====== Status Effects ====== A **Status Effect**, sometimes called a **Proc** (**p**rogrammed **r**andom **oc**curence) is a temporary modification of a character or targe that can alter attributes, conditions or behavior of actions or stats in the field which either can be harmful (status ailments) or helpful. (status enchantments) {{INLINETOC}} ===== Status Enchantments ===== ==== State Enchantments ==== |<100% 20% ->| ^ Status Name ^ Effect ^ ^ [[status:Revive]] | **Cures [[status:Downstate]].** Gives a certain amount of HP on effect. \\ - Removed upon effect is accepted or once duration is expired. | ^ [[status:Scapestate]] | **Prevents from achieving [[status:Downstate]] once HP 0 is reached.** Gives a certain amount of HP. \\ - Removed once HP reaches 0 or once duration is expired.\\ **NOTE:** Can still be interrupted and canceled by [[status:Wipe]]. | ^ [[status:Shatter Break]] | **Gives an attempt to initiate a [[furria:Shatter Break|Shatter Break]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given [[status:Clearstate]] once shatter charge finishes. \\ **NOTE:** Can still be interrupted and canceled by [[status:Wipe]].| ^ [[status:Shatter Charge]] | **Gives an attempt to initiate a [[furria:Shatter Charge|Shatter Charge]].** All FP costs to skills and sorcia are ignored. \\ - Removed and given 0 TP once shatter break finishes.\\ **NOTE:** Can still be interrupted and canceled by [[status:Wipe]].| ^ [[status:Individuality]] | **Invulnerable for minimum % of seconds.**\\ - Removed once expired.\\ **NOTE:** Can still be interrupted and canceled by [[status:Wipe]]. | ^ [[status:Cover]] +(%) | **Re-directs % incoming damage taken to the target [[status:Covering]].**\\ - Removed once expired. | ^ [[status:Decoy]] +(%) | **Gives protection with % of Max HP from any attack.** Decreases along with damage taken.\\ - Removed once decoy value reaches 0. \\ Only works if target gives up same % of Max HP for the decoy.| ^ [[status:Float]] | **Gives immunity to ground-centric attacks.** Forced to maintain above ground.\\ Cannot cast ground-centric attacks.\\ Prevents ground traps from triggering.\\ - Removed once expired. | ^ [[status:Roof]] | **Gives immunity to sky-centric attacks.** Forced to maintain on ground.\\ Cannot cast sky-centric attacks.\\ Prevents air traps from triggering.\\ - Removed once expired. | ==== Action Enchantments ==== |<100% 20% ->| ^ Status Name ^ Effect ^ ^ [[status:Dualcast]] | **Cancels cast time on next combo-chained [[furria:Sorcia]] cast.**\\ - Removed upon next Sorcia cast.\\ Only works on 2-chain combo-chained Sorcia.| ^ [[status:Focus]] +(%) | **Sorcia cast speed increases by %.**\\ - Removed once expired | ^ [[status:Haste]] +(%) | **Action speed increases by %.**\\ - Removed once expired | ^ [[status:Nimble]] +(%) | **Movement speed increases by %.**\\ - Removed once expired | ^ [[status:Surecast]] | **Ensures cast time on next [[furria:Sorcia]] cast completes even when attempted to be interrupted.**\\ - Removed upon next Sorcia cast.\\ Sorcia that inflicts Surecast must have a large cooldown to take effect.| ^ [[status:Swiftcast]] | **Cancels cast time on next [[furria:Sorcia]] cast.**\\ - Removed upon next Sorcia cast.\\ Sorcia that inflicts Swiftcast must have a large cooldown to take effect.| ==== Luck-based Enchantments ==== |<100% 20% ->| ^ Status Name ^ Effect ^ ^ [[status:Lucky]] | **EXP gain x2 on encounter end.** Is not recieved if target chooses to Run. \\ - Removed once encounter end. | ^ [[status:Fortunate]] | **Item chance x2.**\\ - Removed once an item is gained or on encounter end. | ==== Preventive Enchantments ==== |<100% 20% ->| ^ Status Name ^ Effect ^ ^ [[status:Sturdy]] | **Resists [[status:Stun]].