furria:fia_i
Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
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furria:fia_i [2017/06/17 23:26] fiakaiera [Palette [i] Spread] added cards |
furria:fia_i [2017/06/18 15:48] (current) |
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| * Play any card from their hand | * Play any card from their hand | ||
| * Play the top card of their deck | * Play the top card of their deck | ||
| - | * Play the game normally | + | - Play the game normally |
| === Turn Proceedure === | === Turn Proceedure === | ||
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| * The color of any face-up card | * The color of any face-up card | ||
| * The number of any face-up card | * The number of any face-up card | ||
| - | - But not considering: | + | - But not considering the discard pile |
| - | * Any stockpiled cards | + | - If the field does not have any face-up cards outside the discard pile: |
| - | * The discard pile | + | |
| - | - If the field does not have any considered cards: | + | |
| * The top card of the opponents' discard pile is considered | * The top card of the opponents' discard pile is considered | ||
| - End turn | - End turn | ||
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| | {{fiai:icon counter.png?32&nolink}} |**Counter**|**This card is effective upon play.**\\ • If the values of {{fiai:icon attack.png?12&nolink|Attack}} > {{fiai:icon counter.png?12&nolink|Counter}}, the opponent will take damage based on {{fiai:icon counter.png?12&nolink|Counter}} while the user takes the rest by {{fiai:icon attack.png?12&nolink|Attack}} - {{fiai:icon counter.png?12&nolink|Counter}}.\\ • If the values of {{fiai:icon attack.png?12&nolink|Attack}} < {{fiai:icon counter.png?12&nolink|Counter}}, the user will take no damage but the opponent will take damage by {{fiai:icon attack.png?12&nolink|Attack}} - {{fiai:icon counter.png?12&nolink|Counter}}.\\ • If the values of {{fiai:icon attack.png?12&nolink|Attack}} = {{fiai:icon counter.png?12&nolink|Counter}}, nothing happens.\\ • Otherwise, it will serve as an immeditate attack to the opponent.| | | {{fiai:icon counter.png?32&nolink}} |**Counter**|**This card is effective upon play.**\\ • If the values of {{fiai:icon attack.png?12&nolink|Attack}} > {{fiai:icon counter.png?12&nolink|Counter}}, the opponent will take damage based on {{fiai:icon counter.png?12&nolink|Counter}} while the user takes the rest by {{fiai:icon attack.png?12&nolink|Attack}} - {{fiai:icon counter.png?12&nolink|Counter}}.\\ • If the values of {{fiai:icon attack.png?12&nolink|Attack}} < {{fiai:icon counter.png?12&nolink|Counter}}, the user will take no damage but the opponent will take damage by {{fiai:icon attack.png?12&nolink|Attack}} - {{fiai:icon counter.png?12&nolink|Counter}}.\\ • If the values of {{fiai:icon attack.png?12&nolink|Attack}} = {{fiai:icon counter.png?12&nolink|Counter}}, nothing happens.\\ • Otherwise, it will serve as an immeditate attack to the opponent.| | ||
| \\ | \\ | ||
| - | == Special Cards == | + | == Special Cards & Chaining == |
| - | Special cards in addition to doing their function, can be chained with any card //ignoring color and value// with the special card fulfilling normal conditions. **All of these cards are effective upon play. You can only chain up to a maximum of 2 cards.** | + | Special cards in addition to doing their function, can be chained with any card //ignoring color and value// with the special card fulfilling normal conditions. When chaining, place the chained card in any of the chain spots marked by a {{fiai:icon dual.png?12&nolink|Dual}} on the board. **All of these cards are effective upon play. You can only chain up to a maximum of 2 cards.** |
| ^ Symbol ^ Name ^ Function ^ | ^ Symbol ^ Name ^ Function ^ | ||
| - | | {{fiai:icon double.png?32&nolink}} |**Double**\\ (Times 2)|**This card is treated as a "2" value card.**\\ • The card being chained has is value **doubled**.\\ • Chaining to another {{fiai:icon double.png?12&nolink|Double}} card is allowed, making the card chained afterwards quadroupled instead.\\ • Chaining to a {{fiai:icon counter.png?12&nolink|Counter}} card is not allowed.\\ • If played first, this goes on top of the discard pile when dropped.| | + | | {{fiai:icon double.png?32&nolink}} |**Double**\\ (Times 2)|**This card is treated as a "2" value card.**\\ • The card being chained has its value **doubled**.\\ • Chaining to another {{fiai:icon double.png?12&nolink|Double}} card is allowed, making the card chained afterwards quadroupled instead.\\ • Chaining to a {{fiai:icon counter.png?12&nolink|Counter}} card is not allowed.\\ • If played first, this goes on top of the discard pile when dropped.| |
| | {{fiai:icon draw.png?32&nolink}} |**Draw**\\ (Draw 2)|**This card is treated as a "2" value card.**\\ • This allows the player to **draw two cards from their deck** to their hand.\\ • If this is chained from a {{fiai:icon double.png?12&nolink|Double}} card, they draw four cards instead.\\ • If this is chained from two {{fiai:icon double.png?12&nolink|Double}} cards, they draw eight cards instead.\\ • This the only card that you cannot chain to another card.\\ • If played first, this goes on top of the discard pile when dropped.| | | {{fiai:icon draw.png?32&nolink}} |**Draw**\\ (Draw 2)|**This card is treated as a "2" value card.**\\ • This allows the player to **draw two cards from their deck** to their hand.\\ • If this is chained from a {{fiai:icon double.png?12&nolink|Double}} card, they draw four cards instead.\\ • If this is chained from two {{fiai:icon double.png?12&nolink|Double}} cards, they draw eight cards instead.\\ • This the only card that you cannot chain to another card.\\ • If played first, this goes on top of the discard pile when dropped.| | ||
