming damage taken from target [[status:​Covering]] to user.**\\ - Removed once expires. | 
 + 
 +===== Inspirations ===== 
 +  * [[wp>​Status effect]] 
 +  * Status effects in several games 
 +    * [[wp>​Final Fantasy]] series 
 +    * [[wp>​Wild ARMs]] series 
 +    * [[wp>​Minecraft]] 
 +    * [[wp>​Spiral Knights]] 
 +    * [[wp>​Ragnarok Online]] 
 +  * Emotional motivation and enforcement 
 +{{template>​footer:​culture}}
Last modified: 2017-09-24 @ 13:36:12 (01 PM) by