====== Furrial Class ====== **Furrial Classes** //(also known as Knowledge Classes)// are titles given to a [[species:Typyl]] individual once they learn a particular set of skills known exclusively to their class of their choice. These signify that the individual has knowledge of skills set for a particular task or [[furria:sorcia|sorcia]]. Furrial classes also serves as vanity titles for a specific set of individuals set for their role, such as royalties. The Typyl are the only species that can learn furrial classes except for those who are sentient enough to obtain a specific class: [[class:typis-type|Typis-type]] and must be present always in their display class to harness the special attributes given to a specific class. For a list of Furrial Classes, you can check the [[class:home|Furrial Class Home]]. {{INLINETOC}} ===== Display Class ===== A **Furrial Display Class** refers to a Typyl individual using a combination of furrial classes they have learned up for display. Even though a Typyl individual can learn a multiple of furrial classes, they can only use at most two for display in order not to overwhelm fellow Typyl individuals. The furrial class is displayed as such: ''{class1} {class2}''\\ Both classes can be interchanged and switched with any class of their choice at any time. However, for non-typyl creatures, they need to have the class [[class:typis-type|Typis-type]] always present in their display class. ===== Learning Classes ===== To gain knowledge and access of a specific furrial classes, one has a choice from or those who have learned from it or, for a better way, through a class campus, such as [[world:Geo]]. It is possible for an individual to learn **every class that is not a vanity class** should they decide to learn all of them. Though, it could take more than a whole lifetime if one decides to do so with full mastery, while also maintaing their titles in memory. Though, for either method it is recommended for the individual to don a [[outfit:Basic Outfit Set]], an outfit set specializing in mobility and focus in order to learn in the best conditions possible, applied both inside and outside of a class campus. ==== Passing Classes ==== Skills can be passed by one individual simply teaching another individual of their craft. Due to the nature of learning classes this way, the one learning the new class may not master it if the one teaching it lacks mastery, information or detail regarding the class. However, when they pass the class to another individual, they cannot lose the class itself. To completely and properly gain the class, they need to take a proper test of mettle at a class campus. ==== Class Campus ==== > **Main Article:** [[world:Class Campus]] A **class campus** is a location where masters of different classes reside who are willing to teach other individuals of their class. It is found to be a recommended location centered for learning and mastering classes. Not every campus has all of the classes however as it is all dependent of different classes of individual masters residing in the campus. ===== Losing Classes ===== It is possible for an individual to lose the status of classes by simply forgetting it overtime or for vanity classes, losing their role. Others cannot forcibly remove a class from another individual unless it is a vanity class and has enough authority to do so. It is also possible for a Typyl to relearn these classes as well. ==== Re-learning Classes ==== In order for an individual to re-learn a class, they can either re-learn it from another individual containing that class, re-learn it from a class campus or simply remembering how the class works again as the class is not completely removed as long as the individual still remembers. ===== Inspiration ===== * [[wp>Education]] * [[wp>Alternative education]] * [[wp>Informal education]] * [[wp>Open education]] * [[wp>College|Colleges]] {{template>footer:culture}}