| | {{fiai:icon dual.png?32&nolink}} |**Dual**\\ (Play 2)|**This card is treated as a "2" value card.**\\ • This allows the user to **play two cards** instead of one by chaining both cards.\\ • Any stockpiled cards are dropped.\\ • Cannot be played if a card is played before this card.\\ • If played first, this goes on top of the discard pile when dropped.| | | {{fiai:icon dual.png?32&nolink}} |**Dual**\\ (Play 2)|**This card is treated as a "2" value card.**\\ • This allows the user to **play two cards** instead of one by chaining both cards.\\ • Any stockpiled cards are dropped.\\ • Cannot be played if a card is played before this card.\\ • If played first, this goes on top of the discard pile when dropped.| | ||
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| | {{fiai:icon four-col.png?32&nolink}} |**4-Shift**\\ (Wild Draw 4)|• This allows the user to **play any color card** by chaining a card.\\ • Additionally, they can also **draw four cards from their deck** to their hand.\\ • Cannot be played if a card that is not a {{fiai:icon double.png?12&nolink|Double}} card is played before this card.\\ • Cannot be chained from two {{fiai:icon double.png?12&nolink|Double}} cards.\\ • If played, the non-stockpiled card played last goes on top of the discard pile when dropped.| | | {{fiai:icon four-col.png?32&nolink}} |**4-Shift**\\ (Wild Draw 4)|• This allows the user to **play any color card** by chaining a card.\\ • Additionally, they can also **draw four cards from their deck** to their hand.\\ • Cannot be played if a card that is not a {{fiai:icon double.png?12&nolink|Double}} card is played before this card.\\ • Cannot be chained from two {{fiai:icon double.png?12&nolink|Double}} cards.\\ • If played, the non-stockpiled card played last goes on top of the discard pile when dropped.| | ||
| + | === Stockpiling === | ||
| + | **Stockpiling** is the act of playing a defend card with the opponent not attacking beforehand, allowing the defense card to be stockpiled and reserved for additional defense later. When the card is going to be stockpiled, it is placed in either of the chain spots marked by a {{fiai:icon dual.png?12&nolink|Dual}} on the board. | ||
| + | When the opponent attacks during their turn, (either through a counter or an attack card) damage is reduced based on the value of the defend card. The player can optionally another defend card to increase its defense during their turn. Then, the stockpiled card is dropped afterwards after being attacked //no matter the value of the other card//. **This effect is immediate.** | ||
| + | |||
| + | **Step-by-step proceedure:** (tl;dr) | ||
| + | - Play a defend card when the opponent is not attacking, stockpiling it. | ||
| + | - Place the played card in either chain spots. ({{fiai:icon dual.png?12&nolink|Dual}} mark on the board) | ||
| + | - End turn. | ||
| + | - When the opponent attacks on their turn: (Either attack or counter) | ||
| + | - The effect of the defend card is activated, decreasing damage. | ||
| + | - The player can add another defense card to add defense during the player's turn. | ||
| + | - The stockpiled card is now dropped to the discard pile **no matter the attacking value**. | ||
| + | |||
| + | === Win Conditions === | ||
| + | There are only two conditions for a player to win: | ||
| + | - Their opponent reaches 0 or less LP | ||
| + | - Their opponent runs out of cards of their deck and ended their turn | ||
| + | |||
| + | If any of these conditions are met, the player wins the battle. Should both players fulfill any of these conditions at the same time, they go into a tie-breaker. | ||
| + | |||
| + | === Tie-breaker === | ||
| + | If both players fulfill the losing conditions, a tie-breaker is held. Only one player can win a tie breaker. For this, both players get all of their cards present both on the board and discard pile, place them back to the deck and shuffle afterwards. Then both players draw 7 cards and then play them at the same time. | ||
| + | |||
| + | If a repeat is held, drop the played cards, including the player's hand and then draw another 7. | ||
| + | |||
| + | Which player wins is decided on the following: | ||
| + | ^ Side A ^ Side B ^ Condition ^ | ||
| + | | {{fiai:icon attack.png?24&nolink|Attack}} / {{fiai:icon counter.png?24&nolink|Counter}} | {{fiai:icon attack.png?24&nolink|Attack}} / {{fiai:icon counter.png?24&nolink|Counter}} | Highest value wins.| | ||
| + | | {{fiai:icon attack.png?24&nolink|Attack}} / {{fiai:icon counter.png?24&nolink|Counter}} | {{fiai:icon defend.png?24&nolink}} / {{fiai:icon heal.png?24&nolink}} | If the {{fiai:icon defend.png?12&nolink}} / {{fiai:icon heal.png?12&nolink}} is higher, repeat. Otherwise, the one attacking wins.| | ||
| + | | NON-SPECIAL | SPECIAL | If the special card is 6 or lower, repeat. Otherwise, non-special wins. | | ||
| + | | SPECIAL | SPECIAL | Repeat. | | ||
| + | \\ | ||
| ==== Free [i] Spread ==== | ==== Free [i] Spread ==== | ||
| **Free [i] Spread** is an accidental alternative version of the game which throws most of the rules of Palette [i] Spread out and replaces it with a somewhat similar playstyle of a western [[wp>fast draw|quick draw]] than switching turns. | **Free [i] Spread** is an accidental alternative version of the game which throws most of the rules of Palette [i] Spread out and replaces it with a somewhat similar playstyle of a western [[wp>fast draw|quick draw]] than switching turns. | ||
Last modified: 2017-06-18 @ 11:26:10 (11 AM) by