**\\ - Removed once expired. | ^ (Aspect) [[status:Shell]] +(%) | **Decreases damage intake from a specified aspect.** % decreases over time.\\ - Removed upon reaching 0%.\\ Only applies to base and fusion elemental aspects. | ^ [[status:Resist|Resist]] (Status) | **Prevents obtaining a specified status effect.**\\ - Removed once attempt to inflict status effect has been made. | ^ [[status:Passive Resist|Passive Resist]] | **Resists [[status:Poison]], [[status:Burn]] and [[status:Vile]].**\\ - Removed once attempt to inflict status effect has been made. | ^ [[status:Disable Resist|Disable Resist]] | **Resists [[status:Disease]], [[status:De-movtivation]], [[status:Bind]],[[status:Vulnerable]] and [[status:Seal]].**\\ - Removed once attempt to inflict status effect has been made. | ^ [[status:Stale Resist|Stale Resist]] | **Resists [[status:Paralysis]], [[status:Petrify]] and [[status:Frozen]].**\\ - Removed once attempt to inflict status effect has been made. | ==== Recovery Enchantments ==== |<100% 20% ->| ^ Status Name ^ Effect ^ ^ [[status:Heal]] +(value) | **Immediately recovers specified amount of HP.**\\ - Removed upon infliction.| ^ [[status:Heal]] +(%) | **Immediately recovers % of Max HP.**\\ - Removed upon infliction.| ^ [[status:Invigor]] +(value) | **Recovers a specified fixed amount of HP over time.** Amount decreases over time.\\ - Removed once amount reaches 0. | ^ [[status:Invigor]] +(%) | **Recovers % of Max HP over time.** % decreases over time.\\ - Removed upon reaching 0%. | ^ [[status:Regen]] +(value) | **Recovers a specified fixed amount of HP over time.**\\ - Removed once expired. | ^ [[status:Regen]] +(%) | **Recovers % of Max HP over time.**\\ - Removed once expired. | ^ [[status:Vitalize]] +(value) | **Immediately recovers FP.**\\ - Removed upon infliction.\\ Cannot be casted on self except through the use of an item or HP% to FP exchange.| ^ [[status:Ion]] +(value) | **Increases FP recovery by amount.**\\ - Removed once expired.\\ Cannot be casted on self except through the use of an item or HP% to FP exchange. | ^ [[status:Posture]] +(value) | **Absorbs % incoming damage and converts to FP equal to % of Max HP of damage taken.**\\ - Removed once damage is taken. | ==== Stat Enchantments ==== |<100% 20% ->| ^ Status Name ^ Effect ^ ^ [[status:Barrier]] | **Decreases damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | ^ [[status:Confidence]] | **Applies [[status:Morale]] for the next action dealt or taken.**\\ - Removed once an action is complete or interrupted.\\ **NOTE:** Given once target lands the first critical hit in a critical hit chain or has taken down an enemy. \\ This status can be afflicted only through circumstance and not inflicted upon. | ^ [[status:Concentrate]] +(%) | **Accuracy or critical hit chance increases by %.**\\ - Removed once expired | ^ [[status:Curve]] | **Makes the next magical attack miss.**\\ - Removed once expired or attempt to magically damage is taken. | ^ [[status:Empower]] | **Increases damage dealt by a %.** % decreases over time. Maxes out at 50%.\\ - Removed upon reaching 0%. | ^ [[status:Heighten]] | **Applies [[status:Morale]] for the next action taken.**\\ - Removed and is given [[status:Exhale]] once an action is complete or interrupted. | ^ [[status:Repulse]] +(%) | **Decreases physical damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | ^ [[status:Shelter]] +(%) | **Decreases magical damage intake by a %.** % decreases over time. Maxes out at 50%. \\ - Removed upon reaching 0%. | ^ [[status:Shift]] +(%) | **Evasion chance increases by %.**\\ - Removed once expired | ^ [[status:Transparence]] | **Makes the next physical attack miss.