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Furrial Class
Main Article: Furrial Class
Furrial Classes (also known as Knowledge Classes) are titles given to a Typyl individual once they learn a particular set of skills known exclusively to their class of their choice.
There are a whole set of classes for anyone to choose from and learn. Sooner or later, this will be replaced by a class tree, showing what classes are available from each per-requisite class. In addition, all of the available Aspects are available as classes.
It is possible to suggest a class to be added in the list. However, how to do is not currently known. For a list of unnamed or planned classes, check the Unlisted Furrial Class list.
Each Furrial Class is divided into different forms:
- Child of Name
A form of vanity specifically to show one's recognition and/or title
- Hold of Ideals
- Child of Earth
Basic knowledge of daily use and everday life - Child of Talent
Special knowledge for different concepts of life
- Hold of Conflict
- Child of Battle
Ways of performing close-ranged combat - Child of Thorn
Ways of performing ranged combat
- Hold of Creation
- Child of Craft
Methods of creating items - Child of Mass
Methods of gathering and trading items
Child of Name
- [Base Class]
Furrial: Early Starter ( Furrial )
Bestowed as a sign to denote that this being is able to learn Furrial Classes. All Typyl starts out with this title automatically.- Typis-type: Outer-species Authorization ( Typis-type )
Given for non-typyl that are able to learn Furrial Classes. All non-typyl are required to have this in their display title at all times.
Hold of Ideals
Child of Earth
- [Base Class]
Typis: General Typyl Information ( Typis )
General knowledge of Typyl, what they are and what they can do.
- Parc: Movement Advances ( Parc )
Using minor sorcia for improvments in movement, such as levitation, boosted dashes and jumps, air dashing, etc.
- [Base Class]
Sorcim: General Sorcia Information ( Typis )
General knowledge of Sorcia tacking the basics of what it is and how to use them.
- Climis: Basic Protection ( Climis )
Use of sorcia for basic protection against the environment, such as protection from the rain, overheating, etc.
- Umi: Underwater Protection ( Umi )
[Requires Parc] Higher knowledge of Climis that allows a Typyl to interact properly underwater, such as moving around and breathing underwater.
- Portia: Vast Teleportation ( Portia )
Higher knowledge of Telecia that covers large distance and mass teleportation.
- [Base Class]
Inquir: History ( Inquir )
Dedication to knowing/researching history done through the world
- [Base Class]
Scitia: General Science / Natural Philosophy ( Scitia )
Dedicated to knowing or researching specific knowledge.