furria:aspects
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furria:aspects [2017/03/14 02:18] fiakaiera [Inspiration] |
furria:aspects [2017/06/15 08:29] (current) |
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=== Fusion Aspects === | === Fusion Aspects === | ||
- | **Fusion Aspects** are a combination of two base aspects. Though can be easily found in the world, they are formed through fusion, natural occurence, or by other means. These aspects can broken down into their base aspects when needed. | + | **Fusion Aspects** are a combination of two base aspects. Though can be easily found in the world, they are formed through fusion, natural occurrence, or by other means. These aspects can be broken down into their base aspects when needed. |
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|meaning = Climate, Humidity, Weather | |meaning = Climate, Humidity, Weather | ||
|psavicon = psavtemp:i_issa2 |psavname = Issa Colla | |psavicon = psavtemp:i_issa2 |psavname = Issa Colla | ||
- | |savicon = i_isaru |savname = Isaru Colla | + | |savicon = i_isa |savname = Isa Colla |
|color1 = 535f80 |color2 = 292f40 | |color1 = 535f80 |color2 = 292f40 | ||
}} | }} | ||
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=== Natural Aspects === | === Natural Aspects === | ||
- | **Natural Aspects** are naturally occuring elemental aspects that cannot be combined or fused to make a new aspect or separated and broken down into base aspects. Due to this, they are also not created from base elemental aspects but from natural occurences instead. | + | **Natural Aspects** are naturally occurring elemental aspects that cannot be combined or fused to make a new aspect or separated and broken down into base aspects. Due to this, they are also not created from base elemental aspects but from natural occurrences instead. |
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=== Interact Aspects === | === Interact Aspects === | ||
- | **Interact Aspects** represent actions that allows and object or being to interact in a certain way according to the aspect. | + | **Interact Aspects** represent actions that allow an object or being to interact in a certain way according to the aspect. |
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In the case of the [[creature:Typyl]], aspects are harnessed as a form of energy, using it for machines and devices as well as being used for creating and casting magic in their day-to-day lives. They are also conservative in this act, as they can deconstruct items into raw aspects, dissipated into the atmosphere in order for it to be re-used in nature or used themselves to create or enchanted into items. | In the case of the [[creature:Typyl]], aspects are harnessed as a form of energy, using it for machines and devices as well as being used for creating and casting magic in their day-to-day lives. They are also conservative in this act, as they can deconstruct items into raw aspects, dissipated into the atmosphere in order for it to be re-used in nature or used themselves to create or enchanted into items. | ||
- | Typyl are one of the few creatures in Furria to have a flexible aspect having up to three aspects that can represent them: a primary, secondary or tertiary aspect with having two or three being more common than only having one. These aspects define what kind of [[furria:sorcia]] they can be best at using. They are also able to obtain an aspect by passively gaining them through experience, by mastery or learning how to use each aspect accordingly. These aspects are also defined as [[furria:Furrial Class|furrial classes]] as a result in case that one wants to learn or master the aspect they choose. | + | Typyl are one of the few creatures in Furria to have a flexible aspect having up to three aspects that can represent them: a primary, secondary or tertiary aspect with having two or three being more common than only having one. These aspects define what kind of [[furria:sorcia]] they can be best at using. They are also able to obtain an aspect by passively gaining them through experience, by mastery or learning how to use each aspect accordingly. These aspects are also defined as [[furria:Furrial Class|furrial classes]] as a result in a case that one wants to learn or master the aspect they choose. |
In addition, the Typyl are known to have representatives and is the embodiment of each Aspect with one of two classes: a [[class:Presav]] and a [[class:Sav]]. They are considered to be important in Typyl culture, specializing in what aspect they represent. | In addition, the Typyl are known to have representatives and is the embodiment of each Aspect with one of two classes: a [[class:Presav]] and a [[class:Sav]]. They are considered to be important in Typyl culture, specializing in what aspect they represent. | ||
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- &auctus; **Auctus** (replaced by &silva;) | - &auctus; **Auctus** (replaced by &silva;) | ||
- &sermo; **Sermo** (replaced by &vox;) | - &sermo; **Sermo** (replaced by &vox;) | ||
- | * Most aspects have an inverse aspect that possible go against them and some not: | + | * Most aspects have an inverse aspect that possibly can go against them and some not: |
* With inverses: | * With inverses: | ||
* &vello;, &fulgo;, &vario;, &alea;, &divum;, &velox;, &visio;, and &vox; are inverses of itself. | * &vello;, &fulgo;, &vario;, &alea;, &divum;, &velox;, &visio;, and &vox; are inverses of itself. | ||
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* &firmus; > &ambio; > &spatium; > &firmus; | * &firmus; > &ambio; > &spatium; > &firmus; | ||
* &aporia; is the only aspect with two different inverses for different reasons: | * &aporia; is the only aspect with two different inverses for different reasons: | ||
- | * &creo; vs &aporia;: same concept as &dynamicam; vs &coacto;. | + | * &creo; vs &aporia;: same concept as &motio; vs &coacto;. |
* &impero; vs &aporia;: control vs disorder. | * &impero; vs &aporia;: control vs disorder. | ||
* No inverses: | * No inverses: | ||
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{{template>footer:aspects}} | {{template>footer:aspects}} | ||
+ | {{template>footer:culture}} | ||
{{tag> | {{tag> | ||
"page:Needs Proofreading" | "page:Needs Proofreading" | ||
}} | }} |
Last modified: 2017-03-14 @ 14:18:52 (02 PM) by