**\\ - Removed once expired or attempt to physically damage is taken. | === Direct Stat Enhancements === |<100% 20% ->| ^ Status Name ^ Effect ^ ^ [[status:Morale]] | **Increases all defined stats by x0.25.**\\ Can only be gained through [[status:Heighten]] or [[status:Confidence]].\\ - Removed once an action is complete or interrupted.\\ **NOTE:** This is supposed to be a stat but can also be interpreted as a status enchantment.\\ This status can be afflicted only through circumstance and not inflicted upon. | ^ [[status:STR+|STR+]] (%) | **Increases STR by %**\\ - Removed once expires. | ^ [[status:DEF+|DEF+]] (%) | **Increases DEF by %**\\ - Removed once expires. | ^ [[status:SOR+|SOR+]] (%) | **Increases SOR by %**\\ - Removed once expires. | ^ [[status:RES+|RES+]] (%) | **Increases RES by %**\\ - Removed once expires. | ^ [[status:SPD+|SPD+]] (%) | **Increases SPD by %**\\ - Removed once expires. | ===== Status Ailments ===== ==== Stat Ailments ==== |<100% 20% ->| ^ Status Name ^ Effect ^ ^ [[status:Stun]] | **Reduces movement speed.**\\ - Removed once expires. | ^ [[status:Poison]] | **Deals gradual damage each turn.**\\ - Removed once expires. | ^ [[status:Burn]] | **Deals gradual damage each turn.**\\ - Removed once expires. | ^ [[status:Vile]] | **Forces target to attack at random**\\ - Removed once expires. | ^ [[status:Disease]] | **Deals gradual damage each turn.**\\ - Removed once expires. | ^ [[status:De-motivation]] | **Temporarily reduces ATK and SOR to 0.**\\ - Removed once expires. | ^ [[status:Bind]] | **Prevents movement.**\\ - Removed once expires. | ^ [[status:Vulnerable]] | **Temporarily reduces DEF to 0.**\\ - Removed once expires. | ^ [[status:Seal]] +(Skill) | **Prevents a specific skill from being used.**\\ - Removed once expires. | ^ [[status:Paralysis]] | **Reduces movement speed and prevents attacks.**\\ - Removed once expires. | ^ [[status:Petrify]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. | ^ [[status:Frozen]] | **Prevents any movement or action to be taken.**\\ - Removed once expires. | ^ [[status:Exhale]] | **Prevents [[status:Morale]] for a limited time.**\\ - Removed once expires. | ==== State Ailments ==== |<100% 20% ->| ^ Status Name ^ Effect ^ ^ [[status:Downstate]] | **Disallows any action to be taken.** All status ailments are removed except Downstate and is unable to take damage, gain HP or gain TP, and inflicted with other statuses. Must use [[status:Revive]] to be cured out of Downstate in battle. If Typyl, has the option to revive to last [[world:Restoria]]. \\ **NOTE:** Automatically applied once the user reaches 0 HP unless [[status:Scapestate]] is present.\\ This status can be afflicted only through circumstance and not inflicted upon.| ^ [[status:Clearstate]] | **A higher variation of [[status:Downstate]] where they cannot be revived in the field.** Only applicable to Typyl. Is forced to revive through last [[world:Restoria]].\\ This status can be afflicted only through circumstance and not inflicted upon.| ^ [[status:Wipe]] | **Enforces and ensures [[status:Downstate]].** [[status:Scapestate]], [[status:Individuality]], [[status:Shatter Charge]] and [[status:Shatter Break]] is interrupted and ignored. \\ This status can be afflicted only through circumstance and not inflicted upon.| ^ [[status:Covering]] | **Re-directs % incoming damage taken from target [[status:Covering]] to user.**\\ - Removed once expires. | ===== Inspirations ===== * [[wp>Status effect]] * Status effects in several games * [[wp>Final Fantasy]] series * [[wp>Wild ARMs]] series * [[wp>Minecraft]] * [[wp>Spiral Knights]] * [[wp>Ragnarok Online]] * Emotional motivation and enforcement {{template>footer:culture